Player Matchup

Osiris
Osiris
Blazovir
Osiris
Level 8
God Stats
2W - 2L
1,578 SR
Queue Stats
13W - 16L
1,642 Elo+
Solo
Hera
Hera
Kalizio
Hera
Level 21
God Stats
13W - 6L
1,738 SR
Queue Stats
58W - 48L
1,521 Elo+
Solo
Hou Yi
Hou Yi
Sbellefontaine1
Hou Yi
Level 28
God Stats
3W - 4L
1,719 SR
Queue Stats
693W - 733L
1,538 Elo+
Party 2
Fenrir
Fenrir
iJota
Fenrir
Level 16
God Stats
5W - 5L
1,952 SR
Queue Stats
44W - 45L
1,706 Elo+
Solo
Ganesha
Ganesha
lakesnake2
Ganesha
Level 29
God Stats
3W - 1L
1,463 SR
Queue Stats
106W - 110L
1,576 Elo+
Party 2
Team Averages
Level 20
1,690 SR
1,597 Elo+

VS

Team Averages
Level 17
1,487 SR
1,541 Elo+
Danzaburou
Danzaburou
FlaminSamich
Danzaburou
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 70L
1,464 Elo+
Party 1
Yemoja
Yemoja
FullMetalGyro
Yemoja
Level 25
God Stats
2W - 1L
1,483 SR
Queue Stats
2W - 4L
1,434 Elo+
Solo
Bellona
Bellona
Yoshi34998
Bellona
Level 18
God Stats
12W - 10L
1,546 SR
Queue Stats
77W - 78L
1,496 Elo+
Party 1
Chang'e
Chang'e
kitsuneblack773
Chang'e
Level 7
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 11L
1,691 Elo+
Solo
Apollo
Apollo
smurftDiamond
Apollo
Level 18
God Stats
9W - 5L
1,405 SR
Queue Stats
117W - 91L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Blazovir
Osiris
16
3 / 7 / 3
10,450
435
10,909
20,865
13,000
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
Kalizio
Hera
16
2 / 11 / 8
11,032
460
10,229
15,624
5,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

18
6 / 3 / 4
11,589
483
10,916
12,816
6,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
iJota
Fenrir
20
14 / 2 / 6
13,964
582
15,896
22,742
15,887
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
lakesnake2
Ganesha
14
0 / 9 / 10
10,116
422
10,548
20,483
22,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlaminSamich
Danzaburou
18
6 / 3 / 8
12,669
528
9,137
12,273
4,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 7 / 12
10,690
445
9,020
12,925
4,867
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
Yoshi34998
Bellona
19
4 / 2 / 10
12,643
527
15,289
17,990
15,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 7 / 12
10,747
448
4,698
13,036
4,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
16 / 6 / 6
14,542
606
24,153
25,163
11,815
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
80
25
Kills
32
32
Deaths
25
31
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Osiris
Blazovir
Osiris
3
7
3
0.64
W
Danzaburou
FlaminSamich
Danzaburou
6
3
8
3.33
W
5
7
12
1.57
L
Hera
Kalizio
Hera
2
11
8
0.55
L
6
3
4
2.67
W
Bellona
Yoshi34998
Bellona
4
2
10
4.5
L
Fenrir
iJota
Fenrir
14
2
6
8.5
W
1
7
12
1
L
Ganesha
lakesnake2
Ganesha
0
9
10
0.56
W
16
6
6
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,498
Damage
62,297
92,530
Taken
81,387
63,125
Mitigated
40,290
16,872
Healing
23,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Blazovir
Osiris
10,909
3,105
0
1,557
20,865
13,000
1,311
2,164
18,410
0
42,699
W
Danzaburou
FlaminSamich
Danzaburou
9,137
6,914
0
2,828
12,273
4,007
1,460
3,010
9,223
0
61,390
W
9,020
1,516
1,189
230
12,925
4,867
299
5,267
7,500
35,410
0
L
Hera
Kalizio
Hera
10,229
1,987
0
1,962
15,624
5,717
2,104
2,892
12,657
77,281
0
L
10,916
6,483
0
3,907
12,816
6,297
712
2,236
10,555
0
67,430
W
Bellona
Yoshi34998
Bellona
15,289
6,034
0
4,642
17,990
15,174
525
4,105
13,223
245
84,505
L
Fenrir
iJota
Fenrir
15,896
3,569
0
7,584
22,742
15,887
1,750
2,954
19,663
0
100,514
W
4,698
451
5,082
3,053
13,036
4,427
378
3,069
9,660
22,636
0
L
Ganesha
lakesnake2
Ganesha
10,548
758
0
1,862
20,483
22,224
0
3,717
16,666
37,866
0
W
24,153
15,425
0
6,975
25,163
11,815
7,112
4,906
20,115
0
126,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,151
Gold Earned
61,291
481
Minions Killed
503
0
Camps Cleared
0
2,192,673
Distance Traveled
2,093,289
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
10,450
435
63
3
0
429,962
0
W
Danzaburou
12,669
528
118
5
0
380,421
2
W
Yemoja
10,690
445
46
2
0
411,472
4
L
Hera
11,032
460
134
6
0
396,008
3
L
Hou Yi
11,589
483
130
5
0
402,385
5
W
Bellona
12,643
527
153
6
0
447,324
4
L
Fenrir
13,964
582
141
6
0
518,973
1
W
Chang'e
10,747
448
38
2
0
419,989
1
L
Ganesha
10,116
422
13
1
0
445,345
3
W
Apollo
14,542
606
148
6
0
434,083
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role