Player Matchup

Ares
Ares
KAmishininiJari2
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,605 Elo+
Solo
Tiamat
Tiamat
NevermindImDead
Tiamat
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Stelunaa
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,461 Elo+
Solo
Scylla
Scylla
THEJOKERDEN
Scylla
Level 15
God Stats
8W - 3L
1,641 SR
Queue Stats
63W - 50L
1,663 Elo+
Solo
Thor
Thor
krektagar
Thor
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,673 Elo+
Solo
Team Averages
Level 15
1,528 SR
1,580 Elo+

VS

Team Averages
Level 26
1,492 SR
1,550 Elo+
Susano
Susano
AndresNB17
Susano
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 78L
1,563 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Arrimal123
Ah Muzen Cab
Level 27
God Stats
15W - 9L
1,638 SR
Queue Stats
311W - 263L
1,570 Elo+
Solo
Cthulhu
Cthulhu
ElKaviLoco
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
bembelo
Anubis
Level 27
God Stats
58W - 41L
1,585 SR
Queue Stats
83W - 71L
1,513 Elo+
Solo
Hercules
Hercules
bottlebot
Hercules
Level 29
God Stats
1W - 1L
1,237 SR
Queue Stats
91W - 66L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 5 / 1
4,311
431
1,842
7,320
2,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 0
4,841
484
2,362
2,443
1,236
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Stelunaa
Neith
8
2 / 2 / 1
5,260
526
2,629
4,604
1,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
9
2 / 2 / 1
5,412
541
2,562
3,426
528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thor
9
1 / 3 / 1
5,163
516
1,243
6,146
1,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
AndresNB17
Susano
10
4 / 1 / 2
5,985
599
3,937
5,585
1,644
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
Arrimal123
Ah Muzen Cab
9
1 / 2 / 4
5,542
554
4,444
4,764
1,281
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cthulhu
ElKaviLoco
Cthulhu
6
2 / 1 / 2
4,985
499
516
1,437
349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
bembelo
Anubis
10
6 / 2 / 4
6,287
629
3,889
6,335
3,123
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hercules
bottlebot
Hercules
11
0 / 1 / 2
6,032
603
2,029
6,207
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
13
13
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Susano
AndresNB17
Susano
4
1
2
5
W
Ah Muzen Cab
Arrimal123
Ah Muzen Cab
1
2
4
1.5
W
Cthulhu
ElKaviLoco
Cthulhu
2
1
2
3
L
1
5
1
0.3
L
1
1
0
1
L
Neith
Stelunaa
Neith
2
2
1
1.25
L
Scylla
2
2
1
1.25
W
Anubis
bembelo
Anubis
6
2
4
4
W
Hercules
bottlebot
Hercules
0
1
2
1
L
Thor
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,638
Damage
14,815
23,939
Taken
24,328
7,068
Mitigated
8,767
6,112
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
AndresNB17
Susano
3,937
771
0
0
5,585
1,644
56
673
4,864
0
28,042
W
Ah Muzen Cab
Arrimal123
Ah Muzen Cab
4,444
2,192
0
1,985
4,764
1,281
102
647
4,117
0
33,204
W
Cthulhu
ElKaviLoco
Cthulhu
516
54
0
564
1,437
349
0
390
1,047
2,408
0
L
1,842
0
0
1,487
7,320
2,728
0
2,233
5,087
8,703
0
L
2,362
754
0
776
2,443
1,236
0
317
2,126
18,834
0
L
Neith
Stelunaa
Neith
2,629
1,177
0
1,250
4,604
1,021
0
651
3,953
0
21,142
L
Scylla
2,562
904
0
552
3,426
528
0
672
2,754
21,155
0
W
Anubis
bembelo
Anubis
3,889
528
0
3,080
6,335
3,123
0
2,510
3,689
28,104
0
W
Hercules
bottlebot
Hercules
2,029
880
0
4,259
6,207
2,370
0
2,464
3,743
0
30,160
L
Thor
1,243
293
0
2,047
6,146
1,555
0
532
5,614
0
24,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,987
Gold Earned
28,831
213
Minions Killed
279
0
Camps Cleared
0
823,369
Distance Traveled
868,684
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,985
599
57
6
0
193,047
2
W
Ah Muzen Cab
5,542
554
64
6
0
186,891
3
W
Cthulhu
4,985
499
7
1
0
134,872
0
L
Ares
4,311
431
4
0
0
180,278
2
L
Tiamat
4,841
484
43
4
0
138,523
0
L
Neith
5,260
526
58
6
0
190,522
0
L
Scylla
5,412
541
49
5
0
134,697
2
W
Anubis
6,287
629
60
6
0
164,152
0
W
Hercules
6,032
603
91
9
0
189,722
1
L
Thor
5,163
516
59
6
0
179,349
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role