Player Matchup

Hera
Hera
Marcoxd472YT
Hera
Level 146
God Stats
5W - 1L
1,621 SR
Queue Stats
93W - 62L
2,083 Elo+
Party 1
Pele
Pele
PandaSaurius
Pele
Level 141
God Stats
1W - 1L
1,287 SR
Queue Stats
146W - 83L
1,803 Elo+
Party 1
Tiamat
Tiamat
xlTonyStarklx
Tiamat
Level 160
God Stats
13W - 3L
1,664 SR
Queue Stats
102W - 47L
2,059 Elo+
Party 1
Team Averages
Level 149
1,524 SR
1,982 Elo+

VS

Team Averages
Level 98
1,545 SR
1,635 Elo+
Anhur
Anhur
Goofo
Anhur
Level 143
God Stats
10W - 11L
1,636 SR
Queue Stats
132W - 101L
1,738 Elo+
Party 2
Tiamat
Tiamat
SlapMyFlaps
Tiamat
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,668 Elo+
Party 2
Cerberus
Cerberus
ThiccMaui
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 8
8,045
805
4,533
3,533
1,371
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
4 / 2 / 8
7,600
760
6,055
6,074
2,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 0 / 9
7,746
775
6,463
3,262
3,181
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Goofo
Anhur
9
1 / 3 / 1
6,112
611
3,659
6,575
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
9
1 / 5 / 1
6,046
605
2,390
5,833
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
ThiccMaui
Cerberus
8
0 / 5 / 2
6,195
620
1,819
7,321
4,460
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
13
Kills
2
2
Deaths
13
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
Goofo
Anhur
1
3
1
0.5
W
5
0
8
9
W
4
2
8
4
L
Tiamat
1
5
1
0.3
L
Cerberus
ThiccMaui
Cerberus
0
5
2
0.2
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,051
Damage
7,868
12,869
Taken
19,729
6,955
Mitigated
10,815
5,688
Healing
3,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Goofo
Anhur
3,659
1,368
0
1,868
6,575
2,883
0
3,570
2,873
0
25,652
W
4,533
1,387
84
2,050
3,533
1,371
1,180
1,544
1,989
33,668
0
W
6,055
1,700
0
1,192
6,074
2,403
510
1,523
4,551
0
26,073
L
Tiamat
2,390
396
0
800
5,833
3,472
0
3,339
2,444
12,055
0
L
Cerberus
ThiccMaui
Cerberus
1,819
92
0
1,235
7,321
4,460
0
4,095
3,126
7,204
0
W
6,463
967
71
2,291
3,262
3,181
1,132
1,207
2,055
26,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,391
Gold Earned
18,353
136
Minions Killed
97
0
Camps Cleared
0
563,272
Distance Traveled
486,927
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,112
611
44
4
0
166,469
1
W
Hera
8,045
805
63
6
0
171,720
2
W
Pele
7,600
760
35
4
0
200,625
3
L
Tiamat
6,046
605
28
3
0
162,406
1
L
Cerberus
6,195
620
25
3
0
158,052
1
W
Tiamat
7,746
775
38
4
0
190,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role