Player Matchup

Set
Set
Charlie_15FVXW
Set
Level 26
God Stats
19W - 23L
1,524 SR
Queue Stats
321W - 291L
1,436 Elo+
Solo
Hercules
Hercules
DavidLopester
Hercules
Level 21
God Stats
38W - 27L
1,931 SR
Queue Stats
122W - 118L
1,544 Elo+
Solo
Athena
Athena
PineappleMOSPDBB
Athena
Level 18
God Stats
3W - 4L
1,623 SR
Queue Stats
97W - 108L
1,402 Elo+
Solo
Cernunnos
Cernunnos
SlimeuraraTensei
Cernunnos
Level 23
God Stats
2W - 0L
1,752 SR
Queue Stats
88W - 109L
1,415 Elo+
Solo
Tiamat
Tiamat
mircodeleo98
Tiamat
Level 6
God Stats
11W - 12L
1,501 SR
Queue Stats
73W - 63L
1,699 Elo+
Solo
Team Averages
Level 19
1,666 SR
1,499 Elo+

VS

Team Averages
Level 22
1,511 SR
1,515 Elo+
Ares
Ares
Daul945
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,659 Elo+
Party 1
Hercules
Hercules
Moghrii-Swe
Hercules
Level 22
God Stats
3W - 9L
1,461 SR
Queue Stats
5W - 15L
1,308 Elo+
Solo
Bakasura
Bakasura
MomoKiLLer94
Bakasura
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 41L
1,539 Elo+
Party 1
Medusa
Medusa
jamiojamzie
Medusa
Level 27
God Stats
27W - 28L
1,592 SR
Queue Stats
97W - 111L
1,467 Elo+
Solo
Tiamat
Tiamat
juste-Nexus-
Tiamat
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 45L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 4
7,222
516
7,092
8,698
3,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
DavidLopester
Hercules
15
4 / 0 / 2
8,788
628
5,993
6,648
5,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
7 / 1 / 5
7,414
530
5,727
7,204
8,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
12
6 / 3 / 5
7,493
535
10,032
10,356
3,640
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
12
3 / 2 / 2
7,184
513
7,067
7,819
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Daul945
Ares
10
1 / 8 / 0
6,057
433
3,489
12,260
5,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
Moghrii-Swe
Hercules
11
2 / 3 / 1
6,543
467
5,989
8,185
3,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
MomoKiLLer94
Bakasura
8
0 / 7 / 0
5,335
381
3,292
11,833
2,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Medusa
12
2 / 2 / 1
7,510
536
5,818
10,481
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
11
2 / 5 / 2
6,788
485
5,173
9,868
5,331
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
24
Kills
7
9
Deaths
25
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
L
Ares
Daul945
Ares
1
8
0
0.13
W
Hercules
DavidLopester
Hercules
4
0
2
5
L
Hercules
Moghrii-Swe
Hercules
2
3
1
0.83
L
Bakasura
MomoKiLLer94
Bakasura
0
7
0
0
W
7
1
5
9.5
W
Cernunnos
6
3
5
2.83
L
Medusa
2
2
1
1.25
L
Tiamat
2
5
2
0.6
W
Tiamat
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,911
Damage
23,761
40,725
Taken
52,627
25,914
Mitigated
20,340
11,543
Healing
10,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,092
3,365
222
1,576
8,698
3,422
0
676
7,888
0
37,998
L
Ares
Daul945
Ares
3,489
659
0
560
12,260
5,017
0
3,965
8,295
13,806
0
W
Hercules
DavidLopester
Hercules
5,993
2,301
0
3,706
6,648
5,308
0
90
6,450
0
51,507
L
Hercules
Moghrii-Swe
Hercules
5,989
2,697
0
1,503
8,185
3,024
0
1,863
6,290
0
21,695
L
Bakasura
MomoKiLLer94
Bakasura
3,292
2,257
0
3,312
11,833
2,961
0
1,253
10,450
0
18,157
W
5,727
2,439
0
0
7,204
8,347
194
1,578
5,576
20,590
0
W
Cernunnos
10,032
6,721
0
3,726
10,356
3,640
1,237
1,911
8,215
0
48,111
L
Medusa
5,818
3,889
0
2,889
10,481
4,007
0
153
10,015
0
41,296
L
Tiamat
5,173
670
0
2,534
9,868
5,331
0
4,822
4,419
28,224
0
W
Tiamat
7,067
571
0
2,313
7,819
5,197
0
4,407
3,244
29,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,101
Gold Earned
32,233
366
Minions Killed
229
0
Camps Cleared
0
1,267,011
Distance Traveled
1,279,525
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,222
516
70
5
0
256,589
0
L
Ares
6,057
433
14
1
0
264,763
0
W
Hercules
8,788
628
130
9
0
260,459
5
L
Hercules
6,543
467
44
3
0
285,976
2
L
Bakasura
5,335
381
47
3
0
272,698
2
W
Athena
7,414
530
23
2
0
274,993
2
W
Cernunnos
7,493
535
76
5
0
242,487
0
L
Medusa
7,510
536
76
5
0
226,752
0
L
Tiamat
6,788
485
48
3
0
229,336
3
W
Tiamat
7,184
513
67
5
0
232,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role