Player Matchup

Sol
Sol
FatedGorilla130
Sol
Level 28
God Stats
2W - 3L
1,308 SR
Queue Stats
49W - 36L
1,655 Elo+
Solo
Izanami
Izanami
Itachi2x
Izanami
Level 27
God Stats
19W - 8L
1,340 SR
Queue Stats
218W - 149L
1,514 Elo+
Solo
Tsukuyomi
Tsukuyomi
Maples12
Tsukuyomi
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Bellona
Bellona
ReySkywalker951
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,611 Elo+
Solo
Janus
Janus
RuSTY2SP0oKY
Janus
Level 27
God Stats
13W - 13L
1,513 SR
Queue Stats
65W - 60L
1,564 Elo+
Solo
Team Averages
Level 18
1,432 SR
1,569 Elo+

VS

Team Averages
Level 15
1,414 SR
1,609 Elo+
Kukulkan
Kukulkan
LittleBabyYeezus
Kukulkan
Level 19
God Stats
44W - 56L
1,454 SR
Queue Stats
55W - 67L
1,440 Elo+
Solo
Erlang Shen
Erlang Shen
TrapLover48
Erlang Shen
Level 24
God Stats
0W - 2L
1,305 SR
Queue Stats
135W - 127L
1,652 Elo+
Solo
Yemoja
Yemoja
Yvng_maine312
Yemoja
Level 15
God Stats
0W - 1L
1,313 SR
Queue Stats
79W - 74L
1,380 Elo+
Solo
Bakasura
Bakasura
golpe_limpio2
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,721 Elo+
Solo
Hou Yi
Hou Yi
thanatos319973
Hou Yi
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,852 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,427
714
3,528
2,515
716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
Itachi2x
Izanami
11
11 / 0 / 1
6,800
756
7,567
6,355
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
Maples12
Tsukuyomi
10
1 / 0 / 1
5,748
639
1,320
3,014
862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 1
5,975
664
3,821
5,322
4,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 3 / 6
5,459
607
3,829
4,193
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
4,517
502
725
4,385
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Erlang Shen
TrapLover48
Erlang Shen
9
2 / 1 / 0
5,014
557
3,389
5,035
3,057
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
1 / 6 / 0
3,844
427
1,266
6,416
2,083
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
golpe_limpio2
Bakasura
6
0 / 1 / 0
4,254
473
1,420
4,858
2,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 5 / 2
4,461
496
1,601
7,299
1,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
18
Kills
4
5
Deaths
18
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
W
Izanami
Itachi2x
Izanami
11
0
1
11.5
L
0
5
0
0
W
Tsukuyomi
Maples12
Tsukuyomi
1
0
1
1.5
W
1
2
1
0.75
W
1
3
6
1.33
L
Erlang Shen
TrapLover48
Erlang Shen
2
1
0
2
L
1
6
0
0.17
L
Bakasura
golpe_limpio2
Bakasura
0
1
0
0
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,065
Damage
8,401
21,399
Taken
27,993
9,822
Mitigated
10,247
10,683
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,528
1,394
0
2,077
2,515
716
535
396
2,119
33,658
0
W
Izanami
Itachi2x
Izanami
7,567
5,585
0
3,433
6,355
2,529
1,926
896
5,459
0
43,370
L
725
120
0
110
4,385
1,514
0
3,052
1,333
19,138
0
W
Tsukuyomi
Maples12
Tsukuyomi
1,320
324
0
2,192
3,014
862
0
0
3,014
0
26,461
W
3,821
1,830
0
1,948
5,322
4,777
870
329
4,993
0
31,455
W
3,829
46
87
946
4,193
938
832
370
3,823
17,560
0
L
Erlang Shen
TrapLover48
Erlang Shen
3,389
1,808
0
2,687
5,035
3,057
0
0
5,035
0
21,934
L
1,266
491
169
0
6,416
2,083
0
2,098
4,014
7,594
0
L
Bakasura
golpe_limpio2
Bakasura
1,420
1,179
0
1,138
4,858
2,287
0
476
4,382
0
16,879
L
1,601
890
0
1,958
7,299
1,306
0
1,253
5,872
0
13,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
22,090
326
Minions Killed
171
0
Camps Cleared
0
783,343
Distance Traveled
751,868
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,427
714
73
8
0
153,434
1
W
Izanami
6,800
756
73
8
0
145,667
1
L
Kukulkan
4,517
502
46
5
0
150,918
2
W
Tsukuyomi
5,748
639
67
7
0
176,878
1
W
Bellona
5,975
664
81
9
0
155,517
1
W
Janus
5,459
607
32
4
0
151,847
0
L
Erlang Shen
5,014
557
45
5
0
134,475
0
L
Yemoja
3,844
427
16
2
0
124,461
0
L
Bakasura
4,254
473
42
5
0
182,386
2
L
Hou Yi
4,461
496
22
2
0
159,628
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role