Player Matchup

Olorun
Olorun
Blameless124
Olorun
Level 106
God Stats
5W - 3L
1,421 SR
Queue Stats
65W - 47L
1,457 Elo+
Party 1
Artemis
Artemis
StickyRice401
Artemis
Level 27
God Stats
13W - 5L
1,333 SR
Queue Stats
77W - 47L
1,519 Elo+
Party 1
Hercules
Hercules
Suots
Hercules
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,486 Elo+
Party 1
Team Averages
Level 86
1,418 SR
1,487 Elo+

VS

Team Averages
Level 33
1,500 SR
1,529 Elo+
Tiamat
Tiamat
 
Tiamat
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
MOCFSNOWMAN
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,587 Elo+
Party 2
Thor
Thor
PREMIUMxGRAPE
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
3 / 2 / 17
8,863
739
6,102
10,182
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Artemis
12
4 / 0 / 14
8,968
747
5,107
5,008
1,770
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
Suots
Hercules
13
15 / 2 / 7
10,732
894
16,637
12,555
5,382
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 8 / 1
6,806
567
2,398
8,096
3,173
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
MOCFSNOWMAN
Cthulhu
12
2 / 5 / 2
8,734
728
10,307
14,073
6,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 9 / 2
8,793
733
2,605
10,406
3,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
9
22
Kills
4
4
Deaths
22
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
8
1
0.06
W
Olorun
3
2
17
5.75
L
Cthulhu
MOCFSNOWMAN
Cthulhu
2
5
2
0.6
L
2
9
2
0.33
W
Artemis
4
0
14
11
W
Hercules
Suots
Hercules
15
2
7
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,846
Damage
15,310
27,745
Taken
32,575
10,883
Mitigated
12,343
8,406
Healing
2,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,398
260
0
674
8,096
3,173
0
1,145
6,951
15,007
0
W
Olorun
6,102
2,646
963
4,335
10,182
3,731
904
4,340
5,842
31,013
0
L
Cthulhu
MOCFSNOWMAN
Cthulhu
10,307
246
270
1,430
14,073
6,121
0
3,817
10,256
31,802
0
L
2,605
541
0
0
10,406
3,049
0
1,204
9,036
0
8,053
W
Artemis
5,107
3,502
0
1,158
5,008
1,770
1,071
2,390
2,618
0
22,816
W
Hercules
Suots
Hercules
16,637
5,874
0
1,950
12,555
5,382
962
6,015
6,540
0
36,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,563
Gold Earned
24,333
128
Minions Killed
82
0
Camps Cleared
0
599,543
Distance Traveled
569,665
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,806
567
25
2
0
195,241
0
W
Olorun
8,863
739
53
4
0
193,481
1
L
Cthulhu
8,734
728
43
4
0
207,220
3
L
Thor
8,793
733
14
1
0
167,204
1
W
Artemis
8,968
747
38
3
0
211,723
0
W
Hercules
10,732
894
37
3
0
194,339
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role