Player Matchup

Ganesha
Ganesha
AnnMockingbird
Ganesha
Level 125
God Stats
22W - 10L
1,696 SR
Queue Stats
55W - 46L
1,612 Elo+
Party 2
Rama
Rama
Ovidiu1234
Rama
Level 149
God Stats
4W - 1L
1,707 SR
Queue Stats
55W - 46L
1,612 Elo+
Party 2
Fenrir
Fenrir
Stefan1605
Fenrir
Level 117
God Stats
3W - 4L
1,321 SR
Queue Stats
39W - 42L
1,577 Elo+
Party 2
Tiamat
Tiamat
YaBoiSkinPeno
Tiamat
Level 68
God Stats
2W - 1L
1,677 SR
Queue Stats
20W - 27L
1,431 Elo+
Solo
Eset
Eset
javinightmare
Eset
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
193W - 203L
1,467 Elo+
Solo
Team Averages
Level 113
1,580 SR
1,540 Elo+

VS

Team Averages
Level 99
1,575 SR
1,476 Elo+
Amaterasu
Amaterasu
BloodyVizard
Amaterasu
Level 102
God Stats
5W - 4L
1,500 SR
Queue Stats
295W - 286L
1,514 Elo+
Party 1
Persephone
Persephone
GreekGodsForever
Persephone
Level 68
God Stats
2W - 2L
1,715 SR
Queue Stats
334W - 330L
1,382 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SeriesA
Ah Muzen Cab
Level 101
God Stats
10W - 7L
1,660 SR
Queue Stats
308W - 314L
1,548 Elo+
Party 1
Da Ji
Da Ji
THUNDERbreak
Da Ji
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 84L
1,438 Elo+
Solo
Hercules
Hercules
kookooelda5lawy
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 17
8,921
496
7,523
18,065
15,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 3 / 11
9,928
552
12,512
10,613
5,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Stefan1605
Fenrir
17
15 / 3 / 11
11,336
630
14,637
16,483
8,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 8 / 4
8,721
485
6,612
12,037
7,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
10 / 2 / 14
11,518
640
12,867
11,636
4,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BloodyVizard
Amaterasu
16
7 / 3 / 3
10,150
564
10,424
18,812
10,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Persephone
GreekGodsForever
Persephone
12
0 / 6 / 3
7,794
433
7,795
11,651
3,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ah Muzen Cab
SeriesA
Ah Muzen Cab
15
4 / 7 / 7
9,468
526
12,451
15,517
4,229
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
7 / 8 / 2
10,073
560
8,496
15,347
5,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
11
2 / 7 / 9
7,824
435
9,105
18,020
13,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
44
31
Kills
20
20
Deaths
31
57
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
4
17
2.13
L
Amaterasu
BloodyVizard
Amaterasu
7
3
3
2.83
L
Persephone
GreekGodsForever
Persephone
0
6
3
0.25
W
4
3
11
3.17
L
Ah Muzen Cab
SeriesA
Ah Muzen Cab
4
7
7
1.07
W
Fenrir
Stefan1605
Fenrir
15
3
11
6.83
L
7
8
2
1
W
2
8
4
0.5
W
10
2
14
8.5
L
Hercules
2
7
9
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,151
Damage
48,271
68,834
Taken
79,347
41,700
Mitigated
37,621
17,138
Healing
27,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,523
701
961
3,293
18,065
15,267
264
2,051
15,870
35,876
0
L
Amaterasu
BloodyVizard
Amaterasu
10,424
5,506
0
12,222
18,812
10,903
1,144
6,538
11,771
0
59,934
L
Persephone
GreekGodsForever
Persephone
7,795
530
0
2,288
11,651
3,024
0
4,016
7,346
44,965
0
W
12,512
9,366
0
270
10,613
5,673
1,228
123
10,472
0
62,438
L
Ah Muzen Cab
SeriesA
Ah Muzen Cab
12,451
6,249
0
5,731
15,517
4,229
696
5,912
9,521
0
67,746
W
Fenrir
Stefan1605
Fenrir
14,637
3,878
0
5,404
16,483
8,644
669
2,025
14,260
0
56,110
L
8,496
2,154
0
3,012
15,347
5,585
0
3,934
11,099
0
41,394
W
6,612
1,894
0
2,175
12,037
7,222
376
107
11,900
35,623
0
W
12,867
395
1,969
3,066
11,636
4,894
673
2,713
8,537
57,813
0
L
Hercules
9,105
3,011
0
4,175
18,020
13,880
0
5,145
12,606
0
21,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,424
Gold Earned
45,309
423
Minions Killed
411
0
Camps Cleared
0
1,601,065
Distance Traveled
1,545,017
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,921
496
21
1
0
332,183
14
L
Amaterasu
10,150
564
120
7
0
292,074
5
L
Persephone
7,794
433
75
4
0
286,296
2
W
Rama
9,928
552
130
7
0
300,872
0
L
Ah Muzen Cab
9,468
526
130
7
0
307,584
2
W
Fenrir
11,336
630
80
4
0
340,170
7
L
Da Ji
10,073
560
70
4
0
338,958
4
W
Tiamat
8,721
485
64
4
0
279,905
1
W
Eset
11,518
640
128
7
0
347,935
3
L
Hercules
7,824
435
16
1
0
320,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role