Player Matchup

Izanami
Izanami
DarthRevan23
Izanami
Level 108
God Stats
4W - 3L
1,456 SR
Queue Stats
33W - 22L
1,548 Elo+
Party 1
Apollo
Apollo
Malkier23
Apollo
Level 148
God Stats
18W - 6L
1,635 SR
Queue Stats
122W - 113L
1,541 Elo+
Party 1
Hera
Hera
Moiraine23
Hera
Level 148
God Stats
14W - 8L
1,727 SR
Queue Stats
77W - 72L
1,576 Elo+
Party 1
Ra
Ra
Røark
Ra
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
thelastdeity
Chaac
Level 142
God Stats
1W - 2L
1,423 SR
Queue Stats
21W - 25L
1,431 Elo+
Solo
Team Averages
Level 135
1,548 SR
1,519 Elo+

VS

Team Averages
Level 66
1,512 SR
1,485 Elo+
Tiamat
Tiamat
CaptainCaptain
Tiamat
Level 26
God Stats
2W - 1L
1,849 SR
Queue Stats
4W - 3L
1,540 Elo+
Party 3
Yemoja
Yemoja
Kulfoniacz
Yemoja
Level 89
God Stats
0W - 1L
1,309 SR
Queue Stats
45W - 58L
1,501 Elo+
Party 2
Chaac
Chaac
MordechaiPepino
Chaac
Level 66
God Stats
5W - 6L
1,682 SR
Queue Stats
43W - 59L
1,398 Elo+
Party 2
Danzaburou
Danzaburou
Paczomat
Danzaburou
Level 85
God Stats
7W - 10L
1,510 SR
Queue Stats
45W - 56L
1,463 Elo+
Party 2
Mercury
Mercury
tuedel
Mercury
Level 66
God Stats
0W - 1L
1,211 SR
Queue Stats
8W - 9L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DarthRevan23
Izanami
15
0 / 3 / 10
9,440
726
7,984
7,468
3,405
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Malkier23
Apollo
19
9 / 1 / 6
12,335
949
16,512
13,401
7,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 2 / 8
9,505
731
11,138
7,899
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ra
18
5 / 1 / 7
10,872
836
10,584
7,845
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
6 / 0 / 7
10,876
837
13,761
16,266
16,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
8,271
636
5,976
12,119
8,583
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
Kulfoniacz
Yemoja
14
0 / 3 / 4
8,832
679
4,490
15,051
15,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 5 / 2
8,663
666
12,192
17,846
17,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Paczomat
Danzaburou
17
4 / 1 / 1
10,314
793
9,336
11,874
5,810
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
tuedel
Mercury
15
1 / 6 / 3
8,967
690
8,232
16,158
7,288
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
19
20
Kills
7
7
Deaths
20
38
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Izanami
DarthRevan23
Izanami
0
3
10
1.67
L
Yemoja
Kulfoniacz
Yemoja
0
3
4
0.67
W
Apollo
Malkier23
Apollo
9
1
6
12
W
0
2
8
2
L
1
5
2
0.4
L
Danzaburou
Paczomat
Danzaburou
4
1
1
4.5
W
Ra
5
1
7
8.5
W
6
0
7
9.5
L
Mercury
tuedel
Mercury
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,979
Damage
40,226
52,879
Taken
73,048
33,772
Mitigated
55,074
23,482
Healing
21,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,976
275
0
1,796
12,119
8,583
0
4,622
7,247
30,439
0
W
Izanami
DarthRevan23
Izanami
7,984
4,867
0
1,674
7,468
3,405
1,155
2,032
5,436
0
26,131
L
Yemoja
Kulfoniacz
Yemoja
4,490
501
4,988
3,137
15,051
15,830
1
5,683
9,172
17,683
0
W
Apollo
Malkier23
Apollo
16,512
11,479
0
4,983
13,401
7,134
5,753
2,646
10,755
0
51,340
W
11,138
2,789
852
1,365
7,899
3,087
907
2,001
5,898
35,365
0
L
12,192
2,125
943
5,053
17,846
17,563
0
3,207
14,311
0
23,438
L
Danzaburou
Paczomat
Danzaburou
9,336
4,759
0
4,857
11,874
5,810
0
2,882
8,755
0
52,817
W
Ra
10,584
412
2,923
4,114
7,845
3,794
509
1,754
6,091
44,066
0
W
13,761
2,380
0
7,571
16,266
16,352
289
2,601
13,665
0
38,830
L
Mercury
tuedel
Mercury
8,232
3,662
0
773
16,158
7,288
1
4,578
11,255
0
34,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,028
Gold Earned
45,047
351
Minions Killed
270
13
Camps Cleared
3
1,260,040
Distance Traveled
1,241,520
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,271
636
54
4
1
232,998
1
W
Izanami
9,440
726
49
4
2
173,708
1
L
Yemoja
8,832
679
26
2
0
234,908
3
W
Apollo
12,335
949
96
7
5
262,133
1
W
Hera
9,505
731
62
5
2
261,797
0
L
Chaac
8,663
666
22
2
0
244,656
0
L
Danzaburou
10,314
793
106
8
1
254,018
1
W
Ra
10,872
836
88
7
3
276,812
5
W
Chaac
10,876
837
56
4
1
285,590
4
L
Mercury
8,967
690
62
5
1
274,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role