Player Matchup

Scylla
Scylla
Eritreus
Scylla
Level 16
God Stats
7W - 1L
1,771 SR
Queue Stats
9W - 10L
1,682 Elo+
Solo
Apollo
Apollo
F r a g 641
Apollo
Level 29
God Stats
4W - 1L
1,500 SR
Queue Stats
23W - 31L
1,458 Elo+
Solo
Achilles
Achilles
gankthefiregiant
Achilles
Level 18
God Stats
5W - 5L
1,632 SR
Queue Stats
117W - 120L
1,568 Elo+
Solo
Sobek
Sobek
grizzlyjew
Sobek
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 37L
1,507 Elo+
Solo
Amaterasu
Amaterasu
unshaven_snack69
Amaterasu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,639 Elo+
Solo
Team Averages
Level 16
1,581 SR
1,571 Elo+

VS

Team Averages
Level 18
1,504 SR
1,578 Elo+
Cthulhu
Cthulhu
Gpie0711
Cthulhu
Level 22
God Stats
1W - 3L
1,593 SR
Queue Stats
2W - 3L
1,688 Elo+
Solo
Amaterasu
Amaterasu
RafaeruJN
Amaterasu
Level 14
God Stats
2W - 4L
1,297 SR
Queue Stats
163W - 210L
1,562 Elo+
Solo
Chernobog
Chernobog
TheRealHotSauce1
Chernobog
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 211L
1,480 Elo+
Party 1
Ymir
Ymir
YT_TomBack
Ymir
Level 7
God Stats
13W - 17L
1,458 SR
Queue Stats
26W - 30L
1,479 Elo+
Party 1
Pele
Pele
branbran101__
Pele
Level 27
God Stats
16W - 12L
1,670 SR
Queue Stats
488W - 420L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Eritreus
Scylla
15
3 / 5 / 11
10,131
507
21,476
10,223
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
15
4 / 7 / 5
10,033
502
13,576
14,275
5,235
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
7 / 4 / 6
11,576
579
8,866
16,657
11,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
14
4 / 3 / 9
9,926
496
6,009
13,458
11,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amaterasu
18
8 / 1 / 6
11,933
597
15,187
17,376
15,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gpie0711
Cthulhu
16
6 / 1 / 9
9,536
477
10,145
13,334
8,429
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
RafaeruJN
Amaterasu
11
0 / 8 / 3
7,255
363
4,391
16,888
10,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
14
3 / 9 / 12
9,356
468
7,714
17,300
6,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 6 / 5
8,018
401
9,068
19,602
15,095
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
8 / 2 / 5
10,908
545
12,730
14,440
7,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
54
26
Kills
20
20
Deaths
26
37
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Scylla
Eritreus
Scylla
3
5
11
1.7
W
Apollo
4
7
5
0.93
L
Cthulhu
Gpie0711
Cthulhu
6
1
9
10.5
L
Amaterasu
RafaeruJN
Amaterasu
0
8
3
0.19
L
Chernobog
3
9
12
1
L
3
6
5
0.92
L
8
2
5
5.25
W
7
4
6
2.5
W
Sobek
4
3
9
2.83
W
Amaterasu
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,114
Damage
44,048
71,989
Taken
81,564
46,846
Mitigated
47,252
21,669
Healing
12,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Eritreus
Scylla
21,476
2,355
0
1,473
10,223
3,072
3,021
1,970
8,228
69,744
0
W
Apollo
13,576
10,668
0
4,183
14,275
5,235
3,320
4,739
9,511
0
64,506
L
Cthulhu
Gpie0711
Cthulhu
10,145
692
219
780
13,334
8,429
0
3,355
9,899
35,273
0
L
Amaterasu
RafaeruJN
Amaterasu
4,391
2,411
0
5,694
16,888
10,252
490
4,710
11,892
0
27,961
L
Chernobog
7,714
5,828
0
1,928
17,300
6,344
0
5,554
11,647
0
32,844
L
9,068
1,197
183
368
19,602
15,095
0
10,008
9,519
26,269
0
L
12,730
3,583
0
2,958
14,440
7,132
0
3,858
10,516
0
67,938
W
8,866
2,409
0
5,957
16,657
11,180
240
5,157
11,400
0
72,884
W
Sobek
6,009
654
0
2,951
13,458
11,755
374
5,421
7,962
16,515
0
W
Amaterasu
15,187
7,263
0
7,105
17,376
15,604
210
1,926
15,330
0
91,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,599
Gold Earned
45,073
500
Minions Killed
303
0
Camps Cleared
0
1,827,878
Distance Traveled
1,742,395
31
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,131
507
102
5
0
335,005
7
W
Apollo
10,033
502
109
5
0
322,621
7
L
Cthulhu
9,536
477
51
3
0
390,124
0
L
Amaterasu
7,255
363
56
3
0
376,140
0
L
Chernobog
9,356
468
64
3
0
281,032
0
L
Ymir
8,018
401
37
2
0
283,968
0
L
Pele
10,908
545
95
5
0
411,131
1
W
Achilles
11,576
579
118
6
0
400,908
3
W
Sobek
9,926
496
23
1
0
379,018
6
W
Amaterasu
11,933
597
148
7
0
390,326
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role