Player Matchup

Cthulhu
Cthulhu
DukeFreshelockes
Cthulhu
Level 17
God Stats
1W - 1L
1,265 SR
Queue Stats
11W - 6L
1,636 Elo+
Solo
Cu Chulainn
Cu Chulainn
Freddyman27
Cu Chulainn
Level 15
God Stats
16W - 21L
1,562 SR
Queue Stats
132W - 154L
1,519 Elo+
Solo
Anubis
Anubis
HermitTheM
Anubis
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 16L
1,480 Elo+
Solo
Nemesis
Nemesis
Mi7RAK
Nemesis
Level 19
God Stats
6W - 3L
1,161 SR
Queue Stats
46W - 26L
1,590 Elo+
Solo
Heimdallr
Heimdallr
arthoi
Heimdallr
Level 20
God Stats
2W - 1L
1,426 SR
Queue Stats
7W - 6L
1,454 Elo+
Solo
Team Averages
Level 19
1,383 SR
1,536 Elo+

VS

Team Averages
Level 13
1,497 SR
1,589 Elo+
Fenrir
Fenrir
Bonto2000
Fenrir
Level 8
God Stats
1W - 2L
1,335 SR
Queue Stats
4W - 6L
1,650 Elo+
Party 1
Aphrodite
Aphrodite
EALLLLLL
Aphrodite
Level 23
God Stats
20W - 13L
1,496 SR
Queue Stats
228W - 252L
1,578 Elo+
Solo
Bakasura
Bakasura
John52
Bakasura
Level 11
God Stats
1W - 1L
1,702 SR
Queue Stats
4W - 5L
1,650 Elo+
Party 1
Sol
Sol
TheBerserkir
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Solo
Chernobog
Chernobog
Zanitator
Chernobog
Level 15
God Stats
9W - 8L
1,452 SR
Queue Stats
59W - 44L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 20
12,399
539
10,199
20,876
21,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
Freddyman27
Cu Chulainn
13
2 / 2 / 3
10,403
452
4,835
6,761
4,376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
HermitTheM
Anubis
20
20 / 2 / 12
14,391
626
31,021
26,217
16,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Mi7RAK
Nemesis
20
23 / 0 / 11
16,112
701
28,460
19,036
12,569
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
arthoi
Heimdallr
20
8 / 4 / 13
13,425
584
15,584
20,401
9,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bonto2000
Fenrir
14
2 / 16 / 3
8,862
385
8,590
22,423
7,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
EALLLLLL
Aphrodite
14
2 / 10 / 10
10,270
447
13,462
24,156
15,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
John52
Bakasura
14
0 / 7 / 4
8,480
369
5,393
19,057
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 7 / 1
7,202
313
4,530
10,555
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Zanitator
Chernobog
16
9 / 15 / 3
11,279
490
18,904
27,092
11,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
35
55
Kills
14
15
Deaths
55
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bonto2000
Fenrir
2
16
3
0.22
W
2
7
20
1.71
L
Aphrodite
EALLLLLL
Aphrodite
2
10
10
0.7
W
Cu Chulainn
Freddyman27
Cu Chulainn
2
2
3
1.75
W
Anubis
HermitTheM
Anubis
20
2
12
13
L
Bakasura
John52
Bakasura
0
7
4
0.29
W
Nemesis
Mi7RAK
Nemesis
23
0
11
28.5
L
1
7
1
0.21
L
Chernobog
Zanitator
Chernobog
9
15
3
0.7
W
Heimdallr
arthoi
Heimdallr
8
4
13
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,099
Damage
50,879
93,291
Taken
103,283
64,824
Mitigated
42,703
45,344
Healing
25,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bonto2000
Fenrir
8,590
2,284
0
1,009
22,423
7,351
0
10,638
11,760
0
28,856
W
10,199
1,068
397
1,456
20,876
21,466
2,278
4,469
16,035
41,949
0
L
Aphrodite
EALLLLLL
Aphrodite
13,462
1,371
8,776
10,173
24,156
15,966
0
8,603
15,368
35,684
0
W
Cu Chulainn
Freddyman27
Cu Chulainn
4,835
541
0
1,472
6,761
4,376
0
1,861
4,735
0
39,347
W
Anubis
HermitTheM
Anubis
31,021
2,751
704
19,355
26,217
16,644
2,064
5,084
21,020
119,026
0
L
Bakasura
John52
Bakasura
5,393
3,255
0
2,888
19,057
6,077
714
5,902
13,025
0
24,487
W
Nemesis
Mi7RAK
Nemesis
28,460
17,322
0
10,990
19,036
12,569
2,430
3,841
14,860
0
148,032
L
4,530
1,043
0
1,977
10,555
1,995
871
4,589
5,816
21,788
0
L
Chernobog
Zanitator
Chernobog
18,904
10,331
0
1,128
27,092
11,314
0
11,488
15,509
0
50,762
W
Heimdallr
arthoi
Heimdallr
15,584
10,408
0
10,970
20,401
9,769
2,591
2,737
17,331
0
101,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,730
Gold Earned
46,093
638
Minions Killed
259
0
Camps Cleared
0
1,825,149
Distance Traveled
1,711,757
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,862
385
28
1
0
342,374
1
W
Cthulhu
12,399
539
59
3
0
429,801
5
L
Aphrodite
10,270
447
41
2
0
379,314
0
W
Cu Chulainn
10,403
452
93
4
0
204,612
1
W
Anubis
14,391
626
147
6
0
342,892
2
L
Bakasura
8,480
369
74
3
0
428,611
0
W
Nemesis
16,112
701
195
8
0
464,922
0
L
Sol
7,202
313
37
2
0
214,297
0
L
Chernobog
11,279
490
79
3
0
347,161
1
W
Heimdallr
13,425
584
144
6
0
382,922
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role