Player Matchup

Ymir
Ymir
Anzacthug
Ymir
Level 154
God Stats
7W - 7L
1,557 SR
Queue Stats
65W - 84L
1,550 Elo+
Party 1
Arachne
Arachne
BigDaddyCheese93
Arachne
Level 109
God Stats
9W - 7L
1,773 SR
Queue Stats
402W - 548L
1,467 Elo+
Party 2
Amaterasu
Amaterasu
Cal_don123
Amaterasu
Level 55
God Stats
5W - 7L
1,136 SR
Queue Stats
46W - 121L
1,131 Elo+
Party 2
Sol
Sol
Kryp
Sol
Level 156
God Stats
3W - 2L
1,389 SR
Queue Stats
105W - 140L
1,502 Elo+
Party 1
Izanami
Izanami
Virtuous
Izanami
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 151L
1,499 Elo+
Party 1
Team Averages
Level 123
1,471 SR
1,430 Elo+

VS

Team Averages
Level 105
1,495 SR
1,389 Elo+
Fenrir
Fenrir
Doinkza
Fenrir
Level 84
God Stats
1W - 5L
1,247 SR
Queue Stats
13W - 22L
1,234 Elo+
Party 3
Achilles
Achilles
EchoesOfDust
Achilles
Level 160
God Stats
13W - 17L
1,485 SR
Queue Stats
442W - 512L
1,456 Elo+
Solo
Ah Puch
Ah Puch
ShugokiBonk
Ah Puch
Level 129
God Stats
0W - 3L
1,512 SR
Queue Stats
12W - 20L
1,300 Elo+
Party 3
Neith
Neith
Slangerang
Neith
Level 127
God Stats
2W - 5L
1,451 SR
Queue Stats
75W - 92L
1,460 Elo+
Solo
Raijin
Raijin
hayd0sbruvv
Raijin
Level 26
God Stats
0W - 1L
1,777 SR
Queue Stats
145W - 183L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 3 / 4
7,983
499
3,258
13,136
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
4 / 1 / 2
8,266
517
6,458
14,209
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Amaterasu
Cal_don123
Amaterasu
14
2 / 0 / 3
7,902
494
2,617
9,598
5,172
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sol
Kryp
Sol
16
5 / 1 / 3
9,772
611
7,733
8,446
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Izanami
Virtuous
Izanami
15
1 / 0 / 5
8,689
543
6,698
9,684
3,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Doinkza
Fenrir
12
1 / 6 / 3
7,681
480
4,207
14,152
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
EchoesOfDust
Achilles
12
2 / 0 / 2
7,994
500
8,278
8,999
7,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ah Puch
ShugokiBonk
Ah Puch
14
0 / 1 / 0
8,230
514
7,690
6,185
2,669
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
14
2 / 1 / 1
8,315
520
6,647
6,013
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
11
0 / 6 / 1
6,865
429
3,566
10,727
3,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
14
Kills
5
5
Deaths
14
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
3
4
1.33
W
4
1
2
5
W
Amaterasu
Cal_don123
Amaterasu
2
0
3
3.5
L
Fenrir
Doinkza
Fenrir
1
6
3
0.42
L
Achilles
EchoesOfDust
Achilles
2
0
2
3
W
Sol
Kryp
Sol
5
1
3
6.5
L
Ah Puch
ShugokiBonk
Ah Puch
0
1
0
0
L
Neith
2
1
1
2.5
W
Izanami
Virtuous
Izanami
1
0
5
3.5
L
Raijin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,764
Damage
30,388
55,073
Taken
46,076
26,047
Mitigated
20,363
23,515
Healing
13,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,258
608
0
1,801
13,136
9,083
19
2,216
10,920
22,036
0
W
6,458
4,502
0
6,447
14,209
5,307
1,534
2,292
11,917
0
42,223
W
Amaterasu
Cal_don123
Amaterasu
2,617
1,480
0
3,411
9,598
5,172
241
3,154
6,444
0
29,512
L
Fenrir
Doinkza
Fenrir
4,207
1,733
0
2,835
14,152
5,194
0
2,878
11,178
0
46,752
L
Achilles
EchoesOfDust
Achilles
8,278
1,247
0
2,897
8,999
7,096
0
1,850
7,054
0
28,693
W
Sol
Kryp
Sol
7,733
1,651
0
6,057
8,446
3,000
230
2,595
5,851
74,659
0
L
Ah Puch
ShugokiBonk
Ah Puch
7,690
255
0
2,067
6,185
2,669
228
1,147
4,976
48,208
0
L
Neith
6,647
3,100
0
3,468
6,013
1,841
622
1,279
4,702
0
58,572
W
Izanami
Virtuous
Izanami
6,698
3,923
0
5,799
9,684
3,485
1,235
999
8,685
0
80,736
L
Raijin
3,566
281
0
2,538
10,727
3,563
0
3,366
7,175
30,857
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,612
Gold Earned
39,085
464
Minions Killed
411
0
Camps Cleared
0
1,603,402
Distance Traveled
1,470,022
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,983
499
38
2
0
306,020
6
W
Arachne
8,266
517
82
5
0
363,245
1
W
Amaterasu
7,902
494
61
4
0
329,229
3
L
Fenrir
7,681
480
85
5
0
304,702
2
L
Achilles
7,994
500
47
3
0
353,467
9
W
Sol
9,772
611
137
9
0
310,230
6
L
Ah Puch
8,230
514
95
6
0
304,613
0
L
Neith
8,315
520
126
8
0
241,920
5
W
Izanami
8,689
543
146
9
0
294,678
3
L
Raijin
6,865
429
58
4
0
265,320
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role