Player Matchup

King Arthur
King Arthur
Dinciii
King Arthur
Level 4
God Stats
1W - 2L
1,472 SR
Queue Stats
1W - 5L
1,155 Elo+
Party 3
Nu Wa
Nu Wa
MdeK
Nu Wa
Level 24
God Stats
0W - 1L
1,271 SR
Queue Stats
42W - 55L
1,387 Elo+
Solo
Nemesis
Nemesis
Metafisica
Nemesis
Level 27
God Stats
0W - 2L
1,269 SR
Queue Stats
21W - 37L
1,474 Elo+
Solo
Izanami
Izanami
l0l0jo
Izanami
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,253 Elo+
Party 3
Yemoja
Yemoja
leckerlecker
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,143 Elo+
Party 3
Team Averages
Level 13
1,402 SR
1,282 Elo+

VS

Team Averages
Level 32
1,559 SR
1,443 Elo+
Izanami
Izanami
Ahmad63123
Izanami
Level 13
God Stats
46W - 36L
1,460 SR
Queue Stats
92W - 99L
1,372 Elo+
Party 1
Fenrir
Fenrir
Garkad
Fenrir
Level 89
God Stats
2W - 2L
1,742 SR
Queue Stats
8W - 11L
1,500 Elo+
Party 2
Yemoja
Yemoja
JAVADXX9
Yemoja
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 78L
1,403 Elo+
Party 1
Guan Yu
Guan Yu
KadgarE
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
MrAlexSanYa
Tiamat
Level 28
God Stats
20W - 15L
1,594 SR
Queue Stats
37W - 34L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dinciii
King Arthur
14
3 / 6 / 1
8,519
448
6,278
10,375
7,707
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nu Wa
MdeK
Nu Wa
13
0 / 8 / 1
7,281
383
7,723
9,828
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Metafisica
Nemesis
13
1 / 3 / 0
8,070
425
1,828
13,090
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
l0l0jo
Izanami
9
0 / 7 / 0
6,247
329
6,795
15,251
3,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

Yemoja
9
0 / 5 / 0
6,447
339
3,780
10,268
7,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ahmad63123
Izanami
14
5 / 0 / 6
9,089
478
11,472
12,020
4,864
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Garkad
Fenrir
17
8 / 1 / 5
10,666
561
9,418
11,476
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Yemoja
JAVADXX9
Yemoja
14
4 / 1 / 6
9,497
500
5,193
10,913
9,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
KadgarE
Guan Yu
15
6 / 3 / 0
9,705
511
6,525
9,342
6,306
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
18
6 / 0 / 5
11,642
613
5,805
7,869
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
4
Kills
29
29
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Izanami
Ahmad63123
Izanami
5
0
6
8
L
King Arthur
Dinciii
King Arthur
3
6
1
0.58
W
Fenrir
Garkad
Fenrir
8
1
5
10.5
W
Yemoja
JAVADXX9
Yemoja
4
1
6
7
W
Guan Yu
KadgarE
Guan Yu
6
3
0
2
L
Nu Wa
MdeK
Nu Wa
0
8
1
0.06
L
Nemesis
Metafisica
Nemesis
1
3
0
0.33
W
Tiamat
6
0
5
8.5
L
Izanami
l0l0jo
Izanami
0
7
0
0
L
Yemoja
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,404
Damage
38,413
58,812
Taken
51,620
26,035
Mitigated
34,550
11,246
Healing
18,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Ahmad63123
Izanami
11,472
6,608
405
4,567
12,020
4,864
3,954
2,831
9,029
0
58,211
L
King Arthur
Dinciii
King Arthur
6,278
1,893
0
1,740
10,375
7,707
380
812
9,550
0
37,746
W
Fenrir
Garkad
Fenrir
9,418
2,175
0
3,406
11,476
9,617
55
1,522
9,786
0
64,384
W
Yemoja
JAVADXX9
Yemoja
5,193
679
1,595
2,034
10,913
9,616
1,276
2,423
8,330
19,270
0
W
Guan Yu
KadgarE
Guan Yu
6,525
1,101
130
1,139
9,342
6,306
0
957
8,241
0
59,046
L
Nu Wa
MdeK
Nu Wa
7,723
1,397
0
30
9,828
2,542
0
3,253
6,195
39,919
0
L
Nemesis
Metafisica
Nemesis
1,828
174
0
5,541
13,090
4,328
0
2,550
10,436
0
44,501
W
Tiamat
5,805
644
0
5,423
7,869
4,147
1,471
2,751
4,731
78,145
0
L
Izanami
l0l0jo
Izanami
6,795
3,986
0
2,832
15,251
3,810
539
2,048
13,203
0
29,014
L
Yemoja
3,780
523
317
786
10,268
7,648
0
1,810
8,430
13,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,564
Gold Earned
50,599
304
Minions Killed
521
0
Camps Cleared
0
1,468,311
Distance Traveled
1,824,425
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,089
478
115
6
0
332,062
0
L
King Arthur
8,519
448
63
3
0
320,988
0
W
Fenrir
10,666
561
110
6
0
372,139
0
W
Yemoja
9,497
500
30
2
0
347,874
0
W
Guan Yu
9,705
511
108
6
0
395,925
2
L
Nu Wa
7,281
383
100
5
0
284,470
0
L
Nemesis
8,070
425
79
4
0
304,828
1
W
Tiamat
11,642
613
158
8
0
376,425
6
L
Izanami
6,247
329
44
2
0
286,224
0
L
Yemoja
6,447
339
18
1
0
271,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role