Player Matchup

Nike
Nike
BugiMOT
Nike
Level 27
God Stats
10W - 8L
1,642 SR
Queue Stats
119W - 163L
1,394 Elo+
Party 1
Chernobog
Chernobog
EksSkelektus
Chernobog
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Loki
Loki
MailenKiyhren
Loki
Level 18
God Stats
7W - 11L
1,545 SR
Queue Stats
64W - 95L
1,252 Elo+
Party 1
Scylla
Scylla
Trabz10Lee
Scylla
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,201 Elo+
Solo
Thor
Thor
fortert
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,537 SR
1,369 Elo+

VS

Team Averages
Level 16
1,409 SR
1,351 Elo+
Cthulhu
Cthulhu
FruitMoM
Cthulhu
Level 14
God Stats
2W - 5L
1,164 SR
Queue Stats
190W - 171L
1,360 Elo+
Party 2
Hercules
Hercules
Hakuraaaa
Hercules
Level 8
God Stats
1W - 3L
1,217 SR
Queue Stats
14W - 13L
1,295 Elo+
Party 2
Bakasura
Bakasura
ciuspa
Bakasura
Level 24
God Stats
3W - 0L
1,810 SR
Queue Stats
34W - 21L
1,446 Elo+
Solo
Kukulkan
Kukulkan
siwenbail
Kukulkan
Level 8
God Stats
2W - 1L
1,506 SR
Queue Stats
7W - 13L
1,295 Elo+
Solo
Izanami
Izanami
suki333
Izanami
Level 25
God Stats
4W - 1L
1,348 SR
Queue Stats
69W - 63L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
BugiMOT
Nike
8
1 / 4 / 0
5,082
508
2,934
6,781
3,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
EksSkelektus
Chernobog
6
0 / 4 / 1
4,296
430
2,386
5,278
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 4 / 0
4,726
473
1,012
7,759
2,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Trabz10Lee
Scylla
7
3 / 4 / 0
5,162
516
3,358
5,143
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Thor
fortert
Thor
6
1 / 8 / 0
4,396
440
1,047
6,490
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FruitMoM
Cthulhu
10
3 / 0 / 5
6,597
660
2,036
3,825
1,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hercules
Hakuraaaa
Hercules
11
6 / 1 / 4
6,816
682
6,080
7,100
5,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
ciuspa
Bakasura
10
3 / 1 / 4
6,162
616
3,112
5,382
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
siwenbail
Kukulkan
11
8 / 3 / 3
7,192
719
6,479
4,914
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
suki333
Izanami
10
3 / 0 / 4
6,085
609
3,343
4,700
1,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
5
Kills
23
24
Deaths
5
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nike
BugiMOT
Nike
1
4
0
0.25
L
Chernobog
EksSkelektus
Chernobog
0
4
1
0.13
W
Cthulhu
FruitMoM
Cthulhu
3
0
5
5.5
W
Hercules
Hakuraaaa
Hercules
6
1
4
8
L
0
4
0
0
L
Scylla
Trabz10Lee
Scylla
3
4
0
0.75
W
Bakasura
ciuspa
Bakasura
3
1
4
5
L
Thor
fortert
Thor
1
8
0
0.13
W
Kukulkan
siwenbail
Kukulkan
8
3
3
3.17
W
Izanami
suki333
Izanami
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,737
Damage
21,050
31,451
Taken
25,921
9,816
Mitigated
11,436
4,406
Healing
10,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
BugiMOT
Nike
2,934
524
0
1,590
6,781
3,291
280
1,131
5,400
279
18,735
L
Chernobog
EksSkelektus
Chernobog
2,386
1,460
0
791
5,278
1,351
78
1,997
3,116
0
12,413
W
Cthulhu
FruitMoM
Cthulhu
2,036
287
0
1,532
3,825
1,931
1,145
11
3,769
13,089
0
W
Hercules
Hakuraaaa
Hercules
6,080
2,187
0
2,493
7,100
5,279
645
106
6,794
0
26,164
L
1,012
389
0
1,451
7,759
2,002
82
1,315
6,334
0
17,853
L
Scylla
Trabz10Lee
Scylla
3,358
548
0
400
5,143
1,476
0
2,613
2,465
16,431
0
W
Bakasura
ciuspa
Bakasura
3,112
2,712
0
2,771
5,382
1,575
350
726
4,545
0
18,223
L
Thor
fortert
Thor
1,047
1,010
0
174
6,490
1,696
10
1,459
4,821
0
6,317
W
Kukulkan
siwenbail
Kukulkan
6,479
1,344
147
918
4,914
1,370
1,234
2,275
2,427
27,555
0
W
Izanami
suki333
Izanami
3,343
2,085
0
2,786
4,700
1,281
2,678
101
4,574
0
32,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,662
Gold Earned
32,852
142
Minions Killed
248
0
Camps Cleared
0
928,558
Distance Traveled
985,760
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,082
508
42
4
0
200,993
1
L
Chernobog
4,296
430
16
2
0
190,676
0
W
Cthulhu
6,597
660
15
2
0
203,764
0
W
Hercules
6,816
682
49
5
0
216,579
2
L
Loki
4,726
473
42
4
0
244,675
0
L
Scylla
5,162
516
32
3
0
151,584
0
W
Bakasura
6,162
616
63
6
0
208,079
0
L
Thor
4,396
440
10
1
0
140,630
2
W
Kukulkan
7,192
719
59
6
0
170,985
1
W
Izanami
6,085
609
62
6
0
186,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role