Player Matchup

Bakasura
Bakasura
Mikuchqn
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,306 Elo+
Party 1
Bellona
Bellona
funicars
Bellona
Level 8
God Stats
2W - 6L
1,174 SR
Queue Stats
13W - 21L
1,316 Elo+
Party 1
Danzaburou
Danzaburou
moooooooogan
Danzaburou
Level 6
God Stats
8W - 9L
1,561 SR
Queue Stats
14W - 23L
1,239 Elo+
Party 1
Jormungandr
Jormungandr
tantannaka
Jormungandr
Level 2
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Thor
Thor
ちびたろう
Thor
Level 4
God Stats
0W - 5L
1,071 SR
Queue Stats
4W - 13L
956 Elo+
Party 1
Team Averages
Level 5
1,361 SR
1,263 Elo+

VS

Team Averages
Level 16
1,355 SR
1,369 Elo+
Anhur
Anhur
DEBLOKATOR
Anhur
Level 8
God Stats
5W - 5L
1,287 SR
Queue Stats
10W - 13L
1,295 Elo+
Solo
Ganesha
Ganesha
DarkBlaze83
Ganesha
Level 28
God Stats
10W - 6L
1,293 SR
Queue Stats
129W - 156L
1,461 Elo+
Solo
Bacchus
Bacchus
DarkSchnulli
Bacchus
Level 27
God Stats
7W - 2L
1,500 SR
Queue Stats
175W - 154L
1,543 Elo+
Solo
Thanatos
Thanatos
GameplayNaWesolo
Thanatos
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 31L
1,372 Elo+
Solo
Artemis
Artemis
Piluackermanhale
Artemis
Level 5
God Stats
7W - 9L
1,193 SR
Queue Stats
7W - 11L
1,176 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mikuchqn
Bakasura
16
1 / 11 / 1
10,434
803
9,773
21,962
7,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
funicars
Bellona
16
1 / 6 / 1
10,534
810
12,169
23,429
15,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
moooooooogan
Danzaburou
16
0 / 1 / 2
10,351
796
12,114
12,660
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
tantannaka
Jormungandr
16
0 / 12 / 1
10,078
775
5,027
24,413
20,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
0 / 11 / 1
10,194
784
4,766
20,356
5,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
18
5 / 0 / 21
12,251
942
13,643
7,261
5,194
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ganesha
DarkBlaze83
Ganesha
20
0 / 0 / 37
14,176
1,090
23,411
12,575
16,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
DarkSchnulli
Bacchus
20
11 / 1 / 19
13,052
1,004
14,895
13,539
21,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
24 / 1 / 10
14,271
1,098
37,882
16,653
9,323
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

18
1 / 0 / 24
11,454
881
7,650
3,228
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
152
2
Kills
41
41
Deaths
2
6
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Anhur
5
0
21
15.5
W
Ganesha
DarkBlaze83
Ganesha
0
0
37
18.5
W
Bacchus
DarkSchnulli
Bacchus
11
1
19
20.5
W
24
1
10
29
L
Bakasura
Mikuchqn
Bakasura
1
11
1
0.14
W
1
0
24
13
L
Bellona
funicars
Bellona
1
6
1
0.25
L
Danzaburou
moooooooogan
Danzaburou
0
1
2
1
L
Jormungandr
tantannaka
Jormungandr
0
12
1
0.04
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,849
Damage
97,481
102,820
Taken
53,256
53,284
Mitigated
53,883
5,884
Healing
22,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
13,643
5,291
0
1,549
7,261
5,194
0
716
6,470
0
41,182
W
Ganesha
DarkBlaze83
Ganesha
23,411
2,085
0
3,254
12,575
16,230
0
1,566
10,399
41,522
0
W
Bacchus
DarkSchnulli
Bacchus
14,895
2,855
0
0
13,539
21,539
0
1,194
11,768
32,313
0
W
37,882
15,753
0
16,338
16,653
9,323
0
1,187
15,291
0
52,386
L
Bakasura
Mikuchqn
Bakasura
9,773
7,400
0
1,278
21,962
7,683
0
9,994
11,968
0
20,452
W
7,650
3,317
0
1,058
3,228
1,597
0
68
3,085
0
17,270
L
Bellona
funicars
Bellona
12,169
3,872
0
838
23,429
15,736
0
7,018
16,411
42
22,848
L
Danzaburou
moooooooogan
Danzaburou
12,114
5,141
0
1,980
12,660
4,041
0
5,371
7,289
0
35,515
L
Jormungandr
tantannaka
Jormungandr
5,027
2,808
0
338
24,413
20,245
0
7,586
16,827
17,629
0
L
4,766
1,835
0
1,450
20,356
5,579
0
8,337
12,019
0
25,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,591
Gold Earned
65,204
170
Minions Killed
214
3
Camps Cleared
9
1,090,759
Distance Traveled
1,075,071
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,251
942
86
7
3
178,995
1
W
Ganesha
14,176
1,090
4
0
3
239,724
0
W
Bacchus
13,052
1,004
57
4
0
259,148
0
W
Thanatos
14,271
1,098
43
3
3
230,392
0
L
Bakasura
10,434
803
15
1
1
256,607
0
W
Artemis
11,454
881
24
2
0
166,812
0
L
Bellona
10,534
810
26
2
0
248,425
1
L
Danzaburou
10,351
796
51
4
0
211,804
1
L
Jormungandr
10,078
775
32
2
1
160,549
1
L
Thor
10,194
784
46
4
1
213,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role