Player Matchup

Khepri
Khepri
BįgPëtë
Khepri
Level 83
God Stats
14W - 11L
1,603 SR
Queue Stats
193W - 154L
1,553 Elo+
Party 2
Fenrir
Fenrir
Dookie14
Fenrir
Level 88
God Stats
2W - 2L
1,791 SR
Queue Stats
40W - 40L
1,644 Elo+
Party 2
Danzaburou
Danzaburou
Jöbek
Danzaburou
Level 47
God Stats
27W - 9L
2,007 SR
Queue Stats
109W - 55L
1,892 Elo+
Party 2
Janus
Janus
ManieIson
Janus
Level 158
God Stats
29W - 26L
1,561 SR
Queue Stats
271W - 210L
1,639 Elo+
Party 2
Achilles
Achilles
XSh4dowX DeM0n
Achilles
Level 129
God Stats
4W - 1L
1,939 SR
Queue Stats
195W - 159L
1,626 Elo+
Party 2
Team Averages
Level 101
1,780 SR
1,671 Elo+

VS

Team Averages
Level 64
1,517 SR
1,414 Elo+
Sobek
Sobek
Auzific
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 154L
1,419 Elo+
Party 1
Freya
Freya
BarolinaBully
Freya
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,458 Elo+
Party 1
Discordia
Discordia
Kenshi117-
Discordia
Level 112
God Stats
4W - 3L
1,500 SR
Queue Stats
201W - 237L
1,362 Elo+
Party 1
Apollo
Apollo
RelloGetsBusy-
Apollo
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 82L
1,442 Elo+
Party 1
Osiris
Osiris
xXBatman_KnowzXx
Osiris
Level 88
God Stats
6W - 5L
1,586 SR
Queue Stats
210W - 259L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BįgPëtë
Khepri
10
2 / 0 / 6
6,219
622
1,038
2,092
985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fenrir
Dookie14
Fenrir
11
7 / 0 / 2
6,456
646
3,532
4,453
1,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
Jöbek
Danzaburou
12
4 / 0 / 2
7,260
726
3,206
1,999
648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
ManieIson
Janus
11
0 / 0 / 3
6,231
623
1,455
2,560
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Achilles
11
5 / 0 / 3
6,525
653
5,184
6,403
4,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Auzific
Sobek
5
0 / 4 / 0
4,158
416
688
6,186
2,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 6 / 0
4,068
407
2,544
6,711
2,674
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Discordia
Kenshi117-
Discordia
6
0 / 3 / 0
4,170
417
1,034
2,685
674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 4 / 0
3,903
390
189
2,955
912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 1 / 0
4,465
447
1,045
4,381
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
18
Kills
0
0
Deaths
18
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sobek
Auzific
Sobek
0
4
0
0
L
0
6
0
0
W
Khepri
BįgPëtë
Khepri
2
0
6
5
W
Fenrir
Dookie14
Fenrir
7
0
2
8
W
Danzaburou
Jöbek
Danzaburou
4
0
2
5
L
Discordia
Kenshi117-
Discordia
0
3
0
0
W
Janus
ManieIson
Janus
0
0
3
1.5
L
0
4
0
0
W
Achilles
5
0
3
6.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,415
Damage
5,500
17,507
Taken
22,918
8,601
Mitigated
8,552
8,539
Healing
5,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Auzific
Sobek
688
110
0
1,785
6,186
2,637
0
1,122
5,030
6,056
0
L
2,544
971
0
847
6,711
2,674
0
259
6,152
11,315
0
W
Khepri
BįgPëtë
Khepri
1,038
157
0
957
2,092
985
0
169
1,923
12,459
0
W
Fenrir
Dookie14
Fenrir
3,532
2,102
0
1,602
4,453
1,630
0
911
3,522
0
30,519
W
Danzaburou
Jöbek
Danzaburou
3,206
1,504
0
1,448
1,999
648
3,662
179
1,820
0
42,072
L
Discordia
Kenshi117-
Discordia
1,034
0
0
265
2,685
674
0
827
1,798
12,164
0
W
Janus
ManieIson
Janus
1,455
37
0
927
2,560
671
288
830
1,652
38,411
0
L
189
90
0
99
2,955
912
0
191
2,764
0
10,467
W
Achilles
5,184
1,980
0
3,605
6,403
4,667
258
2,079
4,324
0
28,399
L
1,045
217
0
2,698
4,381
1,655
0
0
4,335
0
18,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,691
Gold Earned
20,764
297
Minions Killed
124
0
Camps Cleared
0
944,577
Distance Traveled
745,484
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
4,158
416
14
1
0
182,172
1
L
Freya
4,068
407
18
2
0
128,874
1
W
Khepri
6,219
622
22
2
0
190,526
1
W
Fenrir
6,456
646
56
6
0
192,676
3
W
Danzaburou
7,260
726
89
9
0
175,172
2
L
Discordia
4,170
417
22
2
0
109,131
0
W
Janus
6,231
623
89
9
0
185,712
1
L
Apollo
3,903
390
26
3
0
148,075
2
W
Achilles
6,525
653
41
4
0
200,491
5
L
Osiris
4,465
447
44
4
0
177,232
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role