Player Matchup

Izanami
Izanami
ChaosxAssassin24
Izanami
Level 127
God Stats
19W - 0L
2,032 SR
Queue Stats
201W - 38L
1,980 Elo+
Party 1
Kuzenbo
Kuzenbo
LeafySign840380
Kuzenbo
Level 29
God Stats
38W - 7L
1,922 SR
Queue Stats
216W - 33L
1,999 Elo+
Party 1
Guan Yu
Guan Yu
oddak-
Guan Yu
Level 18
God Stats
7W - 0L
2,052 SR
Queue Stats
131W - 8L
2,224 Elo+
Party 1
Team Averages
Level 58
2,002 SR
2,068 Elo+

VS

Team Averages
Level 60
1,699 SR
1,692 Elo+
Bacchus
Bacchus
Dadcota
Bacchus
Level 49
God Stats
25W - 11L
1,793 SR
Queue Stats
117W - 87L
1,689 Elo+
Party 2
Tiamat
Tiamat
Gridwraith
Tiamat
Level 121
God Stats
16W - 8L
1,803 SR
Queue Stats
134W - 89L
1,674 Elo+
Party 2
Bakasura
Bakasura
RogueSpartan
Bakasura
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 12L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 4
7,410
741
7,154
8,399
3,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 9
7,893
789
4,507
10,330
10,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Guan Yu
oddak-
Guan Yu
11
5 / 0 / 6
8,056
806
10,423
10,398
8,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dadcota
Bacchus
9
1 / 1 / 1
6,755
676
3,606
11,295
9,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Tiamat
Gridwraith
Tiamat
10
2 / 3 / 1
6,932
693
8,201
7,029
4,837
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
RogueSpartan
Bakasura
8
0 / 7 / 3
6,087
609
5,341
11,005
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
L
Bacchus
Dadcota
Bacchus
1
1
1
1.5
L
Tiamat
Gridwraith
Tiamat
2
3
1
0.83
W
2
1
9
6.5
L
Bakasura
RogueSpartan
Bakasura
0
7
3
0.21
W
Guan Yu
oddak-
Guan Yu
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,084
Damage
17,148
29,127
Taken
29,329
21,750
Mitigated
16,724
15,204
Healing
3,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,154
4,672
0
3,656
8,399
3,209
2,142
3,039
5,320
0
42,430
L
Bacchus
Dadcota
Bacchus
3,606
694
0
517
11,295
9,325
0
1,627
9,437
14,655
0
L
Tiamat
Gridwraith
Tiamat
8,201
973
0
832
7,029
4,837
0
1,063
5,882
29,386
0
W
4,507
2,015
0
3,086
10,330
10,250
397
4,123
5,790
12,271
0
L
Bakasura
RogueSpartan
Bakasura
5,341
2,555
0
1,864
11,005
2,562
0
1,832
8,998
0
13,190
W
Guan Yu
oddak-
Guan Yu
10,423
1,187
2,459
6,003
10,398
8,291
161
4,661
5,402
0
34,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,359
Gold Earned
19,774
118
Minions Killed
83
0
Camps Cleared
0
498,755
Distance Traveled
492,720
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,410
741
61
6
0
141,847
2
L
Bacchus
6,755
676
19
2
0
173,090
0
L
Tiamat
6,932
693
38
4
0
169,446
3
W
Kuzenbo
7,893
789
16
2
0
171,400
5
L
Bakasura
6,087
609
26
3
0
150,184
0
W
Guan Yu
8,056
806
41
4
0
185,508
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role