Player Matchup

Tiamat
Tiamat
Elder Dragon708
Tiamat
Level 23
God Stats
63W - 37L
1,561 SR
Queue Stats
65W - 38L
1,452 Elo+
Solo
Merlin
Merlin
KeefLuNgS
Merlin
Level 17
God Stats
5W - 1L
1,804 SR
Queue Stats
38W - 43L
1,343 Elo+
Solo
Ares
Ares
Ortik99
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Achilles
Achilles
Schmigler
Achilles
Level 29
God Stats
39W - 29L
1,611 SR
Queue Stats
115W - 97L
1,453 Elo+
Solo
Guan Yu
Guan Yu
Silentspartan144
Guan Yu
Level 26
God Stats
15W - 5L
1,646 SR
Queue Stats
34W - 40L
1,488 Elo+
Solo
Team Averages
Level 19
1,624 SR
1,447 Elo+

VS

Team Averages
Level 21
1,497 SR
1,448 Elo+
Neith
Neith
EmiiSenpaii
Neith
Level 26
God Stats
3W - 5L
1,486 SR
Queue Stats
90W - 101L
1,509 Elo+
Party 1
Thanatos
Thanatos
GNRALSagad_1995
Thanatos
Level 28
God Stats
7W - 13L
1,500 SR
Queue Stats
93W - 119L
1,388 Elo+
Solo
Cerberus
Cerberus
VNOM a PoweR
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Artemis
Artemis
ilvrxa
Artemis
Level 26
God Stats
4W - 3L
1,500 SR
Queue Stats
297W - 337L
1,539 Elo+
Party 1
Jormungandr
Jormungandr
とーやー
Jormungandr
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 121L
1,302 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 12
11,891
517
10,865
14,051
10,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
KeefLuNgS
Merlin
17
9 / 3 / 3
12,369
538
13,871
10,200
4,435
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Ortik99
Ares
11
1 / 4 / 8
9,191
400
3,102
8,969
5,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Achilles
Schmigler
Achilles
16
5 / 3 / 17
11,406
496
10,701
16,845
18,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
13 / 2 / 3
12,928
562
16,122
23,059
30,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 7 / 4
11,444
498
16,391
24,169
8,110
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Thanatos
17
4 / 6 / 3
10,904
474
8,208
24,087
9,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
VNOM a PoweR
Cerberus
4
0 / 6 / 2
6,449
280
1,062
4,403
1,803
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
ilvrxa
Artemis
16
5 / 8 / 4
10,581
460
12,033
18,391
5,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
とーやー
Jormungandr
13
0 / 4 / 1
8,646
376
2,293
9,249
4,004
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
28
31
Kills
14
15
Deaths
31
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
3
12
3
L
5
7
4
1
L
Thanatos
4
6
3
0.92
W
Merlin
KeefLuNgS
Merlin
9
3
3
3.5
W
Ares
Ortik99
Ares
1
4
8
1.25
W
Achilles
Schmigler
Achilles
5
3
17
4.5
W
13
2
3
7.25
L
Cerberus
VNOM a PoweR
Cerberus
0
6
2
0.17
L
Artemis
ilvrxa
Artemis
5
8
4
0.88
L
Jormungandr
とーやー
Jormungandr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,661
Damage
39,987
73,124
Taken
80,299
68,854
Mitigated
28,721
21,982
Healing
28,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,865
2,016
0
6,276
14,051
10,653
4,658
996
13,055
73,138
0
L
16,391
11,246
306
9,916
24,169
8,110
312
9,293
14,701
0
78,664
L
Thanatos
8,208
1,465
501
13,258
24,087
9,758
2,440
9,841
14,096
0
64,508
W
Merlin
KeefLuNgS
Merlin
13,871
766
0
846
10,200
4,435
1,007
527
9,673
61,428
0
W
Ares
Ortik99
Ares
3,102
31
0
394
8,969
5,035
461
830
8,139
15,467
0
W
Achilles
Schmigler
Achilles
10,701
3,112
0
3,338
16,845
18,624
798
517
16,328
0
46,802
W
16,122
3,200
1,804
9,324
23,059
30,107
1,530
485
22,574
0
89,488
L
Cerberus
VNOM a PoweR
Cerberus
1,062
358
0
229
4,403
1,803
152
1,630
2,748
3,051
0
L
Artemis
ilvrxa
Artemis
12,033
6,368
489
3,428
18,391
5,046
0
5,130
13,061
0
39,800
L
Jormungandr
とーやー
Jormungandr
2,293
1,138
0
0
9,249
4,004
533
1,944
7,230
32,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,785
Gold Earned
48,024
426
Minions Killed
378
0
Camps Cleared
0
1,816,059
Distance Traveled
1,543,834
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,891
517
118
5
0
389,558
2
L
Neith
11,444
498
123
5
0
336,798
0
L
Thanatos
10,904
474
119
5
0
388,030
5
W
Merlin
12,369
538
100
4
0
290,638
0
W
Ares
9,191
400
19
1
0
259,248
1
W
Achilles
11,406
496
78
3
0
451,881
2
W
Guan Yu
12,928
562
111
5
0
424,734
0
L
Cerberus
6,449
280
5
0
0
126,233
2
L
Artemis
10,581
460
63
3
0
353,063
0
L
Jormungandr
8,646
376
68
3
0
339,710
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role