Player Matchup

King Arthur
King Arthur
CrashBenedikt
King Arthur
Level 17
God Stats
80W - 74L
1,477 SR
Queue Stats
126W - 117L
1,553 Elo+
Solo
Ymir
Ymir
Ex_ProPZz
Ymir
Level 6
God Stats
10W - 16L
1,691 SR
Queue Stats
20W - 25L
1,591 Elo+
Party 2
Neith
Neith
Haarkhonette
Neith
Level 8
God Stats
0W - 2L
1,267 SR
Queue Stats
5W - 2L
1,741 Elo+
Party 1
Fenrir
Fenrir
IcyGrL--
Fenrir
Level 21
God Stats
14W - 14L
1,510 SR
Queue Stats
401W - 370L
1,536 Elo+
Party 2
Sol
Sol
Narko642169
Sol
Level 6
God Stats
7W - 7L
1,648 SR
Queue Stats
60W - 78L
1,581 Elo+
Party 1
Team Averages
Level 12
1,519 SR
1,601 Elo+

VS

Team Averages
Level 16
1,519 SR
1,579 Elo+
Khepri
Khepri
AngelCastillo7
Khepri
Level 18
God Stats
2W - 1L
1,546 SR
Queue Stats
11W - 9L
1,569 Elo+
Solo
Loki
Loki
CuinnJS
Loki
Level 14
God Stats
4W - 3L
1,636 SR
Queue Stats
7W - 10L
1,646 Elo+
Solo
Anubis
Anubis
DeadlyHolloW505
Anubis
Level 11
God Stats
1W - 1L
1,243 SR
Queue Stats
33W - 26L
1,513 Elo+
Solo
Vamana
Vamana
DjKalocha27
Vamana
Level 29
God Stats
10W - 4L
1,672 SR
Queue Stats
95W - 91L
1,542 Elo+
Solo
Neith
Neith
UpriseNemesis
Neith
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
93W - 42L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrashBenedikt
King Arthur
17
1 / 3 / 2
10,640
507
14,381
19,736
11,843
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ymir
10
0 / 7 / 2
7,478
356
2,565
16,353
7,842
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 7 / 4
11,177
532
12,869
16,121
5,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
IcyGrL--
Fenrir
15
6 / 7 / 1
9,429
449
9,231
17,743
6,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 10 / 3
7,201
343
7,410
11,651
2,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 20
10,360
493
8,057
17,925
24,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Loki
CuinnJS
Loki
15
2 / 6 / 7
9,567
456
3,770
11,965
5,834
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
8 / 3 / 8
12,511
596
16,452
17,444
10,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
20
3 / 1 / 6
12,072
575
11,596
14,300
10,756
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
20 / 2 / 4
12,464
594
24,901
11,602
6,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
14
Kills
34
34
Deaths
14
12
Assists
45
Player
Kills
Deaths
Assists
KDA
W
1
2
20
5.5
L
King Arthur
CrashBenedikt
King Arthur
1
3
2
0.67
W
Loki
CuinnJS
Loki
2
6
7
0.92
W
8
3
8
4
W
Vamana
3
1
6
6
L
Ymir
0
7
2
0.14
L
7
7
4
1.29
L
Fenrir
IcyGrL--
Fenrir
6
7
1
0.93
L
0
10
3
0.15
W
20
2
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,456
Damage
64,776
81,604
Taken
73,236
33,547
Mitigated
57,770
13,264
Healing
23,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,057
915
0
1,354
17,925
24,781
305
3,722
14,203
23,512
0
L
King Arthur
CrashBenedikt
King Arthur
14,381
2,076
0
6,340
19,736
11,843
0
3,537
16,199
0
82,899
W
Loki
CuinnJS
Loki
3,770
1,091
175
278
11,965
5,834
1,545
79
11,886
0
35,724
W
16,452
891
178
11,671
17,444
10,194
293
2,141
15,075
114,403
0
W
Vamana
11,596
4,910
0
4,894
14,300
10,756
2,593
1,147
12,931
0
84,059
L
Ymir
2,565
229
0
820
16,353
7,842
0
5,049
11,304
14,214
0
L
12,869
7,423
0
3,208
16,121
5,257
2,396
5,792
10,329
0
66,148
L
Fenrir
IcyGrL--
Fenrir
9,231
2,034
204
2,273
17,743
6,260
0
5,942
11,801
0
50,909
L
7,410
1,391
0
419
11,651
2,345
0
4,189
7,462
28,408
0
W
24,901
12,895
0
5,265
11,602
6,205
5,208
2,886
8,716
0
78,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
56,974
442
Minions Killed
575
0
Camps Cleared
0
1,670,084
Distance Traveled
1,916,597
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,360
493
28
1
0
382,733
0
L
King Arthur
10,640
507
174
8
0
389,062
2
W
Loki
9,567
456
71
3
0
421,451
0
W
Anubis
12,511
596
175
8
0
371,891
8
W
Vamana
12,072
575
188
9
0
392,850
3
L
Ymir
7,478
356
26
1
0
288,263
0
L
Neith
11,177
532
119
6
0
302,134
2
L
Fenrir
9,429
449
80
4
0
376,401
4
L
Sol
7,201
343
43
2
0
314,224
0
W
Neith
12,464
594
113
5
0
347,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role