Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
CruncheWater
Sol
Level 99
God Stats
7W - 1L
1,500 SR
Queue Stats
251W - 265L
1,444 Elo+
Party 3
Merlin
Merlin
Kyo0_0hisoka
Merlin
Level 25
God Stats
22W - 30L
1,368 SR
Queue Stats
94W - 122L
1,319 Elo+
Party 3
Geb
Geb
spamerific
Geb
Level 103
God Stats
100W - 118L
1,436 SR
Queue Stats
180W - 218L
1,411 Elo+
Party 3
Bellona
Bellona
underdog-rocklee
Bellona
Level 118
God Stats
35W - 48L
1,449 SR
Queue Stats
688W - 767L
1,423 Elo+
Party 3
Team Averages
Level 90
1,451 SR
1,419 Elo+

VS

Team Averages
Level 104
1,335 SR
1,426 Elo+
Susano
Susano
Angelo15
Susano
Level 148
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 165L
1,607 Elo+
Party 2
Cupid
Cupid
CR20 Christian
Cupid
Level 149
God Stats
2W - 5L
1,433 SR
Queue Stats
129W - 174L
1,504 Elo+
Party 2
Agni
Agni
SavageHaze420
Agni
Level 24
God Stats
8W - 10L
1,422 SR
Queue Stats
16W - 23L
1,305 Elo+
Party 1
Chaac
Chaac
XxOWEN34xX
Chaac
Level 41
God Stats
1W - 2L
1,225 SR
Queue Stats
40W - 55L
1,328 Elo+
Party 1
Ymir
Ymir
nadamasxbox
Ymir
Level 160
God Stats
2W - 7L
1,094 SR
Queue Stats
194W - 225L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
5 / 0 / 1
5,983
598
2,684
5,323
1,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 1 / 1
5,108
511
4,088
5,444
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Merlin
10
4 / 0 / 3
5,754
575
2,630
2,985
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 0 / 2
4,738
474
1,593
3,396
2,255
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 1 / 4
6,153
615
5,900
4,433
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Angelo15
Susano
8
0 / 2 / 0
4,819
482
605
6,215
1,764
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 0
4,841
484
1,491
2,736
660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 6 / 0
4,360
436
1,392
5,291
1,293
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
8
1 / 4 / 0
5,122
512
2,481
8,920
5,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 1
4,427
443
2,301
6,163
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
14
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
1
5.5
L
Susano
Angelo15
Susano
0
2
0
0
L
1
0
0
1
W
0
1
1
0.5
W
Merlin
4
0
3
5.5
L
0
6
0
0
L
Chaac
1
4
0
0.25
L
0
2
1
0.25
W
2
0
2
3
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,895
Damage
8,270
21,581
Taken
29,325
9,478
Mitigated
11,667
9,536
Healing
7,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,684
546
0
3,386
5,323
1,777
0
48
5,255
0
28,358
L
Susano
Angelo15
Susano
605
79
0
1,828
6,215
1,764
0
113
6,064
0
26,498
L
1,491
517
163
747
2,736
660
0
1,470
1,266
0
20,345
W
4,088
541
0
3,495
5,444
1,142
0
1,214
3,966
30,547
0
W
Merlin
2,630
249
0
977
2,985
911
240
1,324
1,617
23,403
0
L
1,392
295
0
250
5,291
1,293
0
2,146
2,739
15,268
0
L
Chaac
2,481
734
0
3,718
8,920
5,993
0
0
8,920
0
18,394
L
2,301
155
0
584
6,163
1,957
0
4,126
2,025
13,784
0
W
1,593
87
0
425
3,396
2,255
0
440
2,832
8,003
0
W
5,900
1,973
0
1,253
4,433
3,393
840
198
4,000
0
31,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,736
Gold Earned
23,569
233
Minions Killed
194
0
Camps Cleared
0
877,134
Distance Traveled
874,354
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,983
598
50
5
0
197,475
3
L
Susano
4,819
482
59
6
0
191,245
0
L
Cupid
4,841
484
47
5
0
185,601
2
W
Sol
5,108
511
68
7
0
170,154
1
W
Merlin
5,754
575
41
4
0
165,272
3
L
Agni
4,360
436
27
3
0
149,039
1
L
Chaac
5,122
512
41
4
0
181,003
2
L
Ymir
4,427
443
20
2
0
167,466
2
W
Geb
4,738
474
15
2
0
173,931
1
W
Bellona
6,153
615
59
6
0
170,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role