Player Matchup

Neith
Neith
AgentCodyKakes
Neith
Level 48
God Stats
12W - 7L
1,540 SR
Queue Stats
102W - 86L
1,501 Elo+
Solo
Tiamat
Tiamat
PoliticalKing
Tiamat
Level 153
God Stats
1W - 3L
1,207 SR
Queue Stats
11W - 15L
1,199 Elo+
Party 1
Ratatoskr
Ratatoskr
Spontayneous
Ratatoskr
Level 135
God Stats
7W - 16L
1,136 SR
Queue Stats
16W - 25L
1,235 Elo+
Party 1
Fenrir
Fenrir
eramaester22
Fenrir
Level 48
God Stats
14W - 9L
1,616 SR
Queue Stats
106W - 120L
1,456 Elo+
Solo
Scylla
Scylla
phoenix5300
Scylla
Level 64
God Stats
11W - 9L
1,307 SR
Queue Stats
884W - 878L
1,465 Elo+
Solo
Team Averages
Level 90
1,361 SR
1,372 Elo+

VS

Team Averages
Level 98
1,472 SR
1,454 Elo+
Kukulkan
Kukulkan
Angeluchi18
Kukulkan
Level 36
God Stats
3W - 4L
1,257 SR
Queue Stats
94W - 117L
1,518 Elo+
Solo
Pele
Pele
ChenteFlow
Pele
Level 114
God Stats
5W - 6L
1,629 SR
Queue Stats
69W - 71L
1,518 Elo+
Solo
Rama
Rama
HopeyHopester
Rama
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 330L
1,276 Elo+
Solo
Skadi
Skadi
Kanekiuchiha1138
Skadi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
XavierZeus
Amaterasu
Level 102
God Stats
52W - 61L
1,475 SR
Queue Stats
222W - 249L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 8
11,824
591
13,576
13,375
5,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 2 / 8
10,518
526
8,474
12,752
20,004
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
Spontayneous
Ratatoskr
20
10 / 2 / 3
11,634
582
10,681
12,734
7,646
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
14
8 / 2 / 12
10,635
532
13,456
17,043
13,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
15
1 / 4 / 3
9,321
466
3,634
6,558
2,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Angeluchi18
Kukulkan
15
1 / 5 / 4
9,360
468
6,044
9,888
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
7 / 7 / 1
10,451
523
12,245
18,729
7,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 8 / 3
8,507
425
7,810
12,784
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
2 / 4 / 1
10,062
503
7,732
10,384
4,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
XavierZeus
Amaterasu
12
1 / 9 / 2
8,007
400
4,919
18,583
10,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
32
Kills
11
11
Deaths
33
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
10
1
8
14
L
Kukulkan
Angeluchi18
Kukulkan
1
5
4
0.6
L
7
7
1
1.07
L
0
8
3
0.19
L
2
4
1
0.63
W
3
2
8
3.5
W
Ratatoskr
Spontayneous
Ratatoskr
10
2
3
5.75
L
Amaterasu
XavierZeus
Amaterasu
1
9
2
0.22
W
Fenrir
8
2
12
7
W
Scylla
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,821
Damage
38,750
62,462
Taken
70,368
49,611
Mitigated
32,078
15,519
Healing
10,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,576
6,611
0
6,019
13,375
5,803
1,829
1,107
12,268
0
86,746
L
Kukulkan
Angeluchi18
Kukulkan
6,044
1,585
0
2,268
9,888
3,869
228
1,743
8,019
55,416
0
L
12,245
4,078
0
3,578
18,729
7,329
16
1,585
17,144
0
81,354
L
7,810
6,019
0
410
12,784
5,579
762
1,667
11,080
0
47,705
L
7,732
3,926
267
2,419
10,384
4,396
21
4,004
6,380
0
58,535
W
8,474
1,030
0
5,360
12,752
20,004
284
382
12,370
56,249
0
W
Ratatoskr
Spontayneous
Ratatoskr
10,681
4,240
0
706
12,734
7,646
35
0
12,734
0
86,925
L
Amaterasu
XavierZeus
Amaterasu
4,919
1,842
0
1,942
18,583
10,905
105
3,312
15,210
0
35,066
W
Fenrir
13,456
3,143
0
2,297
17,043
13,897
117
1,786
15,257
732
44,386
W
Scylla
3,634
208
0
1,137
6,558
2,261
1,336
2,769
3,789
49,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,932
Gold Earned
46,387
514
Minions Killed
522
0
Camps Cleared
0
1,816,616
Distance Traveled
1,696,892
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,824
591
133
7
0
339,264
0
L
Kukulkan
9,360
468
115
6
0
367,299
4
L
Pele
10,451
523
124
6
0
358,078
2
L
Rama
8,507
425
86
4
0
274,374
3
L
Skadi
10,062
503
142
7
0
336,842
0
W
Tiamat
10,518
526
102
5
0
333,011
1
W
Ratatoskr
11,634
582
141
7
0
433,307
1
L
Amaterasu
8,007
400
55
3
0
360,299
2
W
Fenrir
10,635
532
41
2
0
400,092
6
W
Scylla
9,321
466
97
5
0
310,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role