Player Matchup

King Arthur
King Arthur
HDxMovement
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 17L
1,277 Elo+
Party 1
Fenrir
Fenrir
RespectTheGanja
Fenrir
Level 104
God Stats
9W - 11L
1,511 SR
Queue Stats
652W - 735L
1,355 Elo+
Solo
Kumbhakarna
Kumbhakarna
TempleOfGod
Kumbhakarna
Level 97
God Stats
0W - 1L
1,745 SR
Queue Stats
31W - 22L
1,277 Elo+
Party 1
Merlin
Merlin
Theironbone16YT
Merlin
Level 44
God Stats
11W - 9L
1,484 SR
Queue Stats
24W - 24L
1,447 Elo+
Solo
Ullr
Ullr
phoenix19920
Ullr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 91
1,548 SR
1,371 Elo+

VS

Team Averages
Level 82
1,561 SR
1,403 Elo+
Medusa
Medusa
DarkCythey
Medusa
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 16L
1,407 Elo+
Solo
Hercules
Hercules
ERRAB
Hercules
Level 142
God Stats
7W - 7L
1,599 SR
Queue Stats
12W - 15L
1,591 Elo+
Solo
Jormungandr
Jormungandr
Potatosystem
Jormungandr
Level 69
God Stats
4W - 4L
1,739 SR
Queue Stats
298W - 343L
1,362 Elo+
Solo
Mercury
Mercury
geslysinking
Mercury
Level 46
God Stats
7W - 8L
1,256 SR
Queue Stats
87W - 137L
1,279 Elo+
Solo
Merlin
Merlin
kirill2826
Merlin
Level 49
God Stats
14W - 16L
1,709 SR
Queue Stats
355W - 394L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HDxMovement
King Arthur
17
4 / 10 / 6
11,392
438
21,633
29,110
32,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
3 / 13 / 1
8,174
314
2,359
16,707
5,473
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
TempleOfGod
Kumbhakarna
15
1 / 4 / 5
10,123
389
8,184
21,555
20,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
13 / 10 / 6
13,654
525
30,395
19,885
8,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
1 / 7 / 1
9,134
351
3,721
11,093
4,327
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkCythey
Medusa
20
14 / 2 / 8
16,315
628
22,342
19,868
9,994
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
ERRAB
Hercules
19
11 / 3 / 6
13,490
519
18,480
30,041
35,922
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
Potatosystem
Jormungandr
18
6 / 1 / 13
14,005
539
11,144
23,453
35,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
geslysinking
Mercury
15
9 / 8 / 6
11,964
460
8,123
17,808
10,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
kirill2826
Merlin
17
3 / 8 / 8
12,214
470
14,567
14,320
6,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
84
22
Kills
43
44
Deaths
22
19
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Medusa
DarkCythey
Medusa
14
2
8
9
W
Hercules
ERRAB
Hercules
11
3
6
4.67
L
King Arthur
HDxMovement
King Arthur
4
10
6
0.7
W
Jormungandr
Potatosystem
Jormungandr
6
1
13
12.5
L
3
13
1
0.27
L
Kumbhakarna
TempleOfGod
Kumbhakarna
1
4
5
0.88
L
13
10
6
1.6
W
Mercury
geslysinking
Mercury
9
8
6
1.5
W
Merlin
kirill2826
Merlin
3
8
8
0.88
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,292
Damage
74,656
98,350
Taken
105,490
72,146
Mitigated
98,631
5,505
Healing
35,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
DarkCythey
Medusa
22,342
14,878
0
11,975
19,868
9,994
8,538
3,442
16,301
0
161,999
W
Hercules
ERRAB
Hercules
18,480
6,087
1,812
14,475
30,041
35,922
1,931
8,773
20,280
0
62,840
L
King Arthur
HDxMovement
King Arthur
21,633
4,340
0
1,310
29,110
32,712
118
7,290
21,820
0
53,140
W
Jormungandr
Potatosystem
Jormungandr
11,144
3,073
1,709
3,429
23,453
35,593
375
9,436
13,889
46,921
0
L
2,359
847
0
2,156
16,707
5,473
0
3,474
13,233
0
16,241
L
Kumbhakarna
TempleOfGod
Kumbhakarna
8,184
925
0
948
21,555
20,906
0
7,355
14,200
48,173
0
L
30,395
2,423
0
1,091
19,885
8,728
46
5,459
14,426
94,383
0
W
Mercury
geslysinking
Mercury
8,123
4,430
462
1,477
17,808
10,259
206
9,924
7,818
0
41,062
W
Merlin
kirill2826
Merlin
14,567
483
0
540
14,320
6,863
617
7,004
7,241
68,216
0
L
3,721
1,224
0
0
11,093
4,327
0
2,133
8,960
0
39,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,477
Gold Earned
67,988
374
Minions Killed
513
0
Camps Cleared
0
2,046,251
Distance Traveled
2,424,852
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,315
628
188
7
0
471,609
2
W
Hercules
13,490
519
111
4
0
491,416
3
L
King Arthur
11,392
438
78
3
0
450,739
0
W
Jormungandr
14,005
539
61
2
0
512,197
8
L
Fenrir
8,174
314
29
1
0
372,098
3
L
Kumbhakarna
10,123
389
54
2
0
478,938
3
L
Merlin
13,654
525
140
5
0
430,822
0
W
Mercury
11,964
460
44
2
0
528,205
5
W
Merlin
12,214
470
109
4
0
421,425
4
L
Ullr
9,134
351
73
3
0
313,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role