Player Matchup

Mercury
Mercury
Gold I
Aharuz
Mercury
Gold I
Level 153
God Stats
3W - 3L
1,748 SR
Queue Stats
151W - 155L
1,688 MMR
Solo
Cerberus
Cerberus
Platinum III
Cobrasky13
Cerberus
Platinum III
Level 153
God Stats
60W - 55L
1,363 SR
Queue Stats
494W - 496L
1,678 MMR
Solo
Khepri
Khepri
Silver I
Lilviper
Khepri
Silver I
Level 147
God Stats
1W - 0L
1,762 SR
Queue Stats
39W - 24L
1,679 MMR
Solo
Danzaburou
Danzaburou
Gold III
Yaqomouz
Danzaburou
Gold III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum V
cetec
The Morrigan
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,575 SR
1,609 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 89
1,625 SR
1,688 MMR
Jing Wei
Jing Wei
Gold I
BigFriendlyJoe
Jing Wei
Gold I
Level 159
God Stats
4W - 5L
1,750 SR
Queue Stats
67W - 51L
1,783 MMR
Party 2
Achilles
Achilles
Bronze III
Eggnacio
Achilles
Bronze III
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
34W - 29L
1,543 MMR
Party 1
Ymir
Ymir
Gold II
PuticornioXD
Ymir
Gold II
Level 112
God Stats
11W - 8L
1,586 SR
Queue Stats
401W - 388L
1,707 MMR
Solo
Janus
Janus
Gold I
andygm14
Janus
Gold I
Level 97
God Stats
7W - 11L
1,567 SR
Queue Stats
92W - 93L
1,809 MMR
Party 1
Nemesis
Nemesis
Bronze III
tempname9
Nemesis
Bronze III
Level 30
God Stats
2W - 3L
1,722 SR
Queue Stats
22W - 19L
1,599 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aharuz
Mercury
15
2 / 2 / 6
8,832
520
5,568
10,046
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
Cobrasky13
Cerberus
15
2 / 3 / 7
9,405
553
9,771
13,122
12,681
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Khepri
Lilviper
Khepri
13
1 / 2 / 14
8,726
513
4,335
10,398
7,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Yaqomouz
Danzaburou
16
5 / 2 / 1
10,682
628
8,037
9,886
3,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
cetec
The Morrigan
18
14 / 1 / 3
11,176
657
14,597
7,114
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SetAphroditeTsukuyomiScyllaAo Kuang

VS

Bans
Chang'eYemojaSobekTyrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
1 / 5 / 0
8,555
503
6,845
10,897
3,483
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Achilles
Eggnacio
Achilles
14
3 / 4 / 1
8,368
492
7,863
14,525
10,879
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
1 / 6 / 3
7,395
435
5,106
14,317
6,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
andygm14
Janus
15
1 / 4 / 4
8,361
492
4,904
7,688
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
tempname9
Nemesis
15
4 / 5 / 2
8,706
512
9,963
15,226
7,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
24
Kills
10
10
Deaths
24
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aharuz
Mercury
2
2
6
2.5
L
Jing Wei
1
5
0
0.2
W
Cerberus
Cobrasky13
Cerberus
2
3
7
1.83
L
Achilles
Eggnacio
Achilles
3
4
1
0.88
W
Khepri
Lilviper
Khepri
1
2
14
4
L
1
6
3
0.42
W
Danzaburou
Yaqomouz
Danzaburou
5
2
1
2.75
L
Janus
andygm14
Janus
1
4
4
0.75
W
The Morrigan
cetec
The Morrigan
14
1
3
15.5
L
Nemesis
tempname9
Nemesis
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,308
Damage
34,681
50,566
Taken
62,653
30,339
Mitigated
30,514
17,963
Healing
14,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aharuz
Mercury
5,568
2,651
0
4,610
10,046
3,314
0
1,607
8,349
0
65,633
L
Jing Wei
6,845
5,132
0
3,726
10,897
3,483
0
1,528
9,355
0
57,364
W
Cerberus
Cobrasky13
Cerberus
9,771
1,121
0
5,934
13,122
12,681
0
1,497
11,549
60,653
0
L
Achilles
Eggnacio
Achilles
7,863
3,057
0
3,652
14,525
10,879
0
9,141
5,384
0
47,908
W
Khepri
Lilviper
Khepri
4,335
829
0
2,744
10,398
7,516
0
4,050
6,206
14,960
0
L
5,106
1,079
0
1,924
14,317
6,532
0
7,145
7,132
31,547
0
W
Danzaburou
Yaqomouz
Danzaburou
8,037
3,700
0
3,725
9,886
3,929
652
565
9,267
0
74,210
L
Janus
andygm14
Janus
4,904
69
0
425
7,688
2,464
0
2,893
4,795
66,644
0
W
The Morrigan
cetec
The Morrigan
14,597
2,638
0
950
7,114
2,899
0
1,835
5,185
66,609
3,708
L
Nemesis
tempname9
Nemesis
9,963
5,861
0
4,804
15,226
7,156
0
5,914
9,289
0
58,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,821
Gold Earned
41,385
549
Minions Killed
530
0
Camps Cleared
0
1,627,954
Distance Traveled
1,640,748
33
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,832
520
118
7
0
378,186
8
L
Jing Wei
8,555
503
133
8
0
310,685
4
W
Cerberus
9,405
553
152
9
0
299,602
4
L
Achilles
8,368
492
94
6
0
326,095
4
W
Khepri
8,726
513
21
1
0
344,767
7
L
Ymir
7,395
435
34
2
0
302,514
7
W
Danzaburou
10,682
628
137
8
0
291,283
5
L
Janus
8,361
492
161
9
0
356,066
2
W
The Morrigan
11,176
657
121
7
0
314,116
9
L
Nemesis
8,706
512
108
6
0
345,388
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role