Player Matchup

Olorun
Olorun
Hennessyw
Olorun
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 1L
1,761 Elo+
Solo
Erlang Shen
Erlang Shen
Lightzedge
Erlang Shen
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,381 Elo+
Party 2
Fafnir
Fafnir
VersisBro
Fafnir
Level 154
God Stats
3W - 0L
1,648 SR
Queue Stats
56W - 42L
1,633 Elo+
Party 2
Team Averages
Level 109
1,549 SR
1,592 Elo+

VS

Team Averages
Level 61
1,587 SR
1,718 Elo+
Ymir
Ymir
Sirbossalot45
Ymir
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 18L
1,828 Elo+
Party 1
Bacchus
Bacchus
SkyGuy1011
Bacchus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,689 Elo+
Party 1
Cthulhu
Cthulhu
batskid
Cthulhu
Level 147
God Stats
0W - 1L
1,761 SR
Queue Stats
60W - 27L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Hennessyw
Olorun
15
5 / 2 / 9
10,637
760
15,083
16,667
6,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Erlang Shen
Lightzedge
Erlang Shen
13
6 / 4 / 7
10,271
734
8,018
12,953
10,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fafnir
VersisBro
Fafnir
14
6 / 3 / 7
11,420
816
10,503
13,046
16,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 5
10,417
744
9,511
15,793
9,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
SkyGuy1011
Bacchus
12
2 / 4 / 5
9,095
650
4,837
11,996
10,119
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
batskid
Cthulhu
12
3 / 7 / 3
9,338
667
11,392
17,023
10,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
17
Kills
9
9
Deaths
17
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
Hennessyw
Olorun
5
2
9
4.75
W
Erlang Shen
Lightzedge
Erlang Shen
6
4
7
2.38
L
4
6
5
1.08
L
Bacchus
SkyGuy1011
Bacchus
2
4
5
1.13
W
Fafnir
VersisBro
Fafnir
6
3
7
3.17
L
Cthulhu
batskid
Cthulhu
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,604
Damage
25,740
42,666
Taken
44,812
33,343
Mitigated
29,193
20,348
Healing
4,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Hennessyw
Olorun
15,083
8,199
1,433
12,135
16,667
6,540
1,582
11,805
4,102
83,308
0
W
Erlang Shen
Lightzedge
Erlang Shen
8,018
4,034
0
3,904
12,953
10,041
726
4,967
7,702
0
14,383
L
9,511
2,241
0
2,760
15,793
9,009
80
8,547
7,246
39,157
0
L
Bacchus
SkyGuy1011
Bacchus
4,837
1,123
0
854
11,996
10,119
87
7,292
4,704
13,534
0
W
Fafnir
VersisBro
Fafnir
10,503
2,869
0
2,876
13,046
16,762
854
7,539
4,793
29,070
0
L
Cthulhu
batskid
Cthulhu
11,392
791
0
600
17,023
10,065
74
9,802
7,221
33,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,328
Gold Earned
28,850
144
Minions Killed
130
0
Camps Cleared
0
704,358
Distance Traveled
637,817
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,637
760
102
7
0
229,925
2
W
Erlang Shen
10,271
734
17
1
0
240,114
0
L
Ymir
10,417
744
76
5
0
202,210
2
L
Bacchus
9,095
650
16
1
0
197,392
3
W
Fafnir
11,420
816
25
2
0
234,319
0
L
Cthulhu
9,338
667
38
3
0
238,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role