Player Matchup

Heimdallr
Heimdallr
Gold I
ANTHONYSEMPAI
Heimdallr
Gold I
Level 68
God Stats
0W - 1L
1,182 SR
Queue Stats
38W - 20L
1,807 MMR
Solo
Agni
Agni
Platinum II
Növöx
Agni
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold III
ZALGO122
Cerberus
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
polkapine
Ymir
Gold II
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 72L
1,788 MMR
Solo
Bakasura
Bakasura
Platinum I
Ñeda
Bakasura
Platinum I
Level 145
God Stats
19W - 20L
1,724 SR
Queue Stats
205W - 196L
1,832 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,481 SR
1,686 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 113
1,759 SR
1,753 MMR
Chang'e
Chang'e
Gold V
OonaBlack
Chang'e
Gold V
Level 160
God Stats
104W - 71L
1,765 SR
Queue Stats
342W - 322L
1,808 MMR
Solo
Nemesis
Nemesis
Platinum II
Worldsinger
Nemesis
Platinum II
Level 120
God Stats
25W - 19L
1,701 SR
Queue Stats
101W - 87L
1,793 MMR
Solo
Khepri
Khepri
Platinum IV
oTheSazcuash
Khepri
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
squirrelmath
Hercules
Gold II
Level 128
God Stats
14W - 3L
1,889 SR
Queue Stats
46W - 27L
1,925 MMR
Party 1
Anhur
Anhur
Silver I
thefuhksalami
Anhur
Silver I
Level 33
God Stats
5W - 0L
1,937 SR
Queue Stats
56W - 36L
1,740 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ANTHONYSEMPAI
Heimdallr
10
2 / 2 / 0
7,216
401
4,359
7,113
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Agni
Növöx
Agni
16
0 / 4 / 3
9,085
505
8,138
9,607
3,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
ZALGO122
Cerberus
16
3 / 1 / 5
9,351
520
11,506
11,759
10,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ymir
14
2 / 2 / 6
9,175
510
7,332
13,555
10,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Ñeda
Bakasura
17
4 / 3 / 4
9,745
541
10,673
16,027
6,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
SetDanzaburouPersephoneApolloScylla

VS

Bans
Cu ChulainnJanusRamaNu WaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
OonaBlack
Chang'e
17
3 / 1 / 5
10,343
575
7,702
10,742
3,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Worldsinger
Nemesis
16
5 / 2 / 1
9,910
551
5,964
12,564
5,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
14
1 / 3 / 4
8,677
482
3,158
10,277
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
squirrelmath
Hercules
15
1 / 3 / 3
9,775
543
7,240
21,658
17,199
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
2 / 2 / 5
10,020
557
11,496
11,206
2,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
30
11
Kills
12
12
Deaths
11
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ANTHONYSEMPAI
Heimdallr
2
2
0
1
L
Agni
Növöx
Agni
0
4
3
0.38
W
Chang'e
OonaBlack
Chang'e
3
1
5
5.5
W
Nemesis
Worldsinger
Nemesis
5
2
1
2.75
L
Cerberus
ZALGO122
Cerberus
3
1
5
5.5
W
Khepri
1
3
4
1
L
Ymir
2
2
6
2.5
W
Hercules
squirrelmath
Hercules
1
3
3
0.83
W
2
2
5
2.25
L
Bakasura
Ñeda
Bakasura
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,008
Damage
35,560
58,061
Taken
66,447
32,527
Mitigated
36,471
18,205
Healing
28,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ANTHONYSEMPAI
Heimdallr
4,359
1,781
0
2,114
7,113
1,902
107
971
6,098
0
34,061
L
Agni
Növöx
Agni
8,138
925
0
763
9,607
3,290
0
4,098
5,219
80,378
0
W
Chang'e
OonaBlack
Chang'e
7,702
157
1,478
4,794
10,742
3,374
612
5,906
4,410
66,886
0
W
Nemesis
Worldsinger
Nemesis
5,964
2,903
0
6,538
12,564
5,978
0
3,168
8,849
0
70,492
L
Cerberus
ZALGO122
Cerberus
11,506
932
0
6,451
11,759
10,816
346
1,321
10,384
55,885
0
W
Khepri
3,158
447
0
2,146
10,277
6,930
0
4,022
5,706
24,601
0
L
Ymir
7,332
2,525
0
2,201
13,555
10,439
0
2,589
10,922
32,144
0
W
Hercules
squirrelmath
Hercules
7,240
2,108
0
8,044
21,658
17,199
0
9,943
10,165
0
59,262
W
11,496
4,987
0
5,708
11,206
2,990
959
2,833
7,654
0
69,900
L
Bakasura
Ñeda
Bakasura
10,673
6,372
0
6,676
16,027
6,080
982
1,374
14,578
0
60,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,572
Gold Earned
48,725
550
Minions Killed
553
0
Camps Cleared
0
1,655,050
Distance Traveled
1,822,934
18
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,216
401
63
4
0
179,637
3
L
Agni
9,085
505
158
9
0
346,868
2
W
Chang'e
10,343
575
151
8
0
374,916
1
W
Nemesis
9,910
551
118
7
0
395,271
11
L
Cerberus
9,351
520
139
8
0
351,233
4
W
Khepri
8,677
482
21
1
0
367,305
5
L
Ymir
9,175
510
45
3
0
366,188
6
W
Hercules
9,775
543
130
7
0
332,049
3
W
Anhur
10,020
557
133
7
0
353,393
6
L
Bakasura
9,745
541
145
8
0
411,124
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role