Player Matchup

Nemesis
Nemesis
Ghost-yPunysher
Nemesis
Level 27
God Stats
15W - 5L
1,712 SR
Queue Stats
117W - 100L
1,496 Elo+
Solo
Cthulhu
Cthulhu
NeonDrifter
Cthulhu
Level 9
God Stats
3W - 1L
1,238 SR
Queue Stats
33W - 19L
1,497 Elo+
Solo
Ymir
Ymir
SeuBusseta
Ymir
Level 8
God Stats
25W - 15L
1,549 SR
Queue Stats
50W - 31L
1,470 Elo+
Solo
Medusa
Medusa
n11nN-
Medusa
Level 21
God Stats
1W - 0L
1,315 SR
Queue Stats
8W - 10L
1,309 Elo+
Solo
Scylla
Scylla
yKUMAA
Scylla
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,463 SR
1,454 Elo+

VS

Team Averages
Level 23
1,595 SR
1,524 Elo+
Scylla
Scylla
grezzaninha
Scylla
Level 20
God Stats
4W - 3L
1,679 SR
Queue Stats
46W - 34L
1,581 Elo+
Solo
Ymir
Ymir
juanfrui_compras
Ymir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Bellona
Bellona
marcosrocha1015
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
serranopol
Anhur
Level 77
God Stats
2W - 2L
1,500 SR
Queue Stats
107W - 136L
1,428 Elo+
Party 1
Osiris
Osiris
ÔmegaM
Osiris
Level 11
God Stats
0W - 1L
1,796 SR
Queue Stats
11W - 11L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
9 / 1 / 1
6,191
774
4,945
4,023
989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
NeonDrifter
Cthulhu
8
0 / 1 / 2
4,656
582
1,808
3,333
1,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 3 / 4
4,706
588
2,297
5,283
1,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
n11nN-
Medusa
7
1 / 2 / 4
4,129
516
4,018
4,130
572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
yKUMAA
Scylla
8
2 / 3 / 4
5,290
661
2,739
3,793
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
4
1 / 3 / 1
3,609
451
1,076
2,044
527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
3 / 2 / 2
4,677
585
2,149
5,370
3,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 5 / 3
3,695
462
1,961
4,982
3,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
7
1 / 2 / 4
4,339
542
4,060
3,739
1,004
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Osiris
ÔmegaM
Osiris
8
5 / 2 / 0
5,277
660
2,520
6,172
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
14
Kills
10
10
Deaths
14
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
1
1
9.5
W
Cthulhu
NeonDrifter
Cthulhu
0
1
2
1
W
2
3
4
1.33
L
Scylla
1
3
1
0.5
L
3
2
2
2
L
0
5
3
0.3
W
Medusa
n11nN-
Medusa
1
2
4
1.5
L
Anhur
1
2
4
1.5
W
Scylla
yKUMAA
Scylla
2
3
4
1.33
L
Osiris
ÔmegaM
Osiris
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,807
Damage
11,766
20,562
Taken
22,307
5,816
Mitigated
10,474
5,417
Healing
4,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,945
2,710
0
1,296
4,023
989
0
451
3,497
0
17,952
W
Cthulhu
NeonDrifter
Cthulhu
1,808
745
0
813
3,333
1,790
96
345
2,988
15,662
0
W
2,297
804
0
938
5,283
1,706
0
1,266
4,017
10,942
0
L
Scylla
1,076
138
0
212
2,044
527
0
1,219
619
6,648
0
L
2,149
507
0
1,022
5,370
3,102
0
738
4,592
10,413
0
L
1,961
685
0
250
4,982
3,050
0
1,325
3,581
0
5,160
W
Medusa
n11nN-
Medusa
4,018
1,780
0
1,814
4,130
572
0
791
3,293
0
13,463
L
Anhur
4,060
1,852
0
1,056
3,739
1,004
0
1,303
2,406
0
21,031
W
Scylla
yKUMAA
Scylla
2,739
407
0
556
3,793
759
328
372
3,346
20,907
0
L
Osiris
ÔmegaM
Osiris
2,520
799
0
2,349
6,172
2,791
0
1,784
4,265
0
17,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,972
Gold Earned
21,597
166
Minions Killed
123
0
Camps Cleared
0
796,304
Distance Traveled
645,220
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,191
774
39
5
0
184,896
0
W
Cthulhu
4,656
582
40
5
0
134,259
0
W
Ymir
4,706
588
13
2
0
171,530
2
L
Scylla
3,609
451
12
2
0
69,599
0
L
Ymir
4,677
585
17
2
0
139,907
0
L
Bellona
3,695
462
7
1
0
150,048
0
W
Medusa
4,129
516
28
4
0
155,562
1
L
Anhur
4,339
542
35
4
0
143,495
3
W
Scylla
5,290
661
46
6
0
150,057
1
L
Osiris
5,277
660
52
7
0
142,171
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role