Player Matchup

Merlin
Merlin
Fynicky
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,408 Elo+
Solo
Da Ji
Da Ji
PaZe x Don
Da Ji
Level 29
God Stats
2W - 5L
1,722 SR
Queue Stats
450W - 522L
1,407 Elo+
Solo
Khepri
Khepri
WarDrifter
Khepri
Level 17
God Stats
5W - 1L
1,753 SR
Queue Stats
24W - 32L
1,420 Elo+
Solo
Team Averages
Level 44
1,658 SR
1,412 Elo+

VS

Team Averages
Level 70
1,342 SR
1,413 Elo+
Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
fish hell 44
Neith
Level 22
God Stats
3W - 12L
1,235 SR
Queue Stats
11W - 20L
1,310 Elo+
Solo
Thoth
Thoth
rivers_k4210
Thoth
Level 29
God Stats
1W - 2L
1,291 SR
Queue Stats
11W - 9L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fynicky
Merlin
8
1 / 0 / 3
4,637
927
1,690
1,343
541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
7
4 / 0 / 1
5,092
1,018
1,240
2,573
823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
WarDrifter
Khepri
6
0 / 0 / 5
4,610
922
1,371
2,714
1,511
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
3
0 / 0 / 0
3,492
698
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

6
0 / 2 / 0
3,876
775
1,715
2,885
842
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
3,950
790
1,072
2,737
1,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
W
Merlin
Fynicky
Merlin
1
0
3
2.5
W
Da Ji
4
0
1
4.5
W
Khepri
WarDrifter
Khepri
0
0
5
2.5
L
0
2
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,301
Damage
2,787
6,630
Taken
5,622
2,875
Mitigated
2,044
2,396
Healing
244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Fynicky
Merlin
1,690
269
0
506
1,343
541
462
445
898
14,643
0
W
Da Ji
1,240
215
270
703
2,573
823
0
137
2,436
0
8,833
W
Khepri
WarDrifter
Khepri
1,371
152
270
647
2,714
1,511
0
435
2,179
5,869
0
L
1,715
767
0
184
2,885
842
0
1,353
1,532
0
8,238
L
1,072
144
0
60
2,737
1,202
0
1,708
1,029
9,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,339
Gold Earned
11,318
48
Minions Killed
28
0
Camps Cleared
0
281,252
Distance Traveled
147,748
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
3,492
698
0
0
0
0
0
W
Merlin
4,637
927
28
6
0
80,993
1
W
Da Ji
5,092
1,018
14
3
0
98,603
2
W
Khepri
4,610
922
6
1
0
101,656
0
L
Neith
3,876
775
9
2
0
74,903
0
L
Thoth
3,950
790
19
4
0
72,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role