Player Matchup

Chronos
Chronos
Cynical--Ghost_
Chronos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,546 Elo+
Party 1
Arachne
Arachne
Desante2440
Arachne
Level 8
God Stats
3W - 4L
1,500 SR
Queue Stats
45W - 56L
1,519 Elo+
Solo
Janus
Janus
Shots_248
Janus
Level 28
God Stats
2W - 7L
1,111 SR
Queue Stats
280W - 254L
1,654 Elo+
Solo
Medusa
Medusa
That_OneWeeb
Medusa
Level 28
God Stats
11W - 20L
1,500 SR
Queue Stats
58W - 52L
1,511 Elo+
Party 1
Vamana
Vamana
nuclearninja711
Vamana
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,589 Elo+
Party 1
Team Averages
Level 23
1,422 SR
1,564 Elo+

VS

Team Averages
Level 19
1,584 SR
1,546 Elo+
Cerberus
Cerberus
Daedaluus51
Cerberus
Level 23
God Stats
14W - 4L
1,695 SR
Queue Stats
109W - 94L
1,641 Elo+
Solo
Danzaburou
Danzaburou
FanaticDrake519
Danzaburou
Level 29
God Stats
12W - 8L
1,544 SR
Queue Stats
60W - 47L
1,541 Elo+
Solo
Zeus
Zeus
PuppiesBeTasty
Zeus
Level 18
God Stats
2W - 1L
1,682 SR
Queue Stats
54W - 45L
1,551 Elo+
Solo
Achilles
Achilles
caIiforya
Achilles
Level 25
God Stats
2W - 3L
1,500 SR
Queue Stats
149W - 182L
1,818 Elo+
Solo
Thor
Thor
vladdimirspootin
Thor
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,179 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
8,297
415
3,281
15,139
5,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Desante2440
Arachne
17
10 / 5 / 2
10,544
527
10,331
16,152
6,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Shots_248
Janus
15
10 / 5 / 7
10,365
518
19,734
11,005
3,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
15
4 / 7 / 1
9,716
486
6,274
16,305
5,433
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 10 / 1
7,992
400
5,991
20,436
7,462
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Daedaluus51
Cerberus
14
1 / 2 / 10
9,247
462
5,456
14,600
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
FanaticDrake519
Danzaburou
17
10 / 5 / 3
11,425
571
11,061
12,187
4,520
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
16 / 2 / 4
12,234
612
23,280
10,688
4,001
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
caIiforya
Achilles
17
7 / 2 / 0
10,415
521
11,159
14,166
11,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 17 / 8
8,339
417
4,115
17,410
5,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
61
25
Kills
36
36
Deaths
28
14
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
9
3
0.28
W
Cerberus
Daedaluus51
Cerberus
1
2
10
3
L
Arachne
Desante2440
Arachne
10
5
2
2.2
W
Danzaburou
FanaticDrake519
Danzaburou
10
5
3
2.3
W
16
2
4
9
L
Janus
Shots_248
Janus
10
5
7
2.7
L
Medusa
4
7
1
0.64
W
Achilles
caIiforya
Achilles
7
2
0
3.5
L
0
10
1
0.05
W
2
17
8
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,611
Damage
55,071
79,037
Taken
69,051
28,945
Mitigated
33,560
18,282
Healing
11,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,281
1,188
0
4,569
15,139
5,290
148
8,774
6,340
48,919
0
W
Cerberus
Daedaluus51
Cerberus
5,456
290
0
2,154
14,600
7,371
94
5,017
9,233
30,023
0
L
Arachne
Desante2440
Arachne
10,331
8,141
0
1,980
16,152
6,989
886
7,095
8,957
0
56,199
W
Danzaburou
FanaticDrake519
Danzaburou
11,061
4,005
0
2,359
12,187
4,520
2,386
3,471
8,486
0
51,098
W
23,280
2,426
0
2,028
10,688
4,001
675
6,123
4,301
73,415
0
L
Janus
Shots_248
Janus
19,734
663
0
747
11,005
3,771
0
6,946
4,059
58,289
0
L
Medusa
6,274
3,463
111
4,985
16,305
5,433
52
1,862
14,443
0
63,779
W
Achilles
caIiforya
Achilles
11,159
4,228
0
5,214
14,166
11,795
1,848
244
13,922
0
56,416
L
5,991
3,182
0
5,890
20,436
7,462
340
4,059
15,877
0
43,088
W
4,115
1,437
0
0
17,410
5,873
534
7,074
10,094
0
19,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,914
Gold Earned
51,660
446
Minions Killed
381
0
Camps Cleared
0
1,789,212
Distance Traveled
1,789,860
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,297
415
80
4
0
375,372
0
W
Cerberus
9,247
462
52
3
0
375,687
4
L
Arachne
10,544
527
91
5
0
383,623
0
W
Danzaburou
11,425
571
81
4
0
382,834
1
W
Zeus
12,234
612
130
7
0
315,214
0
L
Janus
10,365
518
89
4
0
355,580
3
L
Medusa
9,716
486
104
5
0
338,334
1
W
Achilles
10,415
521
104
5
0
353,641
4
L
Vamana
7,992
400
82
4
0
336,303
0
W
Thor
8,339
417
14
1
0
362,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role