Player Matchup

Nu Wa
Nu Wa
FallenBIood
Nu Wa
Level 140
God Stats
4W - 4L
1,659 SR
Queue Stats
158W - 161L
1,637 Elo+
Party 3
Heimdallr
Heimdallr
JingWeiBae
Heimdallr
Level 100
God Stats
26W - 18L
1,555 SR
Queue Stats
131W - 122L
1,717 Elo+
Party 3
Geb
Geb
MASTERCHIEFx23
Geb
Level 124
God Stats
5W - 1L
1,500 SR
Queue Stats
106W - 81L
1,654 Elo+
Solo
Ravana
Ravana
Rektem Insanity
Ravana
Level 124
God Stats
4W - 0L
1,746 SR
Queue Stats
50W - 45L
1,687 Elo+
Party 3
Tiamat
Tiamat
Worcii
Tiamat
Level 121
God Stats
4W - 2L
1,687 SR
Queue Stats
71W - 61L
1,560 Elo+
Party 3
Team Averages
Level 122
1,629 SR
1,651 Elo+

VS

Team Averages
Level 138
1,511 SR
1,646 Elo+
Chang'e
Chang'e
Bullets_Flyy
Chang'e
Level 130
God Stats
2W - 4L
1,500 SR
Queue Stats
253W - 230L
1,737 Elo+
Party 1
Hercules
Hercules
SenpapiAl
Hercules
Level 120
God Stats
2W - 2L
1,317 SR
Queue Stats
29W - 34L
1,594 Elo+
Party 2
Olorun
Olorun
jimmyviers
Olorun
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
295W - 289L
1,573 Elo+
Party 2
Nox
Nox
verfinder
Nox
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,737 Elo+
Party 1
Bellona
Bellona
xxxsuhhdude420
Bellona
Level 145
God Stats
32W - 24L
1,737 SR
Queue Stats
380W - 361L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 4
9,051
566
11,308
9,262
3,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
JingWeiBae
Heimdallr
17
9 / 0 / 3
10,486
655
11,521
8,396
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 1 / 12
7,863
491
6,305
10,729
8,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 8
9,213
576
7,934
10,243
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Tiamat
Worcii
Tiamat
15
3 / 2 / 3
8,995
562
8,924
9,054
6,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Bullets_Flyy
Chang'e
13
1 / 2 / 5
7,956
497
7,276
12,338
4,875
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
SenpapiAl
Hercules
12
2 / 5 / 1
7,598
475
5,408
15,249
9,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
jimmyviers
Olorun
12
1 / 5 / 0
7,528
471
4,985
10,599
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 2 / 0
8,344
522
4,559
9,997
4,925
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
4 / 4 / 1
7,972
498
4,336
13,342
6,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
18
Kills
9
9
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Bullets_Flyy
Chang'e
1
2
5
1.75
W
3
2
4
2.5
W
Heimdallr
JingWeiBae
Heimdallr
9
0
3
10.5
W
0
1
12
6
W
3
4
8
1.75
L
Hercules
SenpapiAl
Hercules
2
5
1
0.5
W
Tiamat
Worcii
Tiamat
3
2
3
2.25
L
Olorun
jimmyviers
Olorun
1
5
0
0.2
L
1
2
0
0.5
L
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,992
Damage
26,564
47,684
Taken
61,525
26,221
Mitigated
28,702
17,855
Healing
22,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Bullets_Flyy
Chang'e
7,276
465
1,568
5,939
12,338
4,875
0
5,697
6,404
56,056
0
W
11,308
2,603
132
2,427
9,262
3,281
831
2,237
7,025
64,696
0
W
Heimdallr
JingWeiBae
Heimdallr
11,521
4,859
0
4,190
8,396
3,470
2,498
3,221
5,175
0
77,686
W
6,305
799
0
3,498
10,729
8,151
0
3,504
7,225
24,459
0
W
7,934
2,204
0
4,149
10,243
4,356
212
3,534
6,709
0
57,286
L
Hercules
SenpapiAl
Hercules
5,408
1,824
0
4,141
15,249
9,138
0
6,649
8,316
0
22,928
W
Tiamat
Worcii
Tiamat
8,924
766
0
3,459
9,054
6,963
940
4,324
4,730
51,617
0
L
Olorun
jimmyviers
Olorun
4,985
2,311
589
4,140
10,599
3,042
0
2,426
8,099
50,163
0
L
4,559
100
0
2,404
9,997
4,925
177
5,802
3,591
48,592
0
L
4,336
1,220
0
4,023
13,342
6,722
0
4,462
8,578
0
47,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,608
Gold Earned
39,398
482
Minions Killed
473
0
Camps Cleared
0
1,585,454
Distance Traveled
1,604,483
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,956
497
108
7
0
312,854
7
W
Nu Wa
9,051
566
118
7
0
307,763
5
W
Heimdallr
10,486
655
147
9
0
295,605
5
W
Geb
7,863
491
24
2
0
337,908
6
W
Ravana
9,213
576
91
6
0
360,624
2
L
Hercules
7,598
475
35
2
0
323,293
4
W
Tiamat
8,995
562
102
6
0
283,554
0
L
Olorun
7,528
471
108
7
0
294,135
6
L
Nox
8,344
522
123
8
0
305,769
1
L
Bellona
7,972
498
99
6
0
368,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role