Player Matchup

Tiamat
Tiamat
Oragwazi
Tiamat
Level 16
God Stats
2W - 5L
1,126 SR
Queue Stats
21W - 17L
1,660 Elo+
Solo
Anhur
Anhur
PesosJR
Anhur
Level 27
God Stats
9W - 8L
1,531 SR
Queue Stats
91W - 72L
1,558 Elo+
Solo
Anubis
Anubis
RancenozO
Anubis
Level 27
God Stats
31W - 24L
1,568 SR
Queue Stats
54W - 50L
1,594 Elo+
Solo
Ymir
Ymir
UltraLocrian
Ymir
Level 6
God Stats
5W - 3L
1,707 SR
Queue Stats
8W - 5L
1,510 Elo+
Solo
Nemesis
Nemesis
WEXLR
Nemesis
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,657 Elo+
Solo
Team Averages
Level 18
1,486 SR
1,596 Elo+

VS

Team Averages
Level 14
1,549 SR
1,519 Elo+
Sobek
Sobek
ImPrettyTrash
Sobek
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 60L
1,434 Elo+
Solo
Osiris
Osiris
Legxncy
Osiris
Level 25
God Stats
3W - 1L
1,708 SR
Queue Stats
65W - 43L
1,638 Elo+
Solo
Chernobog
Chernobog
LuMiXxBLR
Chernobog
Level 5
God Stats
1W - 2L
1,538 SR
Queue Stats
8W - 10L
1,538 Elo+
Solo
Fenrir
Fenrir
Simplord91
Fenrir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 40L
1,718 Elo+
Solo
Bakasura
Bakasura
ThaMfMan
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 34L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Oragwazi
Tiamat
15
5 / 5 / 4
9,617
506
6,817
12,515
8,171
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
PesosJR
Anhur
17
10 / 3 / 2
11,336
597
12,079
14,726
6,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
RancenozO
Anubis
15
2 / 7 / 0
9,101
479
8,183
11,711
5,034
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 2 / 9
9,058
477
6,128
7,893
3,976
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Nemesis
WEXLR
Nemesis
14
3 / 4 / 4
9,032
475
9,184
16,270
5,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 5
8,721
459
4,589
12,498
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
Legxncy
Osiris
19
9 / 2 / 5
11,940
628
12,624
13,914
10,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chernobog
LuMiXxBLR
Chernobog
13
5 / 8 / 2
9,273
488
6,648
14,557
3,526
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Simplord91
Fenrir
18
5 / 1 / 4
10,961
577
8,327
12,510
4,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
ThaMfMan
Bakasura
13
0 / 7 / 2
8,375
441
1,865
10,978
3,986
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
38
23
Kills
20
21
Deaths
23
19
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
Osiris
Legxncy
Osiris
9
2
5
5.75
L
Chernobog
LuMiXxBLR
Chernobog
5
8
2
0.75
W
Tiamat
Oragwazi
Tiamat
5
5
4
1.4
W
Anhur
PesosJR
Anhur
10
3
2
3.67
W
Anubis
RancenozO
Anubis
2
7
0
0.29
L
Fenrir
Simplord91
Fenrir
5
1
4
7
L
Bakasura
ThaMfMan
Bakasura
0
7
2
0.14
W
3
2
9
3.75
W
Nemesis
WEXLR
Nemesis
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,391
Damage
34,053
63,115
Taken
64,457
29,794
Mitigated
30,753
19,153
Healing
18,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,589
303
0
3,624
12,498
7,993
108
5,859
6,639
24,438
0
L
Osiris
Legxncy
Osiris
12,624
6,027
0
3,914
13,914
10,823
3,984
3,898
10,016
249
82,817
L
Chernobog
LuMiXxBLR
Chernobog
6,648
4,790
0
2,515
14,557
3,526
605
4,625
9,932
0
28,612
W
Tiamat
Oragwazi
Tiamat
6,817
550
0
3,081
12,515
8,171
321
1,011
11,504
37,968
0
W
Anhur
PesosJR
Anhur
12,079
6,983
0
6,727
14,726
6,744
1,097
2,069
12,657
0
88,425
W
Anubis
RancenozO
Anubis
8,183
427
0
3,342
11,711
5,034
0
2,081
9,630
51,903
0
L
Fenrir
Simplord91
Fenrir
8,327
2,352
0
6,280
12,510
4,425
0
3,485
9,025
0
63,364
L
Bakasura
ThaMfMan
Bakasura
1,865
1,250
0
2,023
10,978
3,986
992
3,407
7,571
0
31,242
W
6,128
1,110
449
976
7,893
3,976
0
2,107
5,786
27,765
0
W
Nemesis
WEXLR
Nemesis
9,184
3,573
0
4,578
16,270
5,869
0
1,926
14,344
0
64,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,144
Gold Earned
49,270
438
Minions Killed
411
0
Camps Cleared
0
1,633,691
Distance Traveled
1,710,022
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,721
459
39
2
0
336,877
8
L
Osiris
11,940
628
145
8
0
353,700
2
L
Chernobog
9,273
488
36
2
0
297,602
3
W
Tiamat
9,617
506
76
4
0
321,473
4
W
Anhur
11,336
597
137
7
0
320,555
4
W
Anubis
9,101
479
96
5
0
282,971
0
L
Fenrir
10,961
577
115
6
0
392,722
1
L
Bakasura
8,375
441
76
4
0
329,121
0
W
Ymir
9,058
477
37
2
0
323,941
6
W
Nemesis
9,032
475
92
5
0
384,751
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role