Player Matchup

Fenrir
Fenrir
Marwan_626
Fenrir
Level 58
God Stats
20W - 26L
1,592 SR
Queue Stats
180W - 205L
1,542 Elo+
Party 1
Apollo
Apollo
bobbyPICHULAhot
Apollo
Level 100
God Stats
8W - 7L
1,769 SR
Queue Stats
630W - 581L
1,515 Elo+
Solo
Vamana
Vamana
milkthebutterfly
Vamana
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
207W - 212L
1,526 Elo+
Party 1
Tiamat
Tiamat
rko4everboss
Tiamat
Level 89
God Stats
2W - 2L
1,310 SR
Queue Stats
184W - 191L
1,536 Elo+
Party 1
Yemoja
Yemoja
tttaabbooo
Yemoja
Level 95
God Stats
6W - 9L
1,229 SR
Queue Stats
284W - 261L
1,509 Elo+
Solo
Team Averages
Level 86
1,480 SR
1,526 Elo+

VS

Team Averages
Level 126
1,526 SR
1,498 Elo+
Sobek
Sobek
 
Sobek
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
Bejeebers5533
The Morrigan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,267 Elo+
Solo
Ra
Ra
EvertonFPS
Ra
Level 118
God Stats
1W - 0L
1,628 SR
Queue Stats
14W - 11L
1,771 Elo+
Solo
Arachne
Arachne
Warren20041118
Arachne
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 279L
1,451 Elo+
Party 2
Horus
Horus
sootlife_92
Horus
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
315W - 308L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Marwan_626
Fenrir
15
5 / 5 / 4
9,084
534
8,310
12,415
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 6 / 2
8,256
486
8,208
12,952
4,583
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
3 / 2 / 1
8,664
510
7,505
9,514
5,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
14
3 / 8 / 4
9,209
542
8,809
12,382
8,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
tttaabbooo
Yemoja
13
3 / 3 / 3
8,631
508
3,740
8,895
6,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
5 / 1 / 6
9,027
531
6,946
11,300
10,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

The Morrigan
Bejeebers5533
The Morrigan
15
3 / 3 / 6
8,639
508
5,843
7,315
2,791
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 3 / 8
9,112
536
6,962
11,055
3,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
11 / 4 / 3
10,344
608
14,249
13,113
7,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 5 / 3
8,657
509
4,977
14,171
6,834
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
50
16
Kills
24
24
Deaths
16
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
1
6
8
W
The Morrigan
Bejeebers5533
The Morrigan
3
3
6
2
W
4
3
8
2.67
L
Fenrir
Marwan_626
Fenrir
5
5
4
1.4
W
11
4
3
3.13
L
2
6
2
0.5
L
3
2
1
1.75
L
Tiamat
3
8
4
0.63
W
1
5
3
0.5
L
Yemoja
tttaabbooo
Yemoja
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,572
Damage
38,977
56,158
Taken
56,954
31,039
Mitigated
31,286
13,329
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
6,946
884
0
3,349
11,300
10,551
0
1,514
9,774
36,397
0
W
The Morrigan
Bejeebers5533
The Morrigan
5,843
1,277
0
962
7,315
2,791
0
1,725
5,578
56,171
1,359
W
6,962
733
217
3,989
11,055
3,852
707
4,559
6,109
50,716
0
L
Fenrir
Marwan_626
Fenrir
8,310
2,177
0
908
12,415
5,501
456
2,644
9,573
0
56,992
W
14,249
11,616
0
2,050
13,113
7,258
362
4,218
8,726
0
71,438
L
8,208
4,473
0
2,464
12,952
4,583
950
7,734
5,194
0
56,812
L
7,505
3,415
0
3,642
9,514
5,102
0
977
8,449
0
47,205
L
Tiamat
8,809
1,244
0
2,266
12,382
8,921
450
3,767
8,398
45,138
0
W
4,977
2,197
132
3,318
14,171
6,834
0
0
13,621
0
52,926
L
Yemoja
tttaabbooo
Yemoja
3,740
1,180
1,823
2,226
8,895
6,932
48
2,955
5,926
22,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,844
Gold Earned
45,779
439
Minions Killed
464
0
Camps Cleared
0
1,492,688
Distance Traveled
1,538,541
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,027
531
59
3
0
326,236
1
W
The Morrigan
8,639
508
93
5
0
245,960
0
W
Ra
9,112
536
101
6
0
322,803
6
L
Fenrir
9,084
534
103
6
0
331,777
5
W
Arachne
10,344
608
105
6
0
346,830
1
L
Apollo
8,256
486
119
7
0
281,868
3
L
Vamana
8,664
510
96
6
0
334,799
0
L
Tiamat
9,209
542
91
5
0
263,820
1
W
Horus
8,657
509
106
6
0
296,712
0
L
Yemoja
8,631
508
30
2
0
280,424
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role