Player Matchup

Ra
Ra
ALVARRROON
Ra
Level 27
God Stats
3W - 4L
1,734 SR
Queue Stats
61W - 68L
1,502 Elo+
Solo
Anhur
Anhur
F4stSK1lls
Anhur
Level 27
God Stats
12W - 13L
1,202 SR
Queue Stats
208W - 155L
1,636 Elo+
Party 3
Sylvanus
Sylvanus
Isstorm
Sylvanus
Level 17
God Stats
2W - 2L
1,505 SR
Queue Stats
25W - 23L
1,480 Elo+
Solo
Chaac
Chaac
KentaRyuu
Chaac
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 46L
1,602 Elo+
Party 3
Freya
Freya
LavLapi
Freya
Level 15
God Stats
2W - 1L
1,304 SR
Queue Stats
47W - 47L
1,591 Elo+
Solo
Team Averages
Level 19
1,449 SR
1,562 Elo+

VS

Team Averages
Level 15
1,462 SR
1,486 Elo+
Aphrodite
Aphrodite
Chaacals
Aphrodite
Level 24
God Stats
0W - 2L
1,312 SR
Queue Stats
269W - 274L
1,413 Elo+
Party 1
Bacchus
Bacchus
HugeJungleDiff13
Bacchus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,504 Elo+
Party 2
Amaterasu
Amaterasu
MiniAhru
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,557 Elo+
Party 2
Loki
Loki
Venagon
Loki
Level 5
God Stats
9W - 8L
1,500 SR
Queue Stats
12W - 10L
1,490 Elo+
Party 1
Izanami
Izanami
ZeccaPowa
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,465 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 1 / 8
12,179
641
13,942
9,198
4,179
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
16
11 / 2 / 11
10,993
579
17,945
18,591
7,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Isstorm
Sylvanus
15
3 / 2 / 15
10,167
535
6,337
11,347
13,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
KentaRyuu
Chaac
18
11 / 2 / 7
11,547
608
20,375
21,146
15,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Freya
LavLapi
Freya
18
8 / 0 / 9
11,354
598
13,365
16,257
10,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Chaacals
Aphrodite
13
0 / 8 / 1
8,025
422
8,345
17,683
7,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
3 / 7 / 1
8,331
438
7,045
16,443
13,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
MiniAhru
Amaterasu
14
2 / 8 / 2
9,305
490
13,858
23,796
15,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
Venagon
Loki
11
1 / 9 / 1
7,522
396
6,233
14,902
4,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
ZeccaPowa
Izanami
13
1 / 11 / 4
8,484
447
9,221
15,782
4,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
16
43
Kills
7
7
Deaths
43
50
Assists
9
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
L
Aphrodite
Chaacals
Aphrodite
0
8
1
0.06
W
Anhur
11
2
11
8.25
L
3
7
1
0.5
W
Sylvanus
Isstorm
Sylvanus
3
2
15
5.25
W
Chaac
KentaRyuu
Chaac
11
2
7
7.25
W
Freya
LavLapi
Freya
8
0
9
12.5
L
Amaterasu
MiniAhru
Amaterasu
2
8
2
0.38
L
Loki
Venagon
Loki
1
9
1
0.17
L
Izanami
ZeccaPowa
Izanami
1
11
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,964
Damage
44,702
76,539
Taken
88,606
50,212
Mitigated
45,168
40,259
Healing
22,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,942
2,580
4,102
4,501
9,198
4,179
2,791
3,740
5,458
89,620
0
L
Aphrodite
Chaacals
Aphrodite
8,345
579
851
8,698
17,683
7,619
500
9,989
7,409
57,797
0
W
Anhur
17,945
10,895
0
9,023
18,591
7,299
1,374
4,425
14,166
0
69,440
L
7,045
838
0
574
16,443
13,371
336
6,744
9,631
19,919
0
W
Sylvanus
Isstorm
Sylvanus
6,337
684
4,100
3,330
11,347
13,264
774
1,222
10,125
27,599
0
W
Chaac
KentaRyuu
Chaac
20,375
5,830
0
7,067
21,146
15,199
2,805
1,932
19,214
0
72,283
W
Freya
LavLapi
Freya
13,365
5,073
0
8,136
16,257
10,271
901
4,071
12,186
62,068
8,057
L
Amaterasu
MiniAhru
Amaterasu
13,858
7,601
0
8,892
23,796
15,006
0
5,281
18,465
0
40,067
L
Loki
Venagon
Loki
6,233
1,350
0
2,465
14,902
4,468
0
6,151
8,692
0
40,688
L
Izanami
ZeccaPowa
Izanami
9,221
6,200
0
669
15,782
4,704
941
4,309
11,393
0
45,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,240
Gold Earned
41,667
565
Minions Killed
371
0
Camps Cleared
0
1,797,137
Distance Traveled
1,597,561
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,179
641
183
10
0
371,871
6
L
Aphrodite
8,025
422
101
5
0
303,172
0
W
Anhur
10,993
579
104
5
0
326,021
1
L
Bacchus
8,331
438
27
1
0
346,328
1
W
Sylvanus
10,167
535
40
2
0
348,637
4
W
Chaac
11,547
608
131
7
0
374,679
0
W
Freya
11,354
598
107
6
0
375,929
6
L
Amaterasu
9,305
490
80
4
0
315,389
0
L
Loki
7,522
396
73
4
0
333,279
0
L
Izanami
8,484
447
90
5
0
299,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role