Player Matchup

Tiamat
Tiamat
Palpatine397
Tiamat
Level 22
God Stats
1W - 2L
1,260 SR
Queue Stats
90W - 113L
1,297 Elo+
Solo
Olorun
Olorun
Patrizio2511
Olorun
Level 22
God Stats
11W - 12L
1,429 SR
Queue Stats
330W - 345L
1,337 Elo+
Solo
Sobek
Sobek
StrameV2
Sobek
Level 18
God Stats
8W - 6L
1,753 SR
Queue Stats
144W - 152L
1,469 Elo+
Party 1
Medusa
Medusa
kaven1337
Medusa
Level 9
God Stats
5W - 3L
1,593 SR
Queue Stats
6W - 8L
1,245 Elo+
Solo
Arachne
Arachne
philbeen
Arachne
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 76L
1,271 Elo+
Party 1
Team Averages
Level 17
1,507 SR
1,324 Elo+

VS

Team Averages
Level 20
1,369 SR
1,343 Elo+
Thor
Thor
Nelbean830
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
SoLUMINATII950
Tiamat
Level 17
God Stats
1W - 9L
1,065 SR
Queue Stats
1W - 9L
880 Elo+
Solo
Thanatos
Thanatos
childishAF
Thanatos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
jmarco123
Hercules
Level 26
God Stats
7W - 15L
1,281 SR
Queue Stats
389W - 434L
1,334 Elo+
Solo
Baron Samedi
Baron Samedi
x_KINGZ_12
Baron Samedi
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
1 / 1 / 2
5,024
502
830
2,770
1,194
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
10
1 / 0 / 7
6,094
609
3,059
3,756
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
StrameV2
Sobek
11
2 / 0 / 0
6,156
616
2,226
6,887
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
kaven1337
Medusa
10
4 / 1 / 2
5,860
586
5,114
5,901
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Arachne
philbeen
Arachne
9
9 / 0 / 2
6,406
641
3,933
4,844
1,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 8 / 0
4,243
424
1,515
6,411
1,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

6
0 / 4 / 0
4,311
431
1,277
5,416
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
childishAF
Thanatos
9
1 / 1 / 0
5,303
530
1,997
5,572
1,647
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
jmarco123
Hercules
5
0 / 3 / 1
4,099
410
1,246
3,202
1,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
x_KINGZ_12
Baron Samedi
8
1 / 2 / 0
4,787
479
3,025
4,751
2,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
2
Deaths
18
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
Tiamat
1
1
2
2
W
Olorun
1
0
7
4.5
L
0
4
0
0
W
Sobek
StrameV2
Sobek
2
0
0
2
L
Thanatos
childishAF
Thanatos
1
1
0
1
L
Hercules
jmarco123
Hercules
0
3
1
0.17
W
Medusa
kaven1337
Medusa
4
1
2
5
W
Arachne
philbeen
Arachne
9
0
2
10
L
Baron Samedi
x_KINGZ_12
Baron Samedi
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,162
Damage
9,060
24,158
Taken
25,352
9,336
Mitigated
8,937
11,357
Healing
7,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,515
859
0
106
6,411
1,551
243
591
5,820
0
8,109
W
Tiamat
830
85
0
768
2,770
1,194
1,487
1,075
1,670
12,148
0
W
Olorun
3,059
2,044
0
2,535
3,756
1,142
561
888
2,760
27,095
0
L
1,277
330
0
407
5,416
1,698
66
2,008
3,408
11,708
0
W
Sobek
StrameV2
Sobek
2,226
258
0
2,889
6,887
3,986
686
1,007
5,830
25,777
0
L
Thanatos
childishAF
Thanatos
1,997
482
0
5,267
5,572
1,647
469
389
5,183
0
24,910
L
Hercules
jmarco123
Hercules
1,246
488
0
350
3,202
1,586
0
557
2,645
0
6,440
W
Medusa
kaven1337
Medusa
5,114
2,566
0
3,640
5,901
1,693
1,796
915
4,834
0
18,594
W
Arachne
philbeen
Arachne
3,933
3,265
0
1,525
4,844
1,321
0
189
4,587
0
16,424
L
Baron Samedi
x_KINGZ_12
Baron Samedi
3,025
328
82
976
4,751
2,455
152
2,570
2,181
14,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,540
Gold Earned
22,743
175
Minions Killed
139
0
Camps Cleared
0
941,786
Distance Traveled
840,899
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,243
424
28
3
0
219,109
0
W
Tiamat
5,024
502
20
2
0
176,546
0
W
Olorun
6,094
609
53
5
0
172,286
0
L
Tiamat
4,311
431
19
2
0
143,070
0
W
Sobek
6,156
616
49
5
0
201,540
2
L
Thanatos
5,303
530
52
5
0
198,867
0
L
Hercules
4,099
410
12
1
0
102,834
0
W
Medusa
5,860
586
30
3
0
160,656
0
W
Arachne
6,406
641
23
2
0
230,758
0
L
Baron Samedi
4,787
479
28
3
0
177,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role