Player Matchup

Tyr
Tyr
DinoChef2209
Tyr
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 78L
1,529 Elo+
Solo
Kumbhakarna
Kumbhakarna
Synecdoche_Idiom
Kumbhakarna
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 96L
1,374 Elo+
Solo
Neith
Neith
TedLegendYT
Neith
Level 28
God Stats
1W - 0L
1,434 SR
Queue Stats
30W - 27L
1,543 Elo+
Solo
Fenrir
Fenrir
notSLmain
Fenrir
Level 85
God Stats
5W - 12L
1,749 SR
Queue Stats
815W - 780L
1,512 Elo+
Solo
Discordia
Discordia
venator23
Discordia
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
241W - 242L
1,388 Elo+
Solo
Team Averages
Level 95
1,537 SR
1,469 Elo+

VS

Team Averages
Level 65
1,565 SR
1,588 Elo+
Ao Kuang
Ao Kuang
Graceful Hawke
Ao Kuang
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 135L
1,402 Elo+
Solo
Ganesha
Ganesha
ReverentPrinceHM
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,747 Elo+
Solo
Chernobog
Chernobog
SlayerJay-Jay
Chernobog
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,770 Elo+
Solo
Anubis
Anubis
TheRealAerilin
Anubis
Level 109
God Stats
3W - 1L
1,825 SR
Queue Stats
217W - 200L
1,469 Elo+
Solo
Kukulkan
Kukulkan
water-Vulcanno
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 11
10,461
805
5,604
12,455
9,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Synecdoche_Idiom
Kumbhakarna
17
2 / 5 / 17
10,756
827
1,101
18,511
16,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
13 / 1 / 13
12,954
996
25,708
14,199
6,458
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
notSLmain
Fenrir
16
4 / 6 / 13
10,907
839
8,012
12,006
8,365
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
venator23
Discordia
18
7 / 1 / 16
11,131
856
18,184
5,001
1,715
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
3 / 5 / 7
9,154
704
5,111
12,813
5,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
2 / 3 / 7
9,163
705
7,320
16,582
17,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chernobog
SlayerJay-Jay
Chernobog
5
0 / 3 / 0
6,421
494
582
2,783
855
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
8 / 8 / 2
10,854
835
14,966
17,702
11,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
12
0 / 12 / 3
7,642
588
2,083
14,893
6,719
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
32
31
Kills
13
16
Deaths
31
70
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
11
3.5
L
Ao Kuang
3
5
7
1.3
L
2
3
7
1.83
L
Chernobog
SlayerJay-Jay
Chernobog
0
3
0
0
W
Kumbhakarna
Synecdoche_Idiom
Kumbhakarna
2
5
17
2.1
W
13
1
13
19.5
L
8
8
2
1.13
W
Fenrir
notSLmain
Fenrir
4
6
13
1.75
W
Discordia
venator23
Discordia
7
1
16
15
L
Kukulkan
0
12
3
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,609
Damage
30,062
62,172
Taken
64,773
42,237
Mitigated
42,138
25,872
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,604
907
3,407
4,315
12,455
9,490
1,134
3,699
8,756
0
16,461
L
Ao Kuang
5,111
123
147
2,520
12,813
5,962
0
4,219
8,594
10,069
0
L
7,320
565
1,439
2,557
16,582
17,473
0
4,872
11,710
23,913
0
L
Chernobog
SlayerJay-Jay
Chernobog
582
553
0
47
2,783
855
0
1,401
1,382
0
1,300
W
Kumbhakarna
Synecdoche_Idiom
Kumbhakarna
1,101
35
2,299
3,516
18,511
16,209
792
5,810
12,701
6,318
0
W
25,708
14,116
1,256
6,731
14,199
6,458
3,343
9,223
4,976
0
57,284
L
14,966
479
1,177
4,552
17,702
11,129
0
5,860
11,842
34,058
0
W
Fenrir
notSLmain
Fenrir
8,012
2,723
720
1,137
12,006
8,365
69
7,450
4,556
0
14,488
W
Discordia
venator23
Discordia
18,184
1,652
1,772
719
5,001
1,715
1,188
3,298
1,703
31,521
0
L
Kukulkan
2,083
510
249
65
14,893
6,719
0
2,933
11,960
10,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,209
Gold Earned
43,234
122
Minions Killed
94
0
Camps Cleared
0
1,193,980
Distance Traveled
761,867
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,461
805
14
1
0
237,606
0
L
Ao Kuang
9,154
704
20
2
0
216,377
0
L
Ganesha
9,163
705
5
0
0
198,277
1
L
Chernobog
6,421
494
2
0
0
27,960
1
W
Kumbhakarna
10,756
827
11
1
0
236,982
0
W
Neith
12,954
996
65
5
0
239,770
1
L
Anubis
10,854
835
47
4
0
179,372
1
W
Fenrir
10,907
839
15
1
0
237,127
1
W
Discordia
11,131
856
17
1
0
242,495
2
L
Kukulkan
7,642
588
20
2
0
139,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role