Player Matchup

Awilix
Awilix
ArdiHendrix
Awilix
Level 24
God Stats
4W - 2L
1,962 SR
Queue Stats
95W - 55L
1,620 Elo+
Party 2
Chaac
Chaac
DarkHeroXX
Chaac
Level 146
God Stats
8W - 6L
1,533 SR
Queue Stats
238W - 245L
1,536 Elo+
Party 2
Khepri
Khepri
Sxhift Bp
Khepri
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 133L
1,500 Elo+
Party 4
Tiamat
Tiamat
XcelSwag
Tiamat
Level 118
God Stats
0W - 3L
1,271 SR
Queue Stats
119W - 107L
1,606 Elo+
Party 4
Skadi
Skadi
Xx_MR_T-REX_x
Skadi
Level 33
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 7L
1,258 Elo+
Solo
Team Averages
Level 68
1,553 SR
1,504 Elo+

VS

Team Averages
Level 58
1,529 SR
1,527 Elo+
Chang'e
Chang'e
Erastone
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 98L
1,554 Elo+
Party 3
Da Ji
Da Ji
Ezoterick
Da Ji
Level 27
God Stats
4W - 2L
1,248 SR
Queue Stats
59W - 64L
1,491 Elo+
Party 3
Tiamat
Tiamat
HadesFruit666
Tiamat
Level 87
God Stats
9W - 1L
1,600 SR
Queue Stats
57W - 39L
1,548 Elo+
Party 1
Heimdallr
Heimdallr
kogewa
Heimdallr
Level 28
God Stats
18W - 6L
1,795 SR
Queue Stats
36W - 23L
1,643 Elo+
Party 1
Sobek
Sobek
xSniperZ CREEDx
Sobek
Level 40
God Stats
3W - 5L
1,500 SR
Queue Stats
38W - 49L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
8 / 5 / 1
10,404
548
13,490
16,929
6,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chaac
18
3 / 0 / 1
10,775
567
12,024
16,337
12,878
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Boots

Boots

+6%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
Sxhift Bp
Khepri
11
0 / 6 / 5
7,892
415
3,890
14,144
14,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
XcelSwag
Tiamat
14
1 / 6 / 5
8,864
467
7,414
11,568
6,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 9 / 5
7,598
400
9,140
12,120
3,604
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Erastone
Chang'e
16
2 / 3 / 7
9,755
513
10,670
13,812
7,025
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
Ezoterick
Da Ji
15
5 / 1 / 0
9,553
503
5,383
12,888
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
0 / 2 / 1
10,017
527
4,681
7,300
8,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
kogewa
Heimdallr
18
16 / 5 / 3
11,821
622
23,269
18,518
8,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 1 / 12
10,145
534
7,988
14,886
17,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
49
12
Kills
26
26
Deaths
12
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Awilix
8
5
1
1.7
L
Chaac
3
0
1
3.5
W
Chang'e
Erastone
Chang'e
2
3
7
1.83
W
Da Ji
Ezoterick
Da Ji
5
1
0
5
W
0
2
1
0.25
L
Khepri
Sxhift Bp
Khepri
0
6
5
0.42
L
Tiamat
XcelSwag
Tiamat
1
6
5
0.58
L
0
9
5
0.28
W
Heimdallr
kogewa
Heimdallr
16
5
3
3.5
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,958
Damage
51,991
71,098
Taken
67,404
44,283
Mitigated
46,148
21,141
Healing
25,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
13,490
6,210
0
3,196
16,929
6,453
236
4,754
12,175
0
58,355
L
Chaac
12,024
2,510
0
12,778
16,337
12,878
920
6,263
9,546
0
75,773
W
Chang'e
Erastone
Chang'e
10,670
724
1,603
7,055
13,812
7,025
435
2,783
10,541
60,610
0
W
Da Ji
Ezoterick
Da Ji
5,383
1,353
0
3,777
12,888
5,288
0
1,241
11,454
0
55,466
W
4,681
942
0
2,102
7,300
8,445
3,364
0
6,771
57,891
0
L
Khepri
Sxhift Bp
Khepri
3,890
1,132
0
1,881
14,144
14,449
0
4,857
9,287
16,372
0
L
Tiamat
XcelSwag
Tiamat
7,414
942
0
1,628
11,568
6,899
102
4,626
6,936
43,997
0
L
9,140
4,453
0
1,658
12,120
3,604
0
2,305
9,814
0
41,901
W
Heimdallr
kogewa
Heimdallr
23,269
13,727
127
7,073
18,518
8,147
2,002
3,130
15,312
0
87,683
W
7,988
781
0
3,278
14,886
17,243
566
3,452
11,293
23,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,533
Gold Earned
51,291
465
Minions Killed
494
0
Camps Cleared
0
1,796,967
Distance Traveled
1,792,604
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,404
548
99
5
0
389,591
2
L
Chaac
10,775
567
172
9
0
319,880
5
W
Chang'e
9,755
513
104
5
0
366,437
1
W
Da Ji
9,553
503
91
5
0
379,645
1
W
Tiamat
10,017
527
137
7
0
326,624
1
L
Khepri
7,892
415
37
2
0
358,411
0
L
Tiamat
8,864
467
99
5
0
299,816
0
L
Skadi
7,598
400
58
3
0
429,269
2
W
Heimdallr
11,821
622
132
7
0
293,164
2
W
Sobek
10,145
534
30
2
0
426,734
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role