Player Matchup

Danzaburou
Danzaburou
Fenfaza
Danzaburou
Level 159
God Stats
2W - 1L
1,223 SR
Queue Stats
48W - 27L
1,634 Elo+
Party 1
Cthulhu
Cthulhu
Masood617
Cthulhu
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
lViVil
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 138
1,408 SR
1,545 Elo+

VS

Team Averages
Level 54
1,500 SR
1,498 Elo+
Tyr
Tyr
Semilx
Tyr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
SetupToFail
Hou Yi
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 26L
1,494 Elo+
Party 2
Eset
Eset
twcsSkxawng
Eset
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fenfaza
Danzaburou
12
6 / 1 / 9
8,604
860
9,393
5,848
2,552
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Masood617
Cthulhu
10
1 / 2 / 9
7,061
706
2,910
8,853
8,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Discordia
lViVil
Discordia
12
9 / 4 / 6
8,764
876
9,013
5,416
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Semilx
Tyr
9
1 / 4 / 4
6,678
668
3,906
10,274
7,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hou Yi
9
2 / 7 / 2
6,584
658
4,276
9,786
3,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
3 / 5 / 0
6,715
672
3,386
6,063
2,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
16
Kills
6
7
Deaths
16
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Fenfaza
Danzaburou
6
1
9
10.5
W
Cthulhu
Masood617
Cthulhu
1
2
9
2.75
L
Tyr
Semilx
Tyr
1
4
4
0.75
L
Hou Yi
2
7
2
0.43
W
Discordia
lViVil
Discordia
9
4
6
3
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,316
Damage
11,568
20,117
Taken
26,123
12,790
Mitigated
13,087
2,263
Healing
3,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Fenfaza
Danzaburou
9,393
4,867
0
1,220
5,848
2,552
2,051
952
4,896
0
29,987
W
Cthulhu
Masood617
Cthulhu
2,910
319
0
525
8,853
8,241
780
1,587
7,266
14,538
0
L
Tyr
Semilx
Tyr
3,906
309
0
1,498
10,274
7,706
0
3,990
6,066
0
10,674
L
Hou Yi
4,276
2,956
0
1,172
9,786
3,273
266
3,770
5,757
0
15,654
W
Discordia
lViVil
Discordia
9,013
664
0
518
5,416
1,997
132
921
4,495
29,222
0
L
3,386
120
0
642
6,063
2,108
66
3,472
2,369
17,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,429
Gold Earned
19,977
123
Minions Killed
78
0
Camps Cleared
0
515,015
Distance Traveled
458,753
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,604
860
54
5
0
174,843
3
W
Cthulhu
7,061
706
35
4
0
177,739
1
L
Tyr
6,678
668
12
1
0
156,191
2
L
Hou Yi
6,584
658
27
3
0
143,271
2
W
Discordia
8,764
876
34
3
0
162,433
3
L
Eset
6,715
672
39
4
0
159,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role