Player Matchup

Janus
Janus
Platinum II
Innerseeken
Janus
Platinum II
Level 108
God Stats
10W - 10L
2,026 SR
Queue Stats
188W - 163L
2,234 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
KÒBE
Tsukuyomi
Diamond III
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 42L
2,319 MMR
Solo
Chronos
Chronos
Gold II
SandWarden
Chronos
Gold II
Level 157
God Stats
8W - 7L
2,041 SR
Queue Stats
304W - 193L
2,319 MMR
Solo
Tyr
Tyr
Diamond II
Zekr40ui
Tyr
Diamond II
Level 160
God Stats
12W - 17L
1,476 SR
Queue Stats
537W - 537L
2,239 MMR
Solo
Artio
Artio
Diamond V
charlosi
Artio
Diamond V
Level 129
God Stats
0W - 2L
1,355 SR
Queue Stats
173W - 142L
2,202 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,680 SR
2,263 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,690 SR
2,128 MMR
Fenrir
Fenrir
Diamond IV
ABigBeanBag
Fenrir
Diamond IV
Level 160
God Stats
33W - 22L
1,885 SR
Queue Stats
540W - 481L
2,204 MMR
Solo
Nemesis
Nemesis
Diamond IV
Evanescent
Nemesis
Diamond IV
Level 160
God Stats
9W - 7L
1,544 SR
Queue Stats
208W - 180L
2,181 MMR
Solo
Jing Wei
Jing Wei
Diamond IV
LIMAL
Jing Wei
Diamond IV
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond I
Ranian
Ymir
Diamond I
Level 160
God Stats
248W - 197L
1,731 SR
Queue Stats
541W - 513L
2,366 MMR
Solo
Aphrodite
Aphrodite
Diamond V
Yvolt
Aphrodite
Diamond V
Level 156
God Stats
4W - 2L
1,791 SR
Queue Stats
94W - 68L
2,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 4
9,357
468
8,333
11,173
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
KÒBE
Tsukuyomi
18
3 / 4 / 2
10,047
502
9,688
12,404
5,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chronos
SandWarden
Chronos
18
1 / 6 / 2
10,521
526
13,741
23,053
8,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 2 / 1
10,336
517
6,671
12,997
10,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
charlosi
Artio
12
3 / 4 / 1
8,241
412
5,555
16,196
12,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
ScyllaGuan YuSetYemoja

VS

Bans
ApolloDanzaburouCerberusCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
3 / 2 / 7
9,897
495
12,107
16,547
12,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Nemesis
Evanescent
Nemesis
20
10 / 1 / 5
12,662
633
15,561
10,733
4,630
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jing Wei
LIMAL
Jing Wei
19
1 / 2 / 7
12,180
609
10,599
15,742
5,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ymir
Ranian
Ymir
18
3 / 0 / 4
11,978
599
11,552
11,348
9,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Aphrodite
Yvolt
Aphrodite
16
1 / 2 / 5
10,062
503
6,527
9,950
4,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
18
18
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
2
7
3.25
W
Nemesis
Evanescent
Nemesis
10
1
5
12.5
L
0
2
4
1
L
Tsukuyomi
KÒBE
Tsukuyomi
3
4
2
1
W
Jing Wei
LIMAL
Jing Wei
1
2
7
2.25
W
Ymir
Ranian
Ymir
3
0
4
5
L
Chronos
SandWarden
Chronos
1
6
2
0.33
W
Aphrodite
Yvolt
Aphrodite
1
2
5
1.75
L
0
2
1
0.25
L
Artio
charlosi
Artio
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,988
Damage
56,346
75,823
Taken
64,320
41,950
Mitigated
35,578
24,220
Healing
27,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
12,107
2,389
0
4,658
16,547
12,379
0
8,390
7,961
0
34,775
W
Nemesis
Evanescent
Nemesis
15,561
9,051
0
1,038
10,733
4,630
0
4,011
6,646
0
112,030
L
8,333
250
0
788
11,173
3,739
0
2,343
8,606
71,076
0
L
Tsukuyomi
KÒBE
Tsukuyomi
9,688
3,980
0
3,372
12,404
5,928
0
2,551
9,771
0
85,060
W
Jing Wei
LIMAL
Jing Wei
10,599
7,130
0
5,861
15,742
5,337
1,104
9,589
6,153
0
102,219
W
Ymir
Ranian
Ymir
11,552
3,464
0
4,734
11,348
9,002
220
736
10,612
78,890
2,484
L
Chronos
SandWarden
Chronos
13,741
5,941
0
7,365
23,053
8,398
924
3,057
19,950
100,267
0
W
Aphrodite
Yvolt
Aphrodite
6,527
745
5,742
5,827
9,950
4,230
0
4,453
5,319
72,395
0
L
6,671
923
0
7,361
12,997
10,902
1,038
5,999
6,998
0
72,144
L
Artio
charlosi
Artio
5,555
1,437
227
5,107
16,196
12,983
0
3,574
12,574
17,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,502
Gold Earned
56,779
618
Minions Killed
700
0
Camps Cleared
0
1,984,632
Distance Traveled
2,084,623
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,897
495
33
2
0
424,862
5
W
Nemesis
12,662
633
161
8
0
484,298
3
L
Janus
9,357
468
157
8
0
439,682
5
L
Tsukuyomi
10,047
502
122
6
0
416,361
4
W
Jing Wei
12,180
609
186
9
0
376,687
5
W
Ymir
11,978
599
153
8
0
402,904
6
L
Chronos
10,521
526
176
9
0
361,112
5
W
Aphrodite
10,062
503
167
8
0
395,872
5
L
Tyr
10,336
517
152
8
0
423,691
8
L
Artio
8,241
412
11
1
0
343,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role