Player Matchup

Tiamat
Tiamat
KamuiNatsune
Tiamat
Level 128
God Stats
2W - 2L
1,549 SR
Queue Stats
10W - 7L
1,445 Elo+
Solo
He Bo
He Bo
PhysicalMidlaner
He Bo
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 133L
1,454 Elo+
Solo
Kukulkan
Kukulkan
clurtoni
Kukulkan
Level 64
God Stats
16W - 14L
1,733 SR
Queue Stats
65W - 62L
1,392 Elo+
Party 2
Mercury
Mercury
sikipiki
Mercury
Level 77
God Stats
18W - 11L
1,844 SR
Queue Stats
99W - 96L
1,646 Elo+
Party 2
Chiron
Chiron
tortuemoche
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 99
1,625 SR
1,487 Elo+

VS

Team Averages
Level 80
1,452 SR
1,421 Elo+
Susano
Susano
BOLEB
Susano
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 171L
1,423 Elo+
Solo
Jormungandr
Jormungandr
Chamaline
Jormungandr
Level 64
God Stats
2W - 6L
1,350 SR
Queue Stats
54W - 64L
1,451 Elo+
Party 1
Amaterasu
Amaterasu
HuKuuro
Amaterasu
Level 61
God Stats
1W - 2L
1,410 SR
Queue Stats
54W - 64L
1,451 Elo+
Party 1
Cupid
Cupid
Merella
Cupid
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
joshika111
Ra
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,282 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 1 / 8
8,192
546
5,815
8,137
7,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 0 / 1
9,111
607
6,731
6,120
2,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
clurtoni
Kukulkan
13
3 / 2 / 0
8,119
541
5,044
5,899
2,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
sikipiki
Mercury
15
5 / 3 / 4
9,028
602
7,734
10,023
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chiron
14
7 / 2 / 1
8,254
550
13,118
11,200
3,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BOLEB
Susano
11
0 / 4 / 2
6,850
457
4,709
12,652
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Chamaline
Jormungandr
11
0 / 3 / 1
6,524
435
3,036
9,573
6,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
HuKuuro
Amaterasu
13
1 / 3 / 2
7,294
486
5,108
13,379
6,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cupid
Merella
Cupid
13
3 / 5 / 0
7,656
510
6,691
11,180
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 4 / 2
8,153
544
7,298
8,547
3,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
19
Kills
8
8
Deaths
19
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
BOLEB
Susano
0
4
2
0.25
L
Jormungandr
Chamaline
Jormungandr
0
3
1
0.17
L
Amaterasu
HuKuuro
Amaterasu
1
3
2
0.67
W
Tiamat
1
1
8
5
L
Cupid
Merella
Cupid
3
5
0
0.6
W
3
0
1
3.5
W
Kukulkan
clurtoni
Kukulkan
3
2
0
1.5
L
4
4
2
1.25
W
Mercury
sikipiki
Mercury
5
3
4
2.33
W
Chiron
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,442
Damage
26,842
41,379
Taken
55,331
20,023
Mitigated
23,752
14,290
Healing
20,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BOLEB
Susano
4,709
931
0
3,498
12,652
4,464
0
2,790
9,712
0
43,441
L
Jormungandr
Chamaline
Jormungandr
3,036
420
0
1,941
9,573
6,780
0
1,436
8,137
18,567
0
L
Amaterasu
HuKuuro
Amaterasu
5,108
1,458
0
6,549
13,379
6,170
0
6,720
6,617
0
33,684
W
Tiamat
5,815
572
0
3,954
8,137
7,179
172
2,226
5,911
33,763
0
L
Cupid
Merella
Cupid
6,691
2,881
503
3,999
11,180
2,973
0
1,947
9,233
0
36,101
W
6,731
685
0
3,052
6,120
2,971
490
0
6,120
54,588
0
W
Kukulkan
clurtoni
Kukulkan
5,044
718
0
615
5,899
2,295
369
2,698
3,201
41,953
0
L
7,298
1,036
1,591
2,149
8,547
3,365
135
4,331
4,042
53,992
0
W
Mercury
sikipiki
Mercury
7,734
3,587
0
175
10,023
3,652
0
3,058
6,965
0
64,184
W
Chiron
13,118
5,797
389
6,105
11,200
3,926
346
2,352
8,800
0
60,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,704
Gold Earned
36,477
452
Minions Killed
358
0
Camps Cleared
0
1,466,911
Distance Traveled
1,422,184
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,850
457
73
5
0
310,600
6
L
Jormungandr
6,524
435
34
2
0
297,810
5
L
Amaterasu
7,294
486
73
5
0
295,557
5
W
Tiamat
8,192
546
54
4
0
284,891
8
L
Cupid
7,656
510
71
5
0
250,326
2
W
He Bo
9,111
607
105
7
0
285,937
1
W
Kukulkan
8,119
541
98
7
0
295,901
6
L
Ra
8,153
544
107
7
0
267,891
9
W
Mercury
9,028
602
107
7
0
345,310
4
W
Chiron
8,254
550
88
6
0
254,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role