Player Matchup

Raijin
Raijin
Masters
HyperHugo
Raijin
Masters
Level 160
God Stats
22W - 18L
1,500 SR
Queue Stats
499W - 403L
2,724 MMR
Solo
Osiris
Osiris
Diamond I
Kikru
Osiris
Diamond I
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 19L
2,341 MMR
Party 1
Camazotz
Camazotz
Diamond II
NíìL
Camazotz
Diamond II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond IV
Nørsε
Khepri
Diamond IV
Level 160
God Stats
14W - 7L
1,749 SR
Queue Stats
106W - 88L
2,145 MMR
Solo
Jing Wei
Jing Wei
Diamond II
TheBayleaf
Jing Wei
Diamond II
Level 160
God Stats
7W - 6L
1,831 SR
Queue Stats
383W - 337L
2,297 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 152
1,616 SR
2,201 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,516 SR
1,734 MMR
Merlin
Merlin
Grandmaster
Angry
Merlin
Grandmaster
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond V
CarrYoda
Mulan
Diamond V
Level 116
God Stats
1W - 2L
1,207 SR
Queue Stats
282W - 255L
2,137 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
MrAlex9945
Erlang Shen
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
QuietWords
Sobek
Platinum V
Level 151
God Stats
13W - 12L
1,873 SR
Queue Stats
160W - 145L
2,034 MMR
Solo
Danzaburou
Danzaburou
Diamond III
RalphWigun
Danzaburou
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
HyperHugo
Raijin
14
2 / 0 / 4
8,705
435
4,210
5,365
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Kikru
Osiris
17
4 / 3 / 6
10,302
515
8,147
14,897
11,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Camazotz
NíìL
Camazotz
19
7 / 4 / 1
11,859
593
17,286
27,681
14,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Nørsε
Khepri
15
0 / 5 / 6
8,128
406
1,843
12,514
6,429
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
TheBayleaf
Jing Wei
19
0 / 2 / 3
10,856
543
6,464
11,461
3,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bans
SetApolloScyllaAphroditeChang'e

VS

Bans
The MorriganKaliAchillesFenrirGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Angry
Merlin
19
4 / 2 / 3
12,224
611
11,259
6,715
2,746
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mulan
CarrYoda
Mulan
16
0 / 5 / 5
10,218
511
11,989
18,653
21,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Erlang Shen
MrAlex9945
Erlang Shen
18
1 / 4 / 7
11,320
566
6,873
14,913
7,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
16
2 / 2 / 8
11,103
555
4,922
12,457
10,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
RalphWigun
Danzaburou
20
7 / 1 / 4
13,968
698
14,556
10,158
6,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
13
Kills
14
14
Deaths
14
20
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
Angry
Merlin
4
2
3
2.75
W
Mulan
CarrYoda
Mulan
0
5
5
0.5
L
Raijin
HyperHugo
Raijin
2
0
4
4
L
Osiris
Kikru
Osiris
4
3
6
2.33
W
Erlang Shen
MrAlex9945
Erlang Shen
1
4
7
1.13
L
Camazotz
NíìL
Camazotz
7
4
1
1.88
L
Khepri
Nørsε
Khepri
0
5
6
0.6
W
Sobek
2
2
8
3
W
Danzaburou
RalphWigun
Danzaburou
7
1
4
9
L
Jing Wei
TheBayleaf
Jing Wei
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,950
Damage
49,599
71,918
Taken
62,896
37,871
Mitigated
48,622
26,865
Healing
25,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Angry
Merlin
11,259
1,553
0
1,670
6,715
2,746
1,803
1,942
4,661
105,590
0
W
Mulan
CarrYoda
Mulan
11,989
1,823
0
8,505
18,653
21,693
294
344
18,309
840
56,281
L
Raijin
HyperHugo
Raijin
4,210
801
0
422
5,365
1,914
0
2,230
3,135
56,625
0
L
Osiris
Kikru
Osiris
8,147
2,487
0
370
14,897
11,210
0
5,016
9,787
2,384
67,687
W
Erlang Shen
MrAlex9945
Erlang Shen
6,873
3,964
0
3,669
14,913
7,540
1,880
863
14,000
0
90,114
L
Camazotz
NíìL
Camazotz
17,286
6,049
0
17,605
27,681
14,785
72
2,741
24,265
0
87,705
L
Khepri
Nørsε
Khepri
1,843
254
559
1,681
12,514
6,429
0
5,926
6,563
26,209
0
W
Sobek
4,922
507
0
5,477
12,457
10,610
0
2,877
9,452
23,658
0
W
Danzaburou
RalphWigun
Danzaburou
14,556
7,082
0
6,260
10,158
6,033
5,279
809
9,349
0
118,411
L
Jing Wei
TheBayleaf
Jing Wei
6,464
4,629
0
6,228
11,461
3,533
0
268
11,193
0
100,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,850
Gold Earned
58,833
645
Minions Killed
641
0
Camps Cleared
0
1,900,955
Distance Traveled
2,046,902
30
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,224
611
186
9
0
393,741
7
W
Mulan
10,218
511
106
5
0
371,482
3
L
Raijin
8,705
435
132
7
0
284,039
2
L
Osiris
10,302
515
128
6
0
448,858
11
W
Erlang Shen
11,320
566
136
7
0
438,189
5
L
Camazotz
11,859
593
163
8
0
373,489
2
L
Khepri
8,128
406
37
2
0
427,062
7
W
Sobek
11,103
555
43
2
0
439,012
7
W
Danzaburou
13,968
698
170
9
0
404,478
7
L
Jing Wei
10,856
543
185
9
0
367,507
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role