Player Matchup

Cu Chulainn
Cu Chulainn
Badruxinos
Cu Chulainn
Level 7
God Stats
12W - 21L
1,208 SR
Queue Stats
208W - 261L
1,140 Elo+
Party 1
Cupid
Cupid
Ch_Cup2
Cupid
Level 6
God Stats
2W - 2L
1,351 SR
Queue Stats
13W - 22L
1,194 Elo+
Party 1
Nemesis
Nemesis
Coloradoo5
Nemesis
Level 10
God Stats
4W - 5L
1,512 SR
Queue Stats
26W - 33L
1,342 Elo+
Party 2
Ra
Ra
RaffZ1126
Ra
Level 8
God Stats
10W - 13L
1,235 SR
Queue Stats
23W - 38L
1,186 Elo+
Party 2
Ares
Ares
worried038cub
Ares
Level 8
God Stats
1W - 3L
1,335 SR
Queue Stats
123W - 153L
1,206 Elo+
Party 1
Team Averages
Level 8
1,328 SR
1,214 Elo+

VS

Team Averages
Level 26
1,400 SR
1,345 Elo+
Thor
Thor
DODGERS_BLACK
Thor
Level 29
God Stats
2W - 6L
1,161 SR
Queue Stats
94W - 104L
1,375 Elo+
Solo
Olorun
Olorun
Patrizio2511
Olorun
Level 21
God Stats
11W - 12L
1,431 SR
Queue Stats
330W - 345L
1,364 Elo+
Solo
Khepri
Khepri
SkDiball1511
Khepri
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
171W - 172L
1,369 Elo+
Solo
Izanami
Izanami
lambdex
Izanami
Level 25
God Stats
74W - 77L
1,410 SR
Queue Stats
99W - 118L
1,291 Elo+
Solo
Bakasura
Bakasura
xsato
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 44L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Badruxinos
Cu Chulainn
16
2 / 7 / 0
9,798
467
7,974
17,983
13,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
Ch_Cup2
Cupid
13
2 / 5 / 1
8,290
395
8,124
12,937
5,977
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Coloradoo5
Nemesis
16
7 / 2 / 3
10,559
503
11,927
17,984
11,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 10 / 1
9,687
461
5,783
12,885
4,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 8 / 3
9,856
469
8,849
21,513
18,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 8 / 3
9,642
459
5,617
14,974
6,760
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
19
7 / 1 / 3
12,135
578
12,725
12,031
5,235
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
14
3 / 2 / 8
10,061
479
5,988
14,536
16,657
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
lambdex
Izanami
19
8 / 2 / 5
12,998
619
19,505
16,802
7,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bakasura
xsato
Bakasura
17
9 / 4 / 0
11,756
560
11,274
16,611
7,298
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
49
16
Kills
30
32
Deaths
17
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Badruxinos
Cu Chulainn
2
7
0
0.29
L
Cupid
Ch_Cup2
Cupid
2
5
1
0.5
L
Nemesis
Coloradoo5
Nemesis
7
2
3
4.25
W
3
8
3
0.56
W
Olorun
7
1
3
8.5
L
3
10
1
0.35
W
Khepri
3
2
8
3.5
W
Izanami
lambdex
Izanami
8
2
5
5.25
L
2
8
3
0.44
W
Bakasura
xsato
Bakasura
9
4
0
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,657
Damage
55,109
83,302
Taken
74,954
54,280
Mitigated
43,276
11,790
Healing
24,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Badruxinos
Cu Chulainn
7,974
1,902
0
4,296
17,983
13,721
21
0
17,680
10,429
62,152
L
Cupid
Ch_Cup2
Cupid
8,124
4,788
289
1,605
12,937
5,977
555
2,138
10,799
0
38,813
L
Nemesis
Coloradoo5
Nemesis
11,927
5,683
0
4,146
17,984
11,387
359
3,550
14,300
0
68,455
W
5,617
1,438
159
2,856
14,974
6,760
201
1,825
13,057
0
36,869
W
Olorun
12,725
9,951
755
8,080
12,031
5,235
5,922
4,624
7,025
78,025
0
L
5,783
935
45
203
12,885
4,901
648
7,081
5,804
51,319
0
W
Khepri
5,988
679
168
438
14,536
16,657
116
3,826
10,692
29,522
0
W
Izanami
lambdex
Izanami
19,505
15,486
0
8,221
16,802
7,326
9,136
2,337
13,906
0
81,518
L
8,849
1,047
0
1,206
21,513
18,294
0
5,944
15,244
31,832
0
W
Bakasura
xsato
Bakasura
11,274
9,605
0
3,890
16,611
7,298
210
2,052
14,482
0
78,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,190
Gold Earned
56,592
394
Minions Killed
484
0
Camps Cleared
0
1,949,312
Distance Traveled
1,864,214
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,798
467
119
6
0
425,351
0
L
Cupid
8,290
395
57
3
0
373,113
0
L
Nemesis
10,559
503
82
4
0
433,578
0
W
Thor
9,642
459
57
3
0
360,754
1
W
Olorun
12,135
578
110
5
0
357,343
0
L
Ra
9,687
461
105
5
0
354,797
0
W
Khepri
10,061
479
43
2
0
364,489
2
W
Izanami
12,998
619
155
7
0
341,993
5
L
Ares
9,856
469
31
1
0
362,473
0
W
Bakasura
11,756
560
119
6
0
439,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role