Player Matchup

Fenrir
Fenrir
Platinum IV
Blove570
Fenrir
Platinum IV
Level 84
God Stats
19W - 8L
1,981 SR
Queue Stats
300W - 285L
1,632 MMR
Solo
Bacchus
Bacchus
Silver I
Faheets
Bacchus
Silver I
Level 61
God Stats
2W - 0L
1,505 SR
Queue Stats
20W - 16L
1,640 MMR
Solo
Bellona
Bellona
Gold IV
Littlebacondust
Bellona
Gold IV
Level 118
God Stats
1W - 1L
1,439 SR
Queue Stats
16W - 11L
1,635 MMR
Solo
Merlin
Merlin
Gold IV
QuAkE_EmoTioN
Merlin
Gold IV
Level 141
God Stats
11W - 7L
1,611 SR
Queue Stats
674W - 679L
1,655 MMR
Solo
Izanami
Izanami
Platinum IV
Zepharonn
Izanami
Platinum IV
Level 84
God Stats
18W - 14L
1,630 SR
Queue Stats
304W - 306L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 98
1,633 SR
1,641 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 124
1,574 SR
1,641 MMR
Apollo
Apollo
Silver II
Akumanoko
Apollo
Silver II
Level 127
God Stats
10W - 9L
1,774 SR
Queue Stats
105W - 101L
1,649 MMR
Solo
Thanatos
Thanatos
Gold III
ItzTiiny
Thanatos
Gold III
Level 108
God Stats
4W - 10L
1,493 SR
Queue Stats
83W - 84L
1,653 MMR
Solo
Guan Yu
Guan Yu
Silver I
ThatGuyOberDerr
Guan Yu
Silver I
Level 107
God Stats
0W - 1L
1,519 SR
Queue Stats
15W - 15L
1,632 MMR
Solo
Janus
Janus
Bronze III
lololopez
Janus
Bronze III
Level 149
God Stats
6W - 4L
1,687 SR
Queue Stats
43W - 45L
1,646 MMR
Solo
Geb
Geb
Platinum IV
xVespert
Geb
Platinum IV
Level 128
God Stats
0W - 4L
1,396 SR
Queue Stats
63W - 62L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blove570
Fenrir
19
11 / 3 / 12
13,289
554
13,784
18,494
10,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bacchus
Faheets
Bacchus
15
3 / 6 / 16
11,796
492
8,693
22,389
26,326
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
12 / 2 / 8
15,339
639
23,187
22,736
27,633
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
9 / 4 / 14
14,741
614
21,370
15,825
7,858
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Zepharonn
Izanami
20
4 / 5 / 10
13,657
569
12,112
16,414
6,358
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiSetDanzaburouCu ChulainnScylla

VS

Bans
Nu WaErlang ShenSobekCthulhuKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Akumanoko
Apollo
20
9 / 7 / 3
13,245
552
18,980
20,044
8,731
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
ItzTiiny
Thanatos
17
7 / 10 / 4
11,451
477
15,925
21,429
11,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
2 / 9 / 3
11,255
469
9,221
22,409
26,064
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
lololopez
Janus
17
1 / 6 / 5
10,703
446
12,975
13,857
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 12
9,505
396
5,831
20,733
20,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
47
39
Kills
20
20
Deaths
39
60
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Apollo
Akumanoko
Apollo
9
7
3
1.5
W
Fenrir
Blove570
Fenrir
11
3
12
5.67
W
Bacchus
Faheets
Bacchus
3
6
16
1.83
L
Thanatos
ItzTiiny
Thanatos
7
10
4
0.9
W
12
2
8
8
W
9
4
14
4
L
2
9
3
0.39
W
Izanami
Zepharonn
Izanami
4
5
10
1.8
L
Janus
lololopez
Janus
1
6
5
0.58
L
1
7
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,146
Damage
62,932
95,858
Taken
98,472
78,833
Mitigated
72,388
29,392
Healing
28,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Akumanoko
Apollo
18,980
10,429
0
7,308
20,044
8,731
511
7,987
11,843
0
89,190
W
Fenrir
Blove570
Fenrir
13,784
3,972
0
4,709
18,494
10,658
2,159
1,782
16,712
0
73,004
W
Bacchus
Faheets
Bacchus
8,693
1,031
0
3,193
22,389
26,326
154
6,411
15,978
15,402
0
L
Thanatos
ItzTiiny
Thanatos
15,925
3,362
0
11,008
21,429
11,734
0
6,214
15,066
0
78,219
W
23,187
7,499
0
11,989
22,736
27,633
946
4,220
18,516
24,036
81,735
W
21,370
1,036
458
3,140
15,825
7,858
2,990
4,274
11,551
111,717
0
L
9,221
2,123
858
4,810
22,409
26,064
232
4,434
17,963
757
56,625
W
Izanami
Zepharonn
Izanami
12,112
8,784
0
5,903
16,414
6,358
0
2,876
13,538
0
129,198
L
Janus
lololopez
Janus
12,975
629
0
2,937
13,857
5,649
0
6,520
6,973
87,503
0
L
5,831
913
0
1,354
20,733
20,210
0
9,872
10,591
17,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,822
Gold Earned
56,159
687
Minions Killed
522
0
Camps Cleared
0
2,182,709
Distance Traveled
2,218,670
28
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
13,245
552
152
6
0
423,051
2
W
Fenrir
13,289
554
108
5
0
506,769
4
W
Bacchus
11,796
492
9
0
0
431,613
10
L
Thanatos
11,451
477
91
4
0
438,359
2
W
Bellona
15,339
639
193
8
0
431,607
6
W
Merlin
14,741
614
190
8
0
409,532
7
L
Guan Yu
11,255
469
102
4
0
411,077
2
W
Izanami
13,657
569
187
8
0
403,188
1
L
Janus
10,703
446
163
7
0
475,621
11
L
Geb
9,505
396
14
1
0
470,562
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role