Player Matchup

Danzaburou
Danzaburou
Bronze III
GiveMeDemToes
Danzaburou
Bronze III
Level 56
God Stats
0W - 1L
1,703 SR
Queue Stats
5W - 4L
1,579 MMR
Party 1
Raijin
Raijin
Bronze III
Gunjour
Raijin
Bronze III
Level 39
God Stats
3W - 1L
1,896 SR
Queue Stats
4W - 4L
1,589 MMR
Party 1
Osiris
Osiris
Bronze III
RNG6
Osiris
Bronze III
Level 129
God Stats
8W - 2L
1,801 SR
Queue Stats
22W - 6L
1,589 MMR
Solo
Sobek
Sobek
Gold V
Veeksy
Sobek
Gold V
Level 158
God Stats
7W - 14L
1,686 SR
Queue Stats
463W - 458L
1,605 MMR
Solo
Susano
Susano
Bronze III
qmanqmoney
Susano
Bronze III
Level 45
God Stats
0W - 3L
1,744 SR
Queue Stats
121W - 123L
1,600 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 85
1,766 SR
1,592 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,514 SR
1,552 MMR
Hun Batz
Hun Batz
Silver II
GreatSnoopy
Hun Batz
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
JalapeñoWtf
Sun Wukong
Bronze III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold III
OlorinTheSage
Hou Yi
Gold III
Level 157
God Stats
1W - 0L
1,560 SR
Queue Stats
110W - 112L
1,591 MMR
Party 2
Sol
Sol
Gold III
OnlyPlaysWaifus
Sol
Gold III
Level 154
God Stats
3W - 2L
1,355 SR
Queue Stats
110W - 112L
1,591 MMR
Party 2
Cerberus
Cerberus
Silver I
zAdaptivEz
Cerberus
Silver I
Level 46
God Stats
3W - 1L
1,654 SR
Queue Stats
19W - 14L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GiveMeDemToes
Danzaburou
16
1 / 5 / 2
9,690
485
11,248
19,971
8,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Raijin
Gunjour
Raijin
13
2 / 8 / 0
8,608
430
7,907
13,733
4,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
RNG6
Osiris
16
3 / 6 / 0
9,850
493
13,600
21,783
15,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Veeksy
Sobek
12
0 / 4 / 3
8,153
408
9,630
21,233
18,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Susano
qmanqmoney
Susano
15
2 / 4 / 1
8,838
442
6,055
13,414
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
Cu ChulainnScyllaKing ArthurTsukuyomiSet

VS

Bans
The MorriganCupidYmirArachneNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GreatSnoopy
Hun Batz
18
7 / 3 / 7
11,825
591
9,871
17,074
7,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
JalapeñoWtf
Sun Wukong
19
8 / 2 / 9
12,566
628
20,743
24,027
22,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
6 / 1 / 9
11,513
576
10,473
14,326
6,210
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
1 / 2 / 7
12,029
601
14,993
14,452
5,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
zAdaptivEz
Cerberus
15
5 / 0 / 10
11,004
550
11,677
16,525
16,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
69
8
Kills
27
27
Deaths
8
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
GiveMeDemToes
Danzaburou
1
5
2
0.4
W
Hun Batz
GreatSnoopy
Hun Batz
7
3
7
3.5
L
Raijin
Gunjour
Raijin
2
8
0
0.25
W
Sun Wukong
JalapeñoWtf
Sun Wukong
8
2
9
6.25
W
6
1
9
10.5
W
1
2
7
2.25
L
Osiris
RNG6
Osiris
3
6
0
0.5
L
Sobek
Veeksy
Sobek
0
4
3
0.38
L
Susano
qmanqmoney
Susano
2
4
1
0.63
W
Cerberus
zAdaptivEz
Cerberus
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,440
Damage
67,757
90,134
Taken
86,404
52,873
Mitigated
57,923
31,510
Healing
36,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
GiveMeDemToes
Danzaburou
11,248
5,171
329
10,697
19,971
8,026
960
9,089
10,882
0
72,104
W
Hun Batz
GreatSnoopy
Hun Batz
9,871
3,885
0
5,044
17,074
7,459
0
4,547
12,413
0
76,699
L
Raijin
Gunjour
Raijin
7,907
234
0
992
13,733
4,803
0
5,443
8,290
50,345
0
W
Sun Wukong
JalapeñoWtf
Sun Wukong
20,743
2,989
0
10,592
24,027
22,588
1,279
1,703
22,248
0
77,771
W
10,473
4,262
0
5,205
14,326
6,210
3,075
5,686
8,388
0
72,327
W
14,993
3,275
0
9,970
14,452
5,382
7,855
1,694
12,744
95,711
0
L
Osiris
RNG6
Osiris
13,600
4,348
0
8,571
21,783
15,825
1,106
3,094
18,689
0
70,753
L
Sobek
Veeksy
Sobek
9,630
413
0
7,235
21,233
18,390
0
6,543
14,690
24,846
0
L
Susano
qmanqmoney
Susano
6,055
940
0
3,686
13,414
5,829
58
2,678
10,736
0
55,127
W
Cerberus
zAdaptivEz
Cerberus
11,677
511
0
5,744
16,525
16,284
580
5,507
10,908
44,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,139
Gold Earned
58,937
488
Minions Killed
550
0
Camps Cleared
0
1,854,649
Distance Traveled
1,974,736
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,690
485
114
6
0
334,640
2
W
Hun Batz
11,825
591
88
4
0
406,633
3
L
Raijin
8,608
430
103
5
0
329,504
5
W
Sun Wukong
12,566
628
118
6
0
423,504
5
W
Hou Yi
11,513
576
115
6
0
384,728
12
W
Sol
12,029
601
151
8
0
351,068
5
L
Osiris
9,850
493
134
7
0
351,187
5
L
Sobek
8,153
408
34
2
0
421,836
7
L
Susano
8,838
442
103
5
0
417,482
6
W
Cerberus
11,004
550
78
4
0
408,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role