Player Matchup

Izanami
Izanami
 
Izanami
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Animosity-7-
Amaterasu
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 79L
1,455 Elo+
Party 2
Ymir
Ymir
SIVA Enhance
Ymir
Level 67
God Stats
2W - 1L
1,477 SR
Queue Stats
163W - 169L
1,399 Elo+
Solo
Sol
Sol
TJsCooI
Sol
Level 41
God Stats
5W - 10L
1,628 SR
Queue Stats
36W - 76L
1,443 Elo+
Party 2
Team Averages
Level 67
1,521 SR
1,460 Elo+

VS

Team Averages
Level 57
1,553 SR
1,429 Elo+
Chaac
Chaac
ColonelAutumn116
Chaac
Level 66
God Stats
36W - 17L
1,706 SR
Queue Stats
284W - 333L
1,506 Elo+
Party 1
Danzaburou
Danzaburou
Jdanger225
Danzaburou
Level 57
God Stats
14W - 20L
1,376 SR
Queue Stats
26W - 31L
1,401 Elo+
Solo
Bellona
Bellona
KleinerSpatz28
Bellona
Level 65
God Stats
74W - 97L
1,471 SR
Queue Stats
357W - 423L
1,396 Elo+
Party 1
Cerberus
Cerberus
Richardsonson
Cerberus
Level 62
God Stats
11W - 9L
1,710 SR
Queue Stats
521W - 612L
1,448 Elo+
Party 1
Medusa
Medusa
pauline02600
Medusa
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
0 / 0 / 0
8,155
583
2,046
5,371
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
 
Arachne
10
0 / 2 / 0
6,015
430
3,168
8,071
3,700
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Amaterasu
Animosity-7-
Amaterasu
5
0 / 4 / 0
4,785
342
1,569
5,390
1,763
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 1 / 3
6,717
480
4,265
6,079
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sol
7
4 / 4 / 1
5,918
423
4,696
5,416
1,273
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 1
7,223
516
5,186
7,176
4,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
Jdanger225
Danzaburou
12
1 / 0 / 1
7,560
540
2,572
5,885
1,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 2
8,156
583
6,918
8,703
8,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Richardsonson
Cerberus
10
0 / 3 / 2
6,423
459
3,164
9,407
5,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
9
0 / 3 / 0
5,554
397
1,655
5,473
1,792
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
6
Kills
11
11
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
0
0
0
L
Arachne
 
Arachne
0
2
0
0
L
Amaterasu
Animosity-7-
Amaterasu
0
4
0
0
W
6
0
1
6.5
W
Danzaburou
Jdanger225
Danzaburou
1
0
1
1.5
W
4
0
2
5
W
Cerberus
Richardsonson
Cerberus
0
3
2
0.33
L
2
1
3
3.5
L
Sol
4
4
1
1.13
W
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,744
Damage
19,495
30,327
Taken
36,644
12,848
Mitigated
21,781
7,810
Healing
14,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,046
1,169
0
3,031
5,371
1,873
1,287
0
5,271
0
69,313
L
Arachne
 
Arachne
3,168
2,676
246
1,398
8,071
3,700
0
100
7,721
0
25,145
L
Amaterasu
Animosity-7-
Amaterasu
1,569
1,205
0
931
5,390
1,763
0
0
5,067
0
8,414
W
5,186
885
390
3,458
7,176
4,579
0
462
6,714
0
35,864
W
Danzaburou
Jdanger225
Danzaburou
2,572
851
0
1,626
5,885
1,969
93
0
5,885
0
42,735
W
6,918
1,507
0
3,840
8,703
8,076
270
0
8,703
0
51,809
W
Cerberus
Richardsonson
Cerberus
3,164
170
93
4,217
9,407
5,365
0
5,515
3,892
23,084
0
L
4,265
1,389
0
1,694
6,079
4,239
0
1,550
4,479
21,913
0
L
Sol
4,696
2,184
0
510
5,416
1,273
85
1,514
3,752
18,718
0
W
Medusa
1,655
811
0
460
5,473
1,792
19
2,984
2,489
0
25,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
34,916
285
Minions Killed
394
0
Camps Cleared
0
1,072,844
Distance Traveled
1,259,445
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,155
583
154
11
0
221,555
4
L
Arachne
6,015
430
53
4
0
263,088
2
L
Amaterasu
4,785
342
15
1
0
141,307
0
W
Chaac
7,223
516
58
4
0
307,400
1
W
Danzaburou
7,560
540
95
7
0
242,536
5
W
Bellona
8,156
583
119
9
0
255,096
5
W
Cerberus
6,423
459
64
5
0
271,795
3
L
Ymir
6,717
480
27
2
0
275,128
5
L
Sol
5,918
423
36
3
0
171,766
1
W
Medusa
5,554
397
58
4
0
182,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role