Player Matchup

Eset
Eset
Aloaye
Eset
Level 25
God Stats
10W - 8L
1,836 SR
Queue Stats
151W - 138L
1,492 Elo+
Solo
Nemesis
Nemesis
BURNBABY_
Nemesis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 95L
1,334 Elo+
Solo
Olorun
Olorun
Magtremor
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Typo34
Cthulhu
Level 6
God Stats
1W - 2L
1,364 SR
Queue Stats
3W - 3L
1,383 Elo+
Solo
Neith
Neith
是尽欢啊
Neith
Level 17
God Stats
5W - 3L
1,719 SR
Queue Stats
11W - 7L
1,650 Elo+
Solo
Team Averages
Level 16
1,584 SR
1,472 Elo+

VS

Team Averages
Level 11
1,384 SR
1,362 Elo+
Neith
Neith
Cirujjaa
Neith
Level 7
God Stats
0W - 3L
1,164 SR
Queue Stats
0W - 5L
1,038 Elo+
Solo
Bakasura
Bakasura
Gokita56
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,708 Elo+
Solo
Anubis
Anubis
ImSorryM8e
Anubis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Tyr
Tyr
KeeblerElf64
Tyr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TheF2
Yemoja
Level 5
God Stats
0W - 2L
1,258 SR
Queue Stats
4W - 6L
1,066 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Aloaye
Eset
13
5 / 3 / 8
8,854
521
9,699
12,900
10,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
BURNBABY_
Nemesis
14
6 / 4 / 2
9,079
534
7,758
10,756
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
Magtremor
Olorun
11
1 / 7 / 1
6,833
402
3,449
11,408
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Typo34
Cthulhu
13
1 / 3 / 2
7,717
454
5,444
9,569
7,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 3 / 6
9,214
542
10,081
10,955
3,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cirujjaa
Neith
11
2 / 4 / 3
7,009
412
5,697
9,453
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
Gokita56
Bakasura
5
0 / 4 / 0
5,427
319
820
4,660
1,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
ImSorryM8e
Anubis
15
8 / 6 / 4
9,218
542
13,385
14,902
7,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
8 / 2 / 4
9,789
576
13,651
13,690
6,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Yemoja
TheF2
Yemoja
10
1 / 4 / 1
6,835
402
4,118
7,652
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
31
20
Kills
19
20
Deaths
20
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Eset
Aloaye
Eset
5
3
8
3
W
Nemesis
BURNBABY_
Nemesis
6
4
2
1.75
L
Neith
Cirujjaa
Neith
2
4
3
0.88
L
Bakasura
Gokita56
Bakasura
0
4
0
0
L
Anubis
ImSorryM8e
Anubis
8
6
4
1.67
L
8
2
4
5
W
Olorun
Magtremor
Olorun
1
7
1
0.21
L
Yemoja
TheF2
Yemoja
1
4
1
0.38
W
Cthulhu
Typo34
Cthulhu
1
3
2
0.67
W
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,431
Damage
37,671
55,588
Taken
50,357
30,104
Mitigated
21,166
11,564
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Aloaye
Eset
9,699
1,076
438
3,043
12,900
10,954
77
4,000
8,900
42,019
0
W
Nemesis
BURNBABY_
Nemesis
7,758
4,299
0
355
10,756
4,481
0
3,452
7,274
0
52,898
L
Neith
Cirujjaa
Neith
5,697
1,444
0
2,569
9,453
2,913
0
4,320
5,108
0
31,702
L
Bakasura
Gokita56
Bakasura
820
750
0
1,101
4,660
1,176
0
405
4,230
0
8,821
L
Anubis
ImSorryM8e
Anubis
13,385
1,382
0
6,614
14,902
7,861
1,238
4,884
9,993
54,045
0
L
13,651
3,087
0
4,082
13,690
6,137
698
4,890
8,325
0
52,797
W
Olorun
Magtremor
Olorun
3,449
2,642
0
3,191
11,408
3,271
1,291
5,222
6,156
32,784
0
L
Yemoja
TheF2
Yemoja
4,118
556
445
678
7,652
3,079
0
3,543
4,109
16,911
0
W
Cthulhu
Typo34
Cthulhu
5,444
804
0
535
9,569
7,572
0
1,348
8,221
31,421
0
W
10,081
3,300
0
4,002
10,955
3,826
258
3,481
7,464
0
44,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,697
Gold Earned
38,278
311
Minions Killed
270
0
Camps Cleared
0
1,450,276
Distance Traveled
1,210,665
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
8,854
521
62
4
0
283,383
2
W
Nemesis
9,079
534
83
5
0
333,713
4
L
Neith
7,009
412
48
3
0
300,457
0
L
Bakasura
5,427
319
29
2
0
160,788
0
L
Anubis
9,218
542
86
5
0
228,643
4
L
Tyr
9,789
576
79
5
0
308,330
1
W
Olorun
6,833
402
53
3
0
227,919
1
L
Yemoja
6,835
402
28
2
0
212,447
0
W
Cthulhu
7,717
454
43
3
0
357,271
0
W
Neith
9,214
542
70
4
0
247,990
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role