Player Matchup

Nu Wa
Nu Wa
Platinum II
Kusø
Nu Wa
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
Lexikator
Sobek
Platinum I
Level 129
God Stats
7W - 3L
1,794 SR
Queue Stats
314W - 303L
1,895 MMR
Solo
Cupid
Cupid
Platinum V
RimwiS
Cupid
Platinum V
Level 117
God Stats
11W - 8L
1,745 SR
Queue Stats
220W - 207L
1,847 MMR
Solo
Hercules
Hercules
Platinum V
SakuraParad1se
Hercules
Platinum V
Level 129
God Stats
4W - 5L
1,759 SR
Queue Stats
63W - 61L
1,820 MMR
Party 2
Ne Zha
Ne Zha
Gold V
ViviNefertari
Ne Zha
Gold V
Level 98
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 66L
2,014 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 127
1,659 SR
1,815 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,551 SR
1,653 MMR
Hun Batz
Hun Batz
Platinum II
FartEaters
Hun Batz
Platinum II
Level 159
God Stats
19W - 23L
1,716 SR
Queue Stats
505W - 482L
1,946 MMR
Solo
The Morrigan
The Morrigan
Platinum II
Hariann
The Morrigan
Platinum II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum V
LoadingAlways
Cthulhu
Platinum V
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Platinum II
cosmin0000
Danzaburou
Platinum II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
javigogil
Erlang Shen
Platinum II
Level 154
God Stats
1W - 4L
1,537 SR
Queue Stats
359W - 320L
1,819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Kusø
Nu Wa
16
6 / 2 / 3
9,198
613
7,554
3,856
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Sobek
Lexikator
Sobek
15
3 / 0 / 5
9,053
604
10,156
15,746
14,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cupid
RimwiS
Cupid
13
4 / 5 / 3
8,395
560
6,258
11,914
4,041
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
13
6 / 0 / 8
8,851
590
4,425
7,352
5,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 1 / 6
8,530
569
3,861
9,905
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
PersephoneScyllaChang'eSet

VS

Bans
AphroditeApolloAnhurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FartEaters
Hun Batz
11
2 / 3 / 0
6,838
456
4,975
9,087
2,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
Hariann
The Morrigan
12
1 / 4 / 2
7,191
479
3,469
6,914
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cthulhu
13
0 / 3 / 0
7,263
484
5,246
11,176
5,725
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
cosmin0000
Danzaburou
13
1 / 4 / 3
8,005
534
6,142
10,249
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Erlang Shen
javigogil
Erlang Shen
11
4 / 7 / 1
7,163
478
6,812
11,897
7,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
21
Kills
8
8
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
FartEaters
Hun Batz
2
3
0
0.67
L
The Morrigan
Hariann
The Morrigan
1
4
2
0.5
W
Nu Wa
Kusø
Nu Wa
6
2
3
3.75
W
Sobek
Lexikator
Sobek
3
0
5
5.5
L
Cthulhu
0
3
0
0
W
Cupid
RimwiS
Cupid
4
5
3
1.1
W
Hercules
6
0
8
10
W
2
1
6
5
L
Danzaburou
cosmin0000
Danzaburou
1
4
3
0.63
L
Erlang Shen
javigogil
Erlang Shen
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,254
Damage
26,644
48,773
Taken
49,323
28,985
Mitigated
22,730
20,568
Healing
11,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
FartEaters
Hun Batz
4,975
1,764
0
1,802
9,087
2,575
0
4,145
4,733
0
35,202
L
The Morrigan
Hariann
The Morrigan
3,469
411
0
500
6,914
2,048
0
3,545
3,136
39,527
1,888
W
Nu Wa
Kusø
Nu Wa
7,554
925
0
750
3,856
1,203
1,474
793
2,911
66,493
0
W
Sobek
Lexikator
Sobek
10,156
1,694
0
9,367
15,746
14,071
120
5,397
10,309
53,840
0
L
Cthulhu
5,246
1,191
0
5,032
11,176
5,725
0
6,453
4,030
46,179
0
W
Cupid
RimwiS
Cupid
6,258
4,164
83
4,599
11,914
4,041
0
0
11,914
0
44,645
W
Hercules
4,425
866
0
4,094
7,352
5,480
0
572
6,728
0
20,624
W
3,861
1,453
0
1,675
9,905
4,190
0
856
8,969
0
75,526
L
Danzaburou
cosmin0000
Danzaburou
6,142
3,008
0
3,349
10,249
4,963
1,112
842
9,319
0
52,485
L
Erlang Shen
javigogil
Erlang Shen
6,812
3,811
0
901
11,897
7,419
0
1,469
10,356
0
32,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,027
Gold Earned
36,460
482
Minions Killed
423
0
Camps Cleared
0
1,559,847
Distance Traveled
1,423,069
21
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,838
456
76
5
0
292,461
4
L
The Morrigan
7,191
479
93
6
0
257,636
4
W
Nu Wa
9,198
613
134
9
0
309,344
5
W
Sobek
9,053
604
106
7
0
302,802
2
L
Cthulhu
7,263
484
106
7
0
286,883
4
W
Cupid
8,395
560
86
6
0
263,918
4
W
Hercules
8,851
590
28
2
0
342,907
8
W
Ne Zha
8,530
569
128
9
0
340,876
2
L
Danzaburou
8,005
534
100
7
0
263,525
3
L
Erlang Shen
7,163
478
48
3
0
322,564
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role