Player Matchup

Cthulhu
Cthulhu
Dark_Wings921
Cthulhu
Level 25
God Stats
5W - 5L
1,325 SR
Queue Stats
9W - 16L
1,336 Elo+
Party 1
Hades
Hades
Onix_Spade
Hades
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,364 Elo+
Party 1
Neith
Neith
Pedroriq02
Neith
Level 25
God Stats
26W - 23L
1,549 SR
Queue Stats
57W - 62L
1,483 Elo+
Solo
Team Averages
Level 46
1,458 SR
1,394 Elo+

VS

Team Averages
Level 86
1,692 SR
1,466 Elo+
Sol
Sol
DanglingWeenie
Sol
Level 65
God Stats
7W - 6L
1,990 SR
Queue Stats
302W - 395L
1,461 Elo+
Solo
Yemoja
Yemoja
PalmTrees342
Yemoja
Level 79
God Stats
26W - 28L
1,475 SR
Queue Stats
388W - 439L
1,416 Elo+
Solo
Artemis
Artemis
o Indica
Artemis
Level 114
God Stats
66W - 45L
1,611 SR
Queue Stats
634W - 530L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
9
0 / 2 / 1
6,844
684
4,024
9,217
4,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
9
1 / 3 / 0
6,560
656
3,918
7,833
4,140
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
9
0 / 2 / 1
6,362
636
2,407
4,980
1,667
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 3
7,858
786
10,944
7,182
3,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yemoja
11
3 / 1 / 4
8,010
801
3,193
5,183
3,091
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
o Indica
Artemis
9
1 / 0 / 5
6,890
689
3,652
3,368
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Cthulhu
0
2
1
0.25
L
Hades
1
3
0
0.33
W
Yemoja
3
1
4
5
L
Neith
0
2
1
0.25
W
Artemis
o Indica
Artemis
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,349
Damage
17,789
22,030
Taken
15,733
10,085
Mitigated
7,614
4,446
Healing
8,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,944
3,563
0
3,139
7,182
3,437
150
3,239
3,943
43,863
2,994
L
Cthulhu
4,024
261
294
1,961
9,217
4,278
0
5,791
3,426
14,088
0
L
Hades
3,918
307
29
1,349
7,833
4,140
0
4,942
2,891
16,670
0
W
Yemoja
3,193
1,265
3,239
1,159
5,183
3,091
228
2,870
2,313
15,293
0
L
Neith
2,407
499
0
813
4,980
1,667
0
2,948
2,032
0
23,081
W
Artemis
o Indica
Artemis
3,652
1,337
0
978
3,368
1,086
210
1,851
1,517
0
18,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,766
Gold Earned
22,758
100
Minions Killed
120
0
Camps Cleared
0
530,142
Distance Traveled
468,081
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,858
786
67
7
0
175,826
1
L
Cthulhu
6,844
684
27
3
0
182,869
2
L
Hades
6,560
656
34
3
0
178,522
1
W
Yemoja
8,010
801
23
2
0
165,435
0
L
Neith
6,362
636
39
4
0
168,751
3
W
Artemis
6,890
689
30
3
0
126,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role