Player Matchup

Guan Yu
Guan Yu
NeoNStorm3
Guan Yu
Level 5
God Stats
2W - 0L
1,727 SR
Queue Stats
14W - 1L
1,500 Elo+
Solo
Scylla
Scylla
SirWilliam201
Scylla
Level 11
God Stats
2W - 2L
1,248 SR
Queue Stats
4W - 3L
1,628 Elo+
Solo
Hel
Hel
dontcryonme
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 14
1,492 SR
1,543 Elo+

VS

Team Averages
Level 47
1,615 SR
1,735 Elo+
Tiamat
Tiamat
Allstargamer57
Tiamat
Level 56
God Stats
16W - 10L
1,662 SR
Queue Stats
93W - 53L
1,738 Elo+
Party 1
Horus
Horus
InstantMessenger
Horus
Level 10
God Stats
3W - 1L
1,964 SR
Queue Stats
11W - 7L
1,644 Elo+
Party 1
Anhur
Anhur
Ouroboros-Wrath
Anhur
Level 74
God Stats
0W - 1L
1,218 SR
Queue Stats
29W - 14L
1,823 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
NeoNStorm3
Guan Yu
14
11 / 0 / 4
11,376
813
15,621
16,589
16,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 3 / 10
9,221
659
8,064
8,970
2,733
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 12
10,170
726
8,486
9,720
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
8,098
578
12,468
14,529
8,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 1
9,084
649
2,290
14,260
12,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
0 / 5 / 3
8,151
582
4,027
10,153
1,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
1
3
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
L
1
5
1
0.3
W
Guan Yu
NeoNStorm3
Guan Yu
11
0
4
13
L
0
5
3
0.3
W
1
3
10
2
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,171
Damage
18,785
35,279
Taken
38,942
21,982
Mitigated
22,262
21,574
Healing
7,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,468
781
0
1,890
14,529
8,158
0
5,672
8,658
46,079
0
L
2,290
1,322
1,492
4,074
14,260
12,154
0
6,754
6,914
0
9,958
W
Guan Yu
NeoNStorm3
Guan Yu
15,621
2,573
1,311
5,604
16,589
16,015
1,063
2,644
13,667
0
55,071
L
4,027
1,775
0
205
10,153
1,950
0
3,179
6,764
0
37,883
W
8,064
556
0
549
8,970
2,733
584
4,385
4,293
30,702
0
W
8,486
327
7,818
6,292
9,720
3,234
1,189
4,647
4,811
41,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,767
Gold Earned
25,333
171
Minions Killed
137
0
Camps Cleared
0
829,086
Distance Traveled
750,498
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,098
578
55
4
0
265,463
5
L
Horus
9,084
649
14
1
0
245,375
0
W
Guan Yu
11,376
813
53
4
0
307,653
1
L
Anhur
8,151
582
68
5
0
239,660
3
W
Scylla
9,221
659
52
4
0
249,225
2
W
Hel
10,170
726
66
5
0
272,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role