Player Matchup

Anhur
Anhur
Gold V
SmiteJunglerPro
Anhur
Gold V
Level 118
God Stats
6W - 2L
1,918 SR
Queue Stats
8W - 5L
1,701 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,918 SR
1,701 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,301 SR
1,500 MMR
Anubis
Anubis
Bronze III
大叼男陈鑫
Anubis
Bronze III
Level 69
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 0
12,679
906
8,345
12,324
7,261
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
BellonaHou YiOsirisArtemisErlang Shen

VS

Bans
HadesSkadiRamaAh Muzen CabNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 9 / 0
10,449
746
4,582
11,763
7,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
9
Kills
1
1
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
9
1
0
9
L
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,345
Damage
4,582
12,324
Taken
11,763
7,261
Mitigated
7,063
2,851
Healing
1,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,345
4,386
0
2,851
12,324
7,261
2,493
4,635
7,689
0
87,764
L
4,582
94
0
1,992
11,763
7,063
1,336
33
11,730
57,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,679
Gold Earned
10,449
136
Minions Killed
108
0
Camps Cleared
0
206,444
Distance Traveled
215,382
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,679
906
136
10
0
206,444
3
L
Anubis
10,449
746
108
8
0
215,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role