Player Matchup

Sobek
Sobek
Platinum IV
DemonsEnergy
Sobek
Platinum IV
Level 101
God Stats
1W - 1L
1,867 SR
Queue Stats
59W - 47L
1,944 MMR
Party 2
Sol
Sol
Gold III
Seranyy
Sol
Gold III
Level 84
God Stats
1W - 1L
1,700 SR
Queue Stats
55W - 46L
1,727 MMR
Party 2
Guan Yu
Guan Yu
Gold IV
ZizuFN
Guan Yu
Gold IV
Level 89
God Stats
5W - 3L
1,588 SR
Queue Stats
58W - 50L
1,707 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 91
1,718 SR
1,792 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,467 SR
1,612 MMR
Kuzenbo
Kuzenbo
Gold V
TomekPaulista755
Kuzenbo
Gold V
Level 85
God Stats
0W - 1L
1,285 SR
Queue Stats
75W - 98L
1,559 MMR
Solo
Medusa
Medusa
Gold II
byruben1908
Medusa
Gold II
Level 77
God Stats
15W - 17L
1,501 SR
Queue Stats
68W - 69L
1,622 MMR
Party 1
Scylla
Scylla
Gold II
jimmy-_-123456_2
Scylla
Gold II
Level 102
God Stats
30W - 23L
1,615 SR
Queue Stats
70W - 78L
1,654 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 11
11,861
698
6,958
20,706
19,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
15
5 / 0 / 7
11,264
663
11,820
11,780
4,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
ZizuFN
Guan Yu
15
7 / 0 / 8
12,402
730
9,809
15,949
17,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AphroditeCthulhuChang'eCu ChulainnYmir

VS

Bans
BacchusCerberusHeimdallrKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
8,682
511
6,603
12,869
13,130
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
12
0 / 9 / 1
9,028
531
10,167
13,384
3,526
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 0
9,132
537
13,233
10,125
3,818
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
15
Kills
1
1
Deaths
15
26
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
1
11
8.5
W
Sol
5
0
7
8.5
L
0
3
1
0.17
W
Guan Yu
ZizuFN
Guan Yu
7
0
8
11
L
Medusa
0
9
1
0.06
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,587
Damage
30,003
48,435
Taken
36,378
41,491
Mitigated
20,474
22,409
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,958
755
0
7,783
20,706
19,721
512
9,451
10,646
31,855
0
W
Sol
11,820
3,571
0
6,990
11,780
4,525
1,904
5,200
6,580
69,890
0
L
6,603
2,764
690
2,429
12,869
13,130
39
6,065
6,804
21,384
0
W
Guan Yu
ZizuFN
Guan Yu
9,809
1,762
1,820
5,816
15,949
17,245
779
5,287
10,662
418
49,836
L
Medusa
10,167
4,668
0
1,560
13,384
3,526
0
5,416
7,968
0
45,185
L
13,233
1,240
301
2,658
10,125
3,818
517
7,389
2,736
47,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,527
Gold Earned
26,842
213
Minions Killed
160
0
Camps Cleared
0
956,212
Distance Traveled
838,406
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,861
698
24
1
0
324,274
3
W
Sol
11,264
663
123
7
0
290,627
6
L
Kuzenbo
8,682
511
20
1
0
294,726
3
W
Guan Yu
12,402
730
66
4
0
341,311
3
L
Medusa
9,028
531
79
5
0
265,570
3
L
Scylla
9,132
537
61
4
0
278,110
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role