Player Matchup

Cerberus
Cerberus
Bronze III
ArianaGrannde
Cerberus
Bronze III
Level 160
God Stats
15W - 9L
1,722 SR
Queue Stats
82W - 68L
1,587 MMR
Party 1
Loki
Loki
Bronze III
HornyAnimeTrap
Loki
Bronze III
Level 158
God Stats
98W - 85L
1,764 SR
Queue Stats
113W - 94L
1,681 MMR
Party 1
Nu Wa
Nu Wa
Gold V
WhyCantXbalRead
Nu Wa
Gold V
Level 55
God Stats
2W - 1L
1,270 SR
Queue Stats
23W - 22L
1,681 MMR
Solo
Arachne
Arachne
Gold IV
mbmnb
Arachne
Gold IV
Level 81
God Stats
15W - 15L
1,683 SR
Queue Stats
237W - 245L
1,640 MMR
Solo
Set
Set
Gold I
roarxd
Set
Gold I
Level 127
God Stats
4W - 0L
1,739 SR
Queue Stats
39W - 34L
1,729 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,636 SR
1,663 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,554 SR
1,633 MMR
Hun Batz
Hun Batz
Bronze III
FrexxY
Hun Batz
Bronze III
Level 109
God Stats
2W - 1L
1,801 SR
Queue Stats
35W - 32L
1,644 MMR
Solo
Khepri
Khepri
Platinum IV
Walipitecus
Khepri
Platinum IV
Level 139
God Stats
1W - 3L
1,282 SR
Queue Stats
106W - 112L
1,629 MMR
Solo
Cupid
Cupid
Silver I
ZonyJet
Cupid
Silver I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Platinum III
chocovojta
Vulcan
Platinum III
Level 108
God Stats
0W - 1L
1,647 SR
Queue Stats
70W - 80L
1,662 MMR
Solo
Janus
Janus
Gold I
sergiioo10
Janus
Gold I
Level 148
God Stats
3W - 4L
1,540 SR
Queue Stats
61W - 43L
1,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArianaGrannde
Cerberus
17
0 / 3 / 14
11,719
533
9,381
18,499
18,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
10 / 2 / 3
14,045
638
17,255
12,884
5,505
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 2 / 8
13,266
603
22,657
12,261
4,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
mbmnb
Arachne
20
3 / 1 / 6
12,807
582
6,987
14,664
6,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Set
roarxd
Set
20
7 / 1 / 3
13,970
635
11,318
17,589
15,929
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Bans
ScyllaApolloDanzaburouThe MorriganCu Chulainn

VS

Bans
TsukuyomiYemojaNemesisGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
FrexxY
Hun Batz
17
2 / 5 / 3
10,713
487
6,761
17,879
6,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
12
0 / 6 / 2
8,402
382
3,748
15,494
14,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
ZonyJet
Cupid
17
1 / 5 / 1
10,370
471
5,852
20,856
9,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Vulcan
chocovojta
Vulcan
18
0 / 4 / 1
10,614
482
9,982
14,266
9,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
18
6 / 4 / 2
11,658
530
11,017
14,408
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
18
24
Kills
9
9
Deaths
24
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArianaGrannde
Cerberus
0
3
14
2.33
L
Hun Batz
FrexxY
Hun Batz
2
5
3
0.7
W
10
2
3
5.75
L
Khepri
0
6
2
0.17
W
4
2
8
4
L
Cupid
ZonyJet
Cupid
1
5
1
0.3
L
Vulcan
chocovojta
Vulcan
0
4
1
0.13
W
Arachne
mbmnb
Arachne
3
1
6
6
W
Set
roarxd
Set
7
1
3
8.5
L
Janus
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,598
Damage
37,360
75,897
Taken
82,903
51,813
Mitigated
44,757
24,639
Healing
22,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArianaGrannde
Cerberus
9,381
289
0
4,531
18,499
18,704
0
7,079
11,420
40,812
0
L
Hun Batz
FrexxY
Hun Batz
6,761
1,507
0
5,396
17,879
6,667
0
5,731
11,838
0
86,683
W
17,255
7,490
0
1,143
12,884
5,505
174
3,562
9,322
0
102,339
L
Khepri
3,748
771
0
1,057
15,494
14,649
0
5,815
9,116
23,373
0
W
22,657
3,185
235
5,928
12,261
4,974
3,939
5,790
6,471
123,100
0
L
Cupid
ZonyJet
Cupid
5,852
2,743
224
9,872
20,856
9,740
0
4,545
15,989
0
83,130
L
Vulcan
chocovojta
Vulcan
9,982
4,454
0
3,396
14,266
9,076
0
6,820
7,120
86,348
0
W
Arachne
mbmnb
Arachne
6,987
4,743
0
5,874
14,664
6,701
3,952
2,747
11,917
0
111,418
W
Set
roarxd
Set
11,318
4,697
0
6,928
17,589
15,929
1,680
6,948
10,641
977
104,157
L
Janus
11,017
524
241
2,071
14,408
4,625
0
8,558
5,430
85,315
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,807
Gold Earned
51,757
791
Minions Killed
653
0
Camps Cleared
0
2,359,270
Distance Traveled
2,195,408
25
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,719
533
63
3
0
467,035
8
L
Hun Batz
10,713
487
144
7
0
479,402
9
W
Loki
14,045
638
172
8
0
448,617
2
L
Khepri
8,402
382
24
1
0
417,811
0
W
Nu Wa
13,266
603
186
8
0
425,633
7
L
Cupid
10,370
471
155
7
0
383,915
7
L
Vulcan
10,614
482
156
7
0
438,901
9
W
Arachne
12,807
582
154
7
0
549,640
1
W
Set
13,970
635
216
10
0
468,345
7
L
Janus
11,658
530
174
8
0
475,379
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role