Player Matchup

Hel
Hel
Braxten3
Hel
Level 65
God Stats
9W - 6L
1,620 SR
Queue Stats
54W - 50L
1,555 Elo+
Party 1
Cerberus
Cerberus
Morradin
Cerberus
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 51L
1,547 Elo+
Party 2
Danzaburou
Danzaburou
Stildar
Danzaburou
Level 124
God Stats
14W - 17L
1,482 SR
Queue Stats
166W - 170L
1,545 Elo+
Party 2
Thanatos
Thanatos
greekaros
Thanatos
Level 136
God Stats
35W - 33L
1,632 SR
Queue Stats
123W - 130L
1,431 Elo+
Party 2
Chang'e
Chang'e
Åþħřøðïťē
Chang'e
Level 66
God Stats
6W - 5L
1,728 SR
Queue Stats
198W - 151L
1,578 Elo+
Party 1
Team Averages
Level 102
1,592 SR
1,532 Elo+

VS

Team Averages
Level 101
1,632 SR
1,514 Elo+
Cu Chulainn
Cu Chulainn
Ombrage
Cu Chulainn
Level 147
God Stats
8W - 4L
1,573 SR
Queue Stats
201W - 189L
1,591 Elo+
Solo
Ullr
Ullr
PiskaKraba
Ullr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Pretorian50
Achilles
Level 59
God Stats
3W - 7L
1,733 SR
Queue Stats
32W - 37L
1,464 Elo+
Party 3
Nox
Nox
RoseQuarnz
Nox
Level 86
God Stats
19W - 13L
1,768 SR
Queue Stats
89W - 70L
1,478 Elo+
Party 3
Scylla
Scylla
SkyDJo59
Scylla
Level 88
God Stats
10W - 14L
1,589 SR
Queue Stats
71W - 81L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 9
9,292
929
3,462
5,164
2,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Morradin
Cerberus
16
1 / 3 / 13
9,550
955
8,807
14,934
11,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
Stildar
Danzaburou
16
3 / 1 / 10
10,659
1,066
14,647
7,963
3,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thanatos
greekaros
Thanatos
18
12 / 4 / 8
12,815
1,282
16,552
14,205
6,813
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
3 / 1 / 10
10,156
1,016
10,173
9,273
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

251

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ombrage
Cu Chulainn
15
3 / 4 / 5
9,623
962
10,559
13,144
11,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
1 / 5 / 5
9,333
933
9,518
12,592
4,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Pretorian50
Achilles
16
2 / 2 / 7
9,737
974
9,367
12,481
11,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 4 / 7
10,606
1,061
7,966
8,522
2,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Scylla
SkyDJo59
Scylla
15
1 / 5 / 6
9,219
922
9,623
9,775
2,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
39
20
Kills
9
9
Deaths
20
50
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
0
9
5.5
W
Cerberus
Morradin
Cerberus
1
3
13
2.5
L
Cu Chulainn
Ombrage
Cu Chulainn
3
4
5
1.38
L
1
5
5
0.7
L
Achilles
Pretorian50
Achilles
2
2
7
2.75
L
2
4
7
1.38
L
Scylla
SkyDJo59
Scylla
1
5
6
0.8
W
Danzaburou
Stildar
Danzaburou
3
1
10
8
W
Thanatos
greekaros
Thanatos
12
4
8
4
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,641
Damage
47,033
51,539
Taken
56,514
27,281
Mitigated
33,316
30,557
Healing
3,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,462
278
7,317
2,780
5,164
2,099
0
1,552
3,512
14,350
0
W
Cerberus
Morradin
Cerberus
8,807
308
711
1,264
14,934
11,166
0
6,038
8,746
11,555
0
L
Cu Chulainn
Ombrage
Cu Chulainn
10,559
1,587
0
749
13,144
11,622
0
5,513
7,290
0
25,837
L
9,518
3,186
0
250
12,592
4,116
0
2,113
10,417
0
41,059
L
Achilles
Pretorian50
Achilles
9,367
1,736
0
1,131
12,481
11,778
0
5,968
6,267
0
20,949
L
7,966
469
0
608
8,522
2,934
0
5,390
2,942
17,269
0
L
Scylla
SkyDJo59
Scylla
9,623
423
114
294
9,775
2,866
0
2,587
7,156
25,940
0
W
Danzaburou
Stildar
Danzaburou
14,647
4,767
0
1,299
7,963
3,252
0
2,633
5,255
0
34,897
W
Thanatos
greekaros
Thanatos
16,552
3,534
0
10,233
14,205
6,813
0
3,773
10,307
0
39,568
W
10,173
365
4,697
2,256
9,273
3,951
0
3,593
5,605
32,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,472
Gold Earned
48,518
209
Minions Killed
200
12
Camps Cleared
4
1,048,534
Distance Traveled
1,027,395
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,292
929
25
3
1
232,899
0
W
Cerberus
9,550
955
13
1
0
197,526
0
L
Cu Chulainn
9,623
962
23
2
0
202,035
0
L
Ullr
9,333
933
83
8
2
193,371
0
L
Achilles
9,737
974
24
2
0
230,848
0
L
Nox
10,606
1,061
23
2
1
213,785
1
L
Scylla
9,219
922
47
5
1
187,356
0
W
Danzaburou
10,659
1,066
56
6
2
206,654
1
W
Thanatos
12,815
1,282
48
5
8
218,801
0
W
Chang'e
10,156
1,016
67
7
1
192,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role